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Author Topic: X-Com on Forums: Test Version  (Read 22001 times)

Hawk132

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Re: X-Com on Forums: Test Version
« Reply #195 on: April 26, 2015, 02:13:04 pm »

Any suggestions for Arthur? So far I think I'll move to L14 and shoot D/throw a 'nade at F.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #196 on: April 26, 2015, 02:17:12 pm »

O11 is not in cover. Cover only applies if you're adjacent to the colored border.
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Hawk132

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Re: X-Com on Forums: Test Version
« Reply #197 on: April 26, 2015, 02:28:38 pm »

Derek also fires at D.
Derek does not see any aliens from his location.
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a1s

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Re: X-Com on Forums: Test Version
« Reply #198 on: April 26, 2015, 02:35:10 pm »

Wait, you have a greande? Please throw it through the door, yes. D should die (it has 1 hit point) and F will be very hurt.
What happens to hurt sectoids when they're not mind melding? Do they keep their HP or their damage?
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Hawk132

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Re: X-Com on Forums: Test Version
« Reply #199 on: April 26, 2015, 02:39:19 pm »

Wasn't the blast radius for grenades decreased to 2?
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #200 on: April 26, 2015, 02:42:15 pm »

For HE yes, for AP I guess it will depend on this one.

Also what do you mean with they keep HP or dmg? They also get healed when they receive a Mind merge if that's what you're asking.
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scapheap

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Re: X-Com on Forums: Test Version
« Reply #201 on: April 26, 2015, 03:06:45 pm »

He asking "If a hurt Mind merge(F.E. 3/5) is released from it, does their hp go 3/3 or 1/3?"
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GiglameshDespair

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Re: X-Com on Forums: Test Version
« Reply #202 on: April 26, 2015, 03:11:53 pm »

if they went from 3/3 -> 4/4
then got shot for two damage to 2/4
when mind merge ends they have 2/3
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #203 on: April 26, 2015, 03:34:11 pm »

Ok. I'm gonna move up. Adrianna can take my spot at N16 with a Dash; she'll have angles on the right side of the house from there. Derek can Overwatch, since the Sectoids (who are likely Overwatching themselves) can't see him, either, and have no idea what's going on.

Hawk132

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Re: X-Com on Forums: Test Version
« Reply #204 on: April 27, 2015, 07:38:39 am »

Derek will run to D11!
We hardly knew ye.

EDIT: It was inevitable.

I suggest this course of action:

- Crazy moves to F19, kills F
- Arthur moves to either K17 or L8 and shoots a sectoid/Overwatches
- Andrea moves to J19, shoots A
- Jane shoots E
- Not sure what Adriana could do
« Last Edit: April 27, 2015, 10:00:12 am by Hawk132 »
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lawastooshort

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Re: X-Com on Forums: Test Version
« Reply #205 on: April 27, 2015, 10:05:11 am »

I'm quite pleased with that, I have to admit.
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #206 on: April 27, 2015, 10:29:01 am »

Adriana could try shooting F?
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #207 on: April 27, 2015, 11:27:06 am »

Derek will run to D11!
If this is the kind of stupidity I can expect from you guys' moves... I mean, REALLY! I TOLD YOU to Overwatch 'cause the Sectoids are probably Overwatching too! I didn't think you'd actually move up to half cover and expose yourself! Gah... At least I can be thankful that didn't trigger a panic cascade.

On that note, author, I should probably explain how panic works. When a unit panics, it loses its next action -- but it only loses its next turn if that next action could only be had on another turn. Example:  An infantry with Light 'em Up shoots a Berserker, using one blue move. This shot triggers Intimidate, the Infantry fails his will roll and panics. He would lose his next action since he had one left, but he would be able to move in the turn after that because the panic already did its job. The same applies to Assaults with Close Encounters, Scouts with Hit and Run, etc.  I'm not sure how Double Tap is affected, but I'm pretty sure it'd be the same way. But yeah, if a unit panics when it had actions remaining, it loses those actions, but shouldn't lose its next turn.

GiglameshDespair

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Re: X-Com on Forums: Test Version
« Reply #208 on: April 27, 2015, 11:33:10 am »

Derek will run to D11!
If this is the kind of stupidity I can expect from you guys' moves... I mean, REALLY! I TOLD YOU to Overwatch 'cause the Sectoids are probably Overwatching too! I didn't think you'd actually move up to half cover and expose yourself! Gah... At least I can be thankful that didn't trigger a panic cascade.


Calm down, man - no need to lose your head.

Keheheh.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #209 on: April 27, 2015, 11:38:50 am »

Thanks for the thing about the panic, yet I don't know the formula for panic chances in regular situations. I *think* it's like the other psi effects, but without any caster will.
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