What's so "no no no no" about it? I've already saw this as a way mods worked in one game - with monthly subscription, yes - and I haven't seen anyone really complain about it.
Embrace the future. It is inevitable.
Everything is so no no no about it - I honestly can't describe the amount of hatred I have towards this idea. What game was it that had mods as a monthly subscription? I'm not talking about a game with a monthly subscription that supports mods, I'm talking about a game that has a monthly fee to keep mods running on top of buying the base game.
Sorry, forgot to mention. Free updates to anything you still had installed when the time ran up, forever.
Like I said though, still shit and terrible compared to free modding, but worlds better than what they tried.
That doesn't help the base problem that if it was a one off purchase (where you could keep the mods updated afterwards) the vast majority of people would want to wait till all the good mods have come out - I'm not going to pay £5 a month just to hope good mods come out that month.
That'd mean that anyone who thought they were going to make money, would have to wait months/years until enough mods came into the ecosystem for it to be worth anyone buying in - if that ever happened, they'd only get one months worth of pay, split between them and a hundred other mods that everyone crash downloaded in case they ever wanted to play them in the future.
Skyrim's engine is a modified Gamebryo engine which was not made by Bethesda. Oblivion uses a procedurally-generated tree algorithm that was not made by Bethesda.
Whilst Urist is getting a bit heated, it's pretty clear there is a division, which he pointed out - if they make a TC/alter it to the point that it becomes it's own game, then I think EVERYONE agrees that's different from a mod(ification). The problem with paid mods has always been that the majority of mods are basically just modifying what is mostly someone else's work (textures, models, story, etc), not just the base engine.
It also brings up the question of what if I want to create a mod using a part of another mod? Do I have to pay the first modder, or just the publisher? Where do I draw the line? Companies have legal departments to deal with that, modders do not, so it'll become a free for all.