Penguin-- Again, I have a PoS modified XBOX savegame mod floating around the internet with a cumulative download total that rivals those.
I am disapointed, because it did not live up to the purpose for which it was released. Sure, it was proliferated very impressively, but did not do what I wanted it to do: Spur people to explore ESS files as a source of getting mods onto the XBOX version of morrowind without using modchips.
It was downloaded and proliferated, and rebadged, (and many other people tried to take credit for it, but somehow failed to replicate the process for some mysterious reason. (hmm, I wonder why..)) so may times that it is literally not possible to keep an accurate count-- sure. In that respect it was a major success--- but it was not really intended as a game cheat. It was a functional game cheat all right-- but it was a technology demonstration first and foremost, attempting to attract attention to what was POSSIBLE. Nobody but me wanted to do that kind of modding though, and for that, I am deeply disappointed.
(In case you are curious, all you needed was
Faren's enchanted editor,
a hacked game controller (really, just solder a USB plug on an old XBOX controller, and load up the
action replay drivers for it. Easy peasy. The action replay software will gladly tread the gamepad's memory card port like it was a real action replay, and let you get data on and off of it.) and a copy of XBOX-SAVE's
XSAVESIG. You modify the savegame contents with the enchanted editor, recalculate the contents of vv.dat (the file containing the savegame's digital signature) with XSAVSIG, push it in with notepad, repackage the zip, and push it onto the memory card. Loads right up on the XBOX without any trouble. Since I pionered the process, I am intimately familiar with it. I was intially turned on to the prospect by learning that the "Doubling bug" happened on the XBOX. That meant that data in the savedgame was being treated like dirty mod data, which meant that the saved game could be hijacked to contain ESP data structures. I did research, and sure enough-- IT COULD.)
What am I trying to tell you? your argument is not really useful. The number of downloads alone is not really indicative of value, or of quality. My modified saved game is GARBAGE. TOTAL GARBAGE. All it does is add some super uber overpowered enchantments to the player's inventory, blast a bunch of GMST's with absurd game-breaking values (like setting sEnchantMult to 1 instead of .1, thus making EVERY enchantable item in the game have 10x the enchant capacity.) and force the game to redo the racemenu script because it is lacking variable data for script completion, causing the script to fire from the mainquest script. oooh-- such premium mod offering there. As I said, it was litterally a tech demo, that ALSO just so happened to be the most game breaking saved game out there.
Leyic-- No True Scottsman. You are DOING IT AGAIN. You will do this for ANY person who pipes up. You did it to Putnam earlier. Please accept that you have lost, and move on.