Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 71

Author Topic: Paid Mods -- Round 4: McGregor vs mAAAyweather  (Read 102460 times)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Steam Workshop - Axing support for paid mods
« Reply #660 on: April 28, 2015, 10:34:39 am »

at $1 per mod my current build would cost well in excess of $300.

Of course at that price I probably would not be using 99% of the mods. In fact I doubt I'd have paid for any of them.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #661 on: April 28, 2015, 10:36:19 am »

I wouldn't even have bothered to buy Skyrim if I new the average mod load would cost 6x what the game does.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #662 on: April 28, 2015, 10:37:47 am »

I wouldn't even have bothered to buy Skyrim if I new the average mod load would cost 6x what the game does.

exactly.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #663 on: April 28, 2015, 10:40:34 am »

This is once more a case of industry big shots mistaking "number of downloads" for "number of sales they have lost". It's already a mistaken analogy in digital piracy, and when it comes down to the mod scene it becomes downright ridiculous.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #664 on: April 28, 2015, 10:41:04 am »

.
« Last Edit: November 22, 2015, 09:51:04 pm by penguinofhonor »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #665 on: April 28, 2015, 10:42:54 am »

Urist, you're repeating the worst arguments but in a really nice way.

Quote
even if everything was priced at a dollar, over time you'd still be paying ludicrous amounts of money if you wanted to get everything
Most mods would probably continue to be free (since making $400 revenue would take too long to be worth it).  Tiny ones were going for much less than a dollar, and only a major overhauls like Wet and Cold would cost more (ignoring joke mods, of course).  This would adjust to meet what people are willing to pay.

Also, it's not a good argument...  "It costs a lot to buy a ton of content" does not mean "It's right to prevent people from charging".

Quote
Secondly, again, mods just SHOULDN'T be paid for. That would be like your friend telling you, hey I wrote this really cool song, but I need you to give me five bucks first before I can play it for you. What!?
A typical customer is not every modder's friend.  And even if someone is friends with a modder, or any creator, that doesn't entitle the friend to receive all the creator's work for free.
http://www.twogag.com/archives/2927

Quote
also I'm seeing some copyright being thrown around here, let remind everyone that copyright for code is pretty weak, especially if you're working mostly off of a larger game's code.
Hard to enforce, I guess you mean?  I suppose...  It'd essentially be up to Steam to handle copyright claims, since very few people would have the resources or inclination to involve lawyers.  Pointing out a pre-existing copy on the Nexus should be enough.  If not, it'd be a valid criticism of the system.  We won't find out until they try again.

I wouldn't even have bothered to buy Skyrim if I new the average mod load would cost 6x what the game does.
It wouldn't.  Even if it did, that's not an argument.  People spend many times more money on software than they do on Windows itself.  Or consoles.  It's theoretically fine to spend more money on content for a platform than on the platform itself.
But, it wouldn't really happen in this case, due to all the free content and the low amount people are willing to pay.
Also, your existing setup would continue to work fine, without having to rebuy everything.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #666 on: April 28, 2015, 10:45:54 am »

I think the most amusing part about all the goalpost moving &c. was that it was oriented entirely around anecdotal evidence, probably with the express purpose of trying to get away with No True Scotsman-ing. The actual response from both the modding community and the playerbase was pretty darned clear -- less than half a dozen legitimate mods uploaded under the paid model, and sales on them were so low that Bethesda used those same low sales number as the basis for their claim that it wasn't a cash grab.

For all the talk about capitalism blah blah free market bleh bleh, the money and consumers spoke pretty clearly on this one. Which is good, I suppose, even if it's only tangentially related to the reasons for paygated mods being a bad idea.

I can get a massive collection of free games if I want. Replacing it with an equally massive collection of paid games would be absurdly expensive. Does that make it wrong to charge for games?
Apples and oranges.

I can get a massive collection of hotwheels toys for almost nothing. I can get a massive amount of cars as well, but it would be absurdly expensive. Those are the same thing, right? I mean, they're both wheeled vehicles in roughly the same shapes.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #667 on: April 28, 2015, 10:49:45 am »

Also, your existing setup would continue to work fine, without having to rebuy everything.
Until an update breaks it all, anyway. Maybe you'd be able to roll back and sacrifice the support you paid for when you bought the game to avoid future patches to keep your old stuff working?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Retropunch

  • Bay Watcher
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #668 on: April 28, 2015, 10:51:06 am »

So glad this intense clusterfuck of a system was shut down.

The very fact alone that so many people were against this (and really, it wasn't just a small amount of people being vocal this time - LOADS of people spoke out against it, from devs to consumers) is enough. The idea that something which is by it's nature derivative, and which would have been complete hell to enforce (sorry Roland, but it REALLY would have been!) would have worked for anyone else but the top modders (and at such a ludicrous return rate for those) is beyond belief.

I am 100% behind donations, and even valve/companies taking a cut of those (although legally it's very difficult for them), but this was just a terrible idea.

Props to Steam for taking it down though - a lot of companies would have dug their heels in just due to pride.
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #669 on: April 28, 2015, 10:52:16 am »

Quote
People spend many times more money on software than they do on Windows itself.

And Skryim isn't an operating system, what's your point?

Quote
Even if it did, that's not an argument.

Oh really? The fact that Bethesda games are highly moddable for free isn't one of the biggest drivers of their long term sales? Are you really sure you want to make that argument?
« Last Edit: April 28, 2015, 10:54:12 am by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #670 on: April 28, 2015, 10:58:07 am »

Quote
People spend many times more money on software than they do on Windows itself.

And Skryim isn't an operating system, what's your point?
I was responding to the "argument" that paying more for mods than for Skyrim itself would be inherently bad.  Yet there are many platforms which cost much less than the typical amount of content which runs on them or modifies them.

Quote
Even if it did, that's not an argument.

Oh really? The fact that Bethesda games are highly moddable for free isn't one of the biggest drivers of their long terms sales? Are you really sure you want to make that argument?
No, and I didn't.  Find someone to actually argue with.

Also, your existing setup would continue to work fine, without having to rebuy everything.
Until an update breaks it all, anyway. Maybe you'd be able to roll back and sacrifice the support you paid for when you bought the game to avoid future patches to keep your old stuff working?
Skyrim was last patched in March 2013.  If they released a new patch which broke mod compatibility, forcing people to buy the mods to update properly, you'd have a point.

And I think it reflects well on Bethesda that people expect support for so long.  Even if they have essentially outsourced all the patching to fans.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Bauglir

  • Bay Watcher
  • Let us make Good
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #671 on: April 28, 2015, 10:59:05 am »

Oh really? The fact that Bethesda games are highly moddable for free isn't one of the biggest drivers of their long term sales? Are you really sure you want to make that argument?
To be fair, that is a very different argument. Trashing their business model is an ethical issue only insofar as it impacts their employees and shareholders. I do think that's a compelling practical argument, but let's not confuse what we're talking about here.
Logged
In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Arbinire

  • Bay Watcher
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #672 on: April 28, 2015, 11:00:05 am »

@Weird,

Just wanted to thank you for the work you put into modding Morrowind for Xbox.  Xbox soft-modding specifically to mod Morrowind is what drew me into modding in the first place.  I remember the hardest part was finding that copy of Splinter Cell and hitting up pawn shop after pawn shop to find a copy :P
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #673 on: April 28, 2015, 11:01:23 am »

Quote
Yet there are many platforms which cost much less than the typical amount of content which runs on them or modifies them.

Such as? And keep it to games. Don't tell me what Adobe Photoshop plugins cost, because that's not what we're talking about.

To make my feelings clear: unmodded Bethesda games are beautiful, dull games that have dry humped the same ideas for a decade now. They are not worth playing without mods to add the details that don't make them samey, 40 hour snooze fests. So yeah, I do believe that free modding is an integral part of what gets me to buy them.
« Last Edit: April 28, 2015, 11:03:09 am by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Steam Workshop - Axing support for paid mods
« Reply #674 on: April 28, 2015, 11:02:02 am »

I'm not, of course, suggesting that Bethesda RPGs aren't steaming piles of shit without comprehensive mod support, but...

there's a pretty clear split in sales by platform for both Fallout 3 and Skyrim. ~14% of Skyrim sales were on PC, ~17% of FO3 sales were on PC.

Granted, the modding community is crucial among PC players, but they've always gotten a lot more from console plebs, and the cost of materials for physical copies is largely offset by lower base PC prices combined with regular sales on online distribution platforms.

Also, your existing setup would continue to work fine, without having to rebuy everything.
Until an update breaks it all, anyway. Maybe you'd be able to roll back and sacrifice the support you paid for when you bought the game to avoid future patches to keep your old stuff working?
Skyrim was last patched in March 2013.  If they released a new patch which broke mod compatibility, forcing people to buy the mods to update properly, you'd have a point.

And I think it reflects well on Bethesda that people expect support for so long.  Even if they have essentially outsourced all the patching to fans.
Not just game updates. I've had mod updates which broke other mods, mod updates which broke themselves, &c. Also, the rollout of updates when crucial tools and mods update and everything dependent on them updates. Or, in this scenario, when mods or tools that other mods rely on stop being updated and are pulled from free distribution sites -- that doesn't break things, but it means that if you fuck up your files you'll never use it again, and mods which rely on it will never improve in the relevant areas.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 43 44 [45] 46 47 ... 71