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Author Topic: X-Com on Forums: Test Version  (Read 21949 times)

Pencil_Art

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Re: X-Com on Forums: Test Version
« Reply #15 on: April 20, 2015, 07:52:20 am »

I would like to join but am having internet shenanigans that currently prevent from accessing Dropbox.
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a1s

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Re: X-Com on Forums: Test Version
« Reply #16 on: April 20, 2015, 08:20:24 am »

Spoiler: Crazy Aywen (click to show/hide)
Where are all the shotguns?  ???
Also, which way are fractional moves rounded?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Solymr

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Re: X-Com on Forums: Test Version
« Reply #17 on: April 20, 2015, 08:29:06 am »

Shotguns are restricted to classes which aren't available for this test. Mov is always rounded down.

Also Pencil Art if you want I can reserve a spot for you until you can dropbox or one of us adds all the info there in post form. Unfortunately I have to get ready for class now.
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #18 on: April 20, 2015, 08:33:17 am »

We need 2 more, right?
Lurkers with accounts (I KNOW YOU'RE THERE) please apply. MEATSHIELDS
« Last Edit: April 20, 2015, 08:39:41 am by Twinwolf »
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Xvareon

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Re: X-Com on Forums: Test Version
« Reply #19 on: April 20, 2015, 09:28:38 am »

Quote
Name: Andrea Stirling
Gender: Female
Nationality: Scotland

Base Stats:
HP: 3 (50%)
Aim: 60 (1-6)
Will: 25 (1-5)
Mov: 5.5
Equipment:
Armor: Tac Armor (+2 HP/+0.5 Mob)
Primary: SMG (3 DMG/+1.5 Mob/2 Ammo)
Secondary: Pistol (2 DMG/2 Ammo)
Equipment 1: Flashbang Grenade (-0.5 Mob)
Equipment 2: HE Grenade (-0.5 Mob)
Battle Stats:
HP: 5 (3 base +2 (Tac Armor))
Aim: 60
Will: 25
Mob: 6.5 (5.5 base +1.5 (SMG) +0.5 (Tac Armor) -1.0 (Flashbang Grenade and HE Grenade)
There! That ought to take care of my sheet. I figure taking an SMG will work here for the extra mobility, so I can move further ahead and get the drop on enemies with game-changing grenade throws. Really looking forward to this test, actually, 'cause X-COM: Long War is a personal favorite on my metaphorical shelf.
« Last Edit: April 20, 2015, 12:37:50 pm by Xvareon »
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Hawk132

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Re: X-Com on Forums: Test Version
« Reply #20 on: April 20, 2015, 09:30:36 am »

Private Arthur Pierce reporting.

Spoiler: Arthur Pierce (click to show/hide)
« Last Edit: April 20, 2015, 10:25:58 am by Hawk132 »
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

a1s

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Re: X-Com on Forums: Test Version
« Reply #21 on: April 20, 2015, 10:17:59 am »

Wouldn't you rather take the rifle? It's +1 DMG and +4%CC (which has the average effect of +0.08 DMG/shot, so meh) at the cost of 6 Aim (-0.24 DMG/shot) and no movement penalty (since you have that 0.5 left over)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Hawk132

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Re: X-Com on Forums: Test Version
« Reply #22 on: April 20, 2015, 10:27:02 am »

Alright, changed to a rifle.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #23 on: April 20, 2015, 10:49:33 am »

Name: Andrea Stirling
Gender: Female
Nationality: Scotland

Equipment: SMG, Pistol, Tac Armor, AP Grenade, Ceramic Plates

I think we're also supposed to say where we're putting our progression.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

darkpaladin109

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Re: X-Com on Forums: Test Version
« Reply #24 on: April 20, 2015, 10:52:32 am »

PTW, maybe signing up sometime later.
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Twinwolf

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Re: X-Com on Forums: Test Version
« Reply #25 on: April 20, 2015, 11:52:11 am »

Do we have enough people to start?
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

BlitzDungeoneer

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Re: X-Com on Forums: Test Version
« Reply #26 on: April 20, 2015, 11:55:53 am »

Posting to, like, watch this, maaaaan.
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Solymr

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Re: X-Com on Forums: Test Version
« Reply #27 on: April 20, 2015, 12:17:52 pm »

Do we have enough people to start?

Yes we have, now all that remains is for us to process sheets and make the map and etc.

That may take some time, but meanwhile you can ask questions or something.
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Xvareon

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Re: X-Com on Forums: Test Version
« Reply #28 on: April 20, 2015, 12:24:05 pm »

That may take some time, but meanwhile you can ask questions or something.
Judging by the way you wrote the beginning, I'm assuming you're going to try and write the battle turn-by-turn like a short novel, at least at some points. Correct? Does that mean it would help if we gave appearance/personality for our characters as well? I'm just guessing at this point, of course.

Solymr

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Re: X-Com on Forums: Test Version
« Reply #29 on: April 20, 2015, 12:42:30 pm »

Gigla is in charge of flavor, but I don't mind flavor from players as long as it's sensible.

If you want to make backstories for your soldiers I can append them to the sheets.
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