Solymr, is there any chance you could put our items in the 'Units' list you have at the end of each turn/map update in the IC thread? I mean, I knew I had one HE grenade and one Flashbang, but I can't tell who else had the AP grenades, medikits, etc. without going all the way back to their character sheets in the OOC thread here and clicking on each one individually. That's kinda tedious. If you could include our carried small items so that we know what we and our allies can use at a glance on the field, that would be great. Also, our movement range, if you could, please. I mean, come on. I guess I could make 6 individual bookmarks for each character sheet, but then I'd have to do that for every subsequent character in every mission afterwards. Thanks!
EDIT: Four Sectoids in heavy cover with no easy flanking angle... pheeeew. Ok. This is gonna be a tough one, especially since none of you but me and Arthur thought to bring grenades. A firefight across heavy cover would not be ideal at all without any kind of cover-busting left and only one smoke grenade. We need to lure them out of that house. Here's what I'm thinking:
*
Jane to
P18 and Overwatch
*
Crazy to
N16 (unless you want to Hunker Down and try to resist Psi-spamming)
*
Arthur to
N11 and Hunker Down (preparing to AP grenade from either that position or
L13 next turn)
*
Derek back to
L8*
Adrianna taking Arthur's place at
O7 and Overwatch.
*
Andrea could Overwatch from her current position in case a Sectoid comes through that door or the window on the right side of the house.
Sound good? Everyone else can feel free to disregard, of course. Just remember that Sectoids can Psi-Panic or Mindfray you even when you're in cover. Hunkering Down in Full Cover will, however, make you almost untouchable by their weapons.
Arthur moves to L8 and Overwatches.
That leaves Derek with his ass hanging out at
I8 with 3 Sectoids having a bead on him from full cover. He could Hunker Down to bump his defense to 60 and get a point of damage reduction to boot, but that still leaves him vulnerable to psychic attack, and if the Sectoids move up to that fence they're gonna get almost point-blank range bonuses anyway. Still, it could work. It's just risky, plus it offers little incentive for the aliens to come out and play.