So we continue the story of out Dutch colony.
I sent the ship back to europe for more able bodies that could help in establishing a working colony and sell our linen ore silver and excess unprocessed cotton.
We had a scout waiting but i decided to put some money into rushing 3 additional settlers. A missionary, expert fisherman and rancher.
The scout starts with horses we can use to start a ranch in our main city governed by the expert rnacher i hired along.
The missionary will bring us converted natives who have bonuses in outdoor activities like fur trapping and lumberjacking which will be useful sooner than later.
The fisherman is pretty much self explanatory.
50% shorter traveltimes to europe might not seem like much but with all the traveling done the saved turns quickly add up.
I disembark most of the settlers in our main town and drop the missionary along with one of my free settlers (Native villages can teach your "blank" free settlers a skill but will only do it once).
After a few years the settler becomes an expert farmer... quite useful as we have exacly 1 free farming slot on out main isle.
And a few years after him this dapper fellow shows up.
Converts fare better than regular colonists at outdoor tasks like lumberjacking fishing and trapping... and i need wood imported to my tiny isles to speed up construction of important structures like the ranch and armory.
However befre i can ferry him off that landmass my ship has to return from europe... and it ferries some rather important cargo.
Loads of guns and shinies to sell to the locals. Since the Apache are right next to the english colony is only right that we supply them with some firepower and reap some monetary rewards while doing so. The 2 passangers consist of a slave and expert silver miner who will increase our silver extraction rates considerably.
The chief is more than happy about playing well over double what he paid for those gunss in europe.
Not long after the trade we get our first founding father joinung us.
He might not seem to be the the most amazing but -50% to travel time to and from europe is pretty handy. Especailly this early into the game.
I find some suitable land for wod chopping not far south of my current positionand deliver my converted settler in order to start a new colony.
The greedy locals of course wanted their share so i gladly paid them off and began extracting wood and furs from the nearby forests
And it bagins... the monarch starts throwing taxes down like a madman.
But i just had to defy him at least once.
Let's be honest. If a game let's you say "It's time for [cityname] Guns party!" you have to pick that option... altho i have a feeling i shot myself in the foot with that one because while selling is not a big deal i really would like to buy more guns from europe... oh well we will soon finish building our own armory and then we will start making our own guns. With blackjack and other fun things!
5 years... i kid you not. This guy is relentless.
I bought a Caravel back in europe and set up some automatic trade routes for hassle free cargo transportation. Mainly importing silver tools fur and lumber to New Amsterdam for further processing or sale.
Current situation:
I hope the resizing works as it should.