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Author Topic: X-Com on Forums: Test Version  (Read 21640 times)

Xvareon

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Re: X-Com on Forums: Test Version
« Reply #30 on: April 20, 2015, 12:47:56 pm »

Alright. I think I'll hold off on mine for now, at least until I know whether or not she's gonna become a squaddie.

Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #31 on: April 20, 2015, 01:13:06 pm »

Are our (surviving) characters going to transfer into the actual game once this is finished? And if they are, will they be squaddie-level?
« Last Edit: April 20, 2015, 01:16:08 pm by Twinwolf »
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #32 on: April 20, 2015, 01:17:42 pm »

They will be transferred if they survive and if you get enough XP to level up to Specialist (long war equivalent of squaddie) you will join promoted and properly classed.
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #33 on: April 20, 2015, 01:18:37 pm »

How are movement and actions going to be handled? in X-COM, soldiers get to 'half-move' (or 'blue move') to a point, and then take an action. Is this going to be the same thing? Will that mean we have to post two actions -- one for movement, and another for what we do then if we see any aliens, for example?

Solymr

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Re: X-Com on Forums: Test Version
« Reply #34 on: April 20, 2015, 01:21:45 pm »

Yes it will have the same mechanic of actions. Keep in mind the MOV listed in your sheet is for a blue move, so a dash can carry you double that MOV.

Also I've determined diagonals don't exist in this universe since pythagoric equations would be too complex at times.
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #35 on: April 20, 2015, 01:45:13 pm »

Wait, you mean no diagonal moves at all? Or moving diagonally takes the same amount of movement as moving straight?

Also, sight range/firing range stays at the same at 16 or so tiles, right?
« Last Edit: April 20, 2015, 01:46:45 pm by Xvareon »
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #36 on: April 20, 2015, 01:47:36 pm »

No diagonal moves. All things that involve distance will not involve diagonals, such as range modifiers and line of sight.

Also note that LoS is 12 tiles base for soldiers.
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GiglameshDespair

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Re: X-Com on Forums: Test Version
« Reply #37 on: April 20, 2015, 02:36:41 pm »

To illustrate:

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Solymr

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Re: X-Com on Forums: Test Version
« Reply #38 on: April 20, 2015, 02:42:56 pm »

Thx m8

All sheets have been added to player list! Pls report any errors for quick fixin :v

Also so many A names. You're now unofficially the A-team.
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #39 on: April 20, 2015, 02:48:59 pm »

Dereck and Jane are now to be called Aereck and Aane.

Also if enough soldiers survive into the actual game, I vote that our squad remain the A-team
« Last Edit: April 20, 2015, 02:54:53 pm by Twinwolf »
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Solymr

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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #41 on: April 20, 2015, 03:04:31 pm »

Your making a forum game based on XCOM, and you mentioned the A-team. If fate hadn't been tempted already, nothing I say will change that.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #42 on: April 20, 2015, 03:41:19 pm »

(Bump/question)
When we get into the actual game, will there be a strategic part in addition to the normal maps?
If so, will money be per player, one for everyone, or something else?
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Solymr

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Re: X-Com on Forums: Test Version
« Reply #43 on: April 20, 2015, 03:47:58 pm »

Yeah there will be strategic map. Play will be cooperative, suggestion game style, for stuff like research and picking squad members for a mission. Meanwhile individual players can apply for a soldier position, and play like in this test, choosing their own perks, equipment and actions.
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #44 on: April 20, 2015, 03:53:31 pm »

So weapons and armor are free once researched, then?

And, will the maximum squad members remain at 6?
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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