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Author Topic: X-Com on Forums: Test Version  (Read 21998 times)

Hawk132

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Re: X-Com on Forums: Test Version
« Reply #165 on: April 25, 2015, 09:54:14 am »

I found XP for level ups. It's for vanilla Enemy Unknown/Within though, I don't know if Long War changes them.
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GiglameshDespair

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Re: X-Com on Forums: Test Version
« Reply #166 on: April 25, 2015, 09:58:06 am »

Yeah, I think Long War changed them.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #167 on: April 25, 2015, 10:01:32 am »

I know for a fact that you need 4200 XP to reach max promotion level, and I think you get enough XP from a regular mission to promote from PVT to SPEC directly, around 100.

Basically I need XP threshold for promotion and earned XP values for completed missions and kills in Long War, videos from the latest version would be a good source but my internet doesn't work fast enough for me to look for them.
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Hawk132

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Re: X-Com on Forums: Test Version
« Reply #168 on: April 25, 2015, 10:38:01 am »

I installed Long War in an empty directory and took a dive inside of its files.

; Soldier XP Levels
m_iSoldierXPLevels=0         ; PFC
m_iSoldierXPLevels=120         ; Specialist
m_iSoldierXPLevels=350         ; Lance Corporal
m_iSoldierXPLevels=700         ; Corporal / Lieutenant
m_iSoldierXPLevels=1200         ; Sergeant / Captain
m_iSoldierXPLevels=2000         ; Technical Sergeant / Major
m_iSoldierXPLevels=3000         ; Gunnery Sergeant / Colonel
m_iSoldierXPLevels=4200         ; Master Sergeant / Field Commander

; Psi XP Levels
m_iPsiXPLevels=0            ; None
m_iPsiXPLevels=100            ; Awakened
m_iPsiXPLevels=250            ; Sensitive
m_iPsiXPLevels=500            ; Talent
m_iPsiXPLevels=850            ; Adept
m_iPsiXPLevels=1350            ; Psion
m_iPsiXPLevels=2000            ; Master
m_iPsiXPLevels=99999         ; Volunteer

Will edit in XP gains if I find them.

EDIT: Couldn't find them. However, I found this instead. It's a Google spreadsheet for LW Beta 15a detailing the XP system. Should come in handy for you.
« Last Edit: April 25, 2015, 11:07:12 am by Hawk132 »
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #169 on: April 25, 2015, 10:51:23 am »

Derek, you either need to hunker down like a dog behind that rock, or move to the tree just a few tiles to your right. You shouldn't be flanked if you hunker there, though, and any Sectoids that come out to get a range bonus can be picked off by us.

Solymr

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Re: X-Com on Forums: Test Version
« Reply #170 on: April 25, 2015, 11:04:29 am »

I installed Long War in an empty directory and took a dive inside of its files.

; Soldier XP Levels
m_iSoldierXPLevels=0         ; PFC
m_iSoldierXPLevels=120         ; Specialist
m_iSoldierXPLevels=350         ; Lance Corporal
m_iSoldierXPLevels=700         ; Corporal / Lieutenant
m_iSoldierXPLevels=1200         ; Sergeant / Captain
m_iSoldierXPLevels=2000         ; Technical Sergeant / Major
m_iSoldierXPLevels=3000         ; Gunnery Sergeant / Colonel
m_iSoldierXPLevels=4200         ; Master Sergeant / Field Commander

; Psi XP Levels
m_iPsiXPLevels=0            ; None
m_iPsiXPLevels=100            ; Awakened
m_iPsiXPLevels=250            ; Sensitive
m_iPsiXPLevels=500            ; Talent
m_iPsiXPLevels=850            ; Adept
m_iPsiXPLevels=1350            ; Psion
m_iPsiXPLevels=2000            ; Master
m_iPsiXPLevels=99999         ; Volunteer

Will edit in XP gains if I find them.

Awesome stuff! Many tanks.
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Hawk132

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Re: X-Com on Forums: Test Version
« Reply #171 on: April 25, 2015, 11:09:07 am »

While I didn't find the XP gains in the data files, I found something that should be quite useful for you. Edited in a link in my previous post.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #172 on: April 25, 2015, 11:15:03 am »

Oh my that thing is amazing.
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a1s

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Re: X-Com on Forums: Test Version
« Reply #173 on: April 25, 2015, 05:59:38 pm »

Crazy and Derek need to move.
I've taken the canister, remember? (Or is that a free action?)
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #174 on: April 25, 2015, 06:00:31 pm »

I don't know about this game, but in XCOM: Enemy Within is is.
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a1s

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Re: X-Com on Forums: Test Version
« Reply #175 on: April 25, 2015, 06:02:32 pm »

Oh. I read that that wrong (you need a half-move, but it's not used up). That's pretty odd though.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Hawk132

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Re: X-Com on Forums: Test Version
« Reply #176 on: April 25, 2015, 06:03:42 pm »

Is it odd? Pressing a button takes much less time than shooting someone.
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a1s

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Re: X-Com on Forums: Test Version
« Reply #177 on: April 25, 2015, 06:06:40 pm »

No, the fact that you can't do it unless you have the turn it doesn't take.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GiglameshDespair

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Re: X-Com on Forums: Test Version
« Reply #178 on: April 25, 2015, 06:25:07 pm »

In XCOM: Enemy Unknown, you could indeed do an action such as disarming a power node (an equivalent action to obtaining meld) without any actions remaining. This was removed in Enemy Within, or at least for Long War.

As this is a conversion of Long War, we're - Solymr is - remaining faithful to the source material in that aspect.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #179 on: April 26, 2015, 10:21:21 am »

I'm giving one of the other players permission to move Derek this turn since it's taking a bit too long and this is a test.

Try not to suicide him tho.
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