Rodra activates the video feed when she reaches the port. The main display in the bridge switches to it, and you see many boats, some sailboats, some motorboats, and some hoverboats, sitting in the harbor.
After discreet conversations, hinting, implications, and sneaking around, a suitable candidate is found. Rodra approaches a moderately sized hoverboat sleepily resting above the water. A small control room juts out of the familiar structure with an entrance out to the dock, and a hatch leading into the insides of the ship is present as well. As Rodra gets in, Smarte remarks
"..I'm still impressed that you were able to get this boat.""Same here," adds in Gonzal.
"I don't think I've ever seen anyone able to pull off that move so successfully before this."Rodra and her six marine enter the boat's control room, and activate the engine. The boat surges into life, and starts rising ever so slightly into the air. A couple seconds later, it starts moving away from Dunport. Everything is looking good until what appear to be ..hoverbikes? descend from the sky, surrounding the boat.
"PLEASE STATE YOUR REASONS FOR LEAVING THE PROTECTED ZONE."Officer Rodra
1 Marine Squad, Regular Equipment
1 Unarmed Hoverboat
F.S. Phoenix, "Barrage" Class Destroyer
Hyperdrive offline - requires replacing.
Weapon Systems
2 Duel Energy Cannon Arrays - A basic but effective energy weapon. One DECA ("Deh-kah") fires 2 volleys of moderately damaging fire. Requires no ammo, but heavily repeated use may lead to temporary overheating.
1 Miniature Spinal Energy Accumulation Ray - A small spinal beam weapon. Requires a charge length of 3 cycles, but can devastate ships that rival your own. Hyperdrive cannot be charged with this charging.
1 Medium-Class Missile Array (5 pods) - Fires 5 medium-size or lower missiles per volley.
Crew (50 max)
15 Engineers (F.S. Phoenix)
-15 Energy Light Pistols
6 Trained Marines (1 squad) (Planetside: Dunport Shores, Unnamed Hoverboat)
-6 AP Marine Armor
-6 Energy Assault Rifles
10 Generic Crew. (F.S. Phoenix)
-10 Energy Light Pistols
Engineering Officer Smarte (F.S. Phoenix)
-1 Energy Light Pistol
Security Officer Gonzal (F.S. Phoenix)
-1 Energy Light Pistol
Intelligence Officer Rodra (Planetside: Dunport Shores, Unnamed Hoverboat)
-1 Energy Light Pistol
Cargo Hold
7 EP-10e (H) Light Pistols - A light pistol designed for personal defense. Does not require ammunition, but heat has to be watched in combat.
20 "Pinpoint" Missiles - A light missile with robust tracking and flight systems. Best used on weakpoints, or light targets.
I would like to just point out, before anyone gets confused, that the Cargo hold and equipped items are now separate. Meaning that if the marines have certain items equipped, they won't appear in the cargo hold. Previous updates will not be retroactively changed with this.
A hoverboat is a common sight in U.E.F. shores. Using basic hovering systems (like the ones found in ships, but much weaker), a boat is able to lift itself off the water. The same hover systems allow it to propel itself forward to high speeds depending on the boat. Since the hover systems are integrated inside the ship, there are no visible thrusters or the like.
A hoverboat is designed to actually be a boat, however. This means that if the hover systems disengage, the boat will still float in the water. It will not be able to move itself, though.
Hoverboats are most frequently used by the U.E.F. military for a large variety of uses, citizens for luxury, and some businesses for their speed.