BRB buying Skyrim: Special Edition.
On a much more serious note, that's why it just won't work. For every passionate modder, there will be 50 code monkeys who'll make golden skins for the rifles and Dwarven Mudcrabs, just like there is CoDs and Ass' Creeds for every decent AAA game released yearly. Corporations are all about maximizing their profits no matter what, but that's not the problem: Corporations prioritize money over the actual quality, which is why various media (comic books, films, cartoons, TV series, and most importantly, games) has declined in quality. Putting the money aspect into the modding will make modders care about the money more than actually making a good mod, because individuals with a personality can be corrupted too, and human beings become corrupted insanely easy when the money is involved. Also, what makes modders such a special snowflakes in terms of the "deserved payment"? Pretty much every gamer works hard to afford new game/computer, pretty much everyone can help the community by making guides or by just helping newbs by answering their questions. Did you know that the game guides require effort and time to make, especially if they're actually really in-depth guides? Oh, here's the idea: Valve should paywall some of the Steam Guides! If you want to see a guide on how to become rarest Pepe in the world, pay 1.00$ dollars! And before someone starts talking about so-called "quality assurance", then I gotta say that pretty much every AAA gaming corporation has QA team, and yet Bethesda is notable for their bug-ridden launches... And I can talk about Steam Greenlight QA for days, yada yada, the rant is over.
TL:DR: Money corrupts, and that's what will happen to the modding scene of these two games: Money over quality...
Anyway, anyone thinks that the mudcrab dwarven armor is hawt? I'll probably buy Skyrim: Special Edition just for that mudcrab dwarven armor...