If anyone knows how to maim any animal reliably to the point they can't walk, let me know. Otherwise, I'm building a kittypault.
Can do this easily with a modded interaction/syndrome.
I'd recommend you modify the cat headbump interaction to add something like this:
[I_EFFECT:ADD_SYNDROME]
[SYNDROME]
[SYN_NAME:Testing Hives]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DWARF:ALL]
[CE_BLISTERS:SEV:100:PROB:100:BP:BY_TYPE:STANCE:ALL:START:0:END:20000]
[CE_BRUISING:SEV:100:PROB:100:BP:BY_TYPE:STANCE:ALL:START:0:END:20000]
[CE_NUMBNESS:SEV:100:PROB:100:BP:BY_TYPE:STANCE:ALL:START:0:END:20000]
[CE_SWELLING:SEV:100:PROB:100:BP:BY_TYPE:STANCE:ALL:START:0:END:20000]
Note that I haven't tested this so you may need to strengthen or weaken the severity of each symptom - that's the number after "SEV".
Slightly overkill. What I meant to say was maime them so they temporary can't walk. like break all their legs.
Still, granted, that would let me test recovered wounded,
Thinking about it, I think to properly test this, I'm going to have to mod the raws to basically have a couple of every creature available, value set at 1, and then determine the best drop height to get badly injuried animals without actually downright killing them. Maybe drop them on a upright training spear (I do think the shaft of enlightment bug has been fixed).
For some reason, I feel like I need to call my baron Tom Riddle, Drop Lord, and his son, Harry Potter, Heir of Slipperin. (massive geek points to anyone who gets this specific reference)