I think once the concept of a paid mod is accepted, there will be a precedent for Bethesda to regulate even non-paid mods. To draw from the above scenario, what if the free golden mudcrab skin becomes more popular than it's lower-quality paid counterpart? Bethesda can make the case that this free guy is infringing on their profits.
I'm sure Bethesda's response to that would be "but we'd never".
Why would the existence of paid mods completely change copyright law? Multiple people can make mudcrab skins, they each have copyright on their skin, and they can each charge or not. I mean, "infringing on profits" isn't a thing. You infringe on copyright.
If someone makes a great Bruma mod and charges for it, I'm free to develop my own and release it for free. I just can't copy their assets or code. Technically I can't copy anyone's assets or code, unless they give permission - which a lot of people do, generally under some sort of open source license.
But eh, I've been over this a thousand times in this thread. Just wanted to repeat it one more time and then probably let it be. There *are* significant issues with paid mods, I think Putnam did the best job describing how it would impact development, but people have some wild theories about this.
Sorry, don't mean to be wild.
I'm sure I'm not explaining it right.
I mean, correct me if I'm wrong, but does it not seem like a reasonable argument that since I am actively making money from my mods I would disallow you from using any asset whatsoever from my mod? Including, say, mudcrab-related things? It's their mudcrab asset, isn't it?
I think that once profit is established for the company
in direct relation to mods rather than original content or DLC specific content, it would give them grounds to claim that a modder is trying to get around their copy protection, much like how you are likely to get shut down for say, modding DLC content straight into a vanilla game. The difference is that you are cutting into their potential profit from their paid content.
I would love for you to explain to me why this is impossible. For reals no sarcasm, please do tell.
::EDIT::
For me the core issue remains that modding "freedoms" exist exclusively at the pleasure or inability to police of the owner, and many owners make sweeping legal claims of total ownership of every work even tangentially related to their product.
Essentially this. Once the concept of modding is publicly tied to corporate profit, could they not conceivably shut down any mod that they feel is hurting their sales, and claim damages if they do not? Even if they sell every mod for 2$, hundreds of thousands of mods are downloaded each month. They could absolutely afford to police that.