That's the under review page though, I doubt that'll make it through.
Did the Golden Apple mod make it through?
Well, I can tell you that 1 is more Bethesda's fault than Valve's, because the developer sets how much of a cut they take (I think Valve takes only 30% or something). 2 is just DMCA usage, though the difficulty might come from proving that the mod is stolen in the first place. Hey, welcome to copyright law. The rest are unresolved, and I do agree. Third one could be resolved with the system I proposed, that is charge the paid mod owner a monthly fee for hosting in place of their 30% cut. 4 is a problem that mostly stems from release-once or constantly-update games, which is a problem in and of itself in my opinion (our definition of a "finished game" seems to be sliding further and further back). 5, I do concede to you, because mods can be quite wonky given enough time. I'd at least extend it to a reasonable 30 days, or at least 7. More than 1. 6, again, same thing I proposed for 3.
Honestly, I think this would just work better if Valve charged mods monthly to be paid, instead of taking a cut. Would discourage smaller, not-as-popular mods from going the pay-for route.
1. Why is ValveThesda getting the lion's share for something they did nothing to make? I'll understand if there's a fee for hosting it, but 75%? It doesn't matter who's to blame so long as the modder is getting shafted. And they're claiming to "Support Modders"!
2. Again, why is it the community that has to police the system?
3. The problem is they aren't using the system you proposed, so that's kinda off the point.
4. If mods are broken by no fault on the consumer's end, you typically get a refund; Valve's response is "Not our problem".
Half your complaints are false. Mods have to be approved by the community, then by Bethesda, and a filter as well as rating systems exist. Low effort and stolen mods shouldn't make it through. I wonder how you managed to miss the moderation thing really, considering it's on a banner on all the potential paid mod pages.
1. Again, why does the community have to do the work when ValveThesda gets the money?
2. Define "low effort", I see several single item mods on the approved section.
Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market. It will not be curated by us or Valve.
http://steamcommunity.com/games/Skyrim/announcements/detail/139952470913885583