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Author Topic: Olsha Rossalina, Minotaur Monk Gladiator - Round 3: Down but not out  (Read 26570 times)

Cheesecake

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Use Retribution against the vampire. He can't block it.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Weirdsound

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(Huh. Something nuked the field. Is that what soulbreak does? Sweet.)

Retribution on the Vampire. Follow up with a gore and a kick on the vampire to make sure it is dead.

Actually, Retribution is cheap to cast. Would Retribution x2 or even Retribution x3 work? Or would we have to get hit again after using it once?
« Last Edit: May 05, 2015, 05:52:42 pm by Weirdsound »
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Ukrainian Ranger

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Cast both Retribution and Vengeance on Vampire.

We are raged, spells have a higher chance to fail and I prefer to try two. If we are lucky, we will have a hard battle with the fire mage
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Weirdsound

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Cast both Retribution and Vengeance on Vampire.

We are raged, spells have a higher chance to fail and I prefer to try two. If we are lucky, we will have a hard battle with the fire mage

After we kill the vampire (assuming we are able to do so), we should charge over and spend a turn goreing the dying soldier. It is a good IC way to give the Fire Mage and the Cowards time to soften each other up a bit.
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Ukrainian Ranger

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I doubt that Soldiers will survive this round... In fact I am not sure that Vampire is a larger problem than the mage and his summons
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Weirdsound

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No, but for some reason he is almost dead, and he likely has means of healing himself. If he gets back to decent HP, he is a bigger threat than the caster again.

The good news is, the turns says the Caster and the Summons are fighting the cowards, so by the time we get to them, they will have likely hurt each other some more.

With those things in mind, I suggest we kill the bloodsucker first, and then the dying guy if he is still around.
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Twinwolf

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+1 to whatever actions are killing the vampire.
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Ross Vernal

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Retribution, no. Vengeance? You certainly can, although it's going to reset to whatever HP damage you take after casting it times however many you do.)
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Weirdsound

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I also notice Unstoppable Rage is still on our action list. Can we double down on the buffs? Not this turn obviously...

I'd say attack the vampire in this order: Retribution, Gore, and then Vengeance. Vengance last so we can avoid that nasty HP/MP cost if the first two attacks are enough to kill him.
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Ukrainian Ranger

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since when we have three actions?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Weirdsound

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He said so at the end of the turn. It was either a typo, or a side effect of the rage.
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Ross Vernal

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Why yes, yes you can, once. You can't lose any more of your mind past that, no matter how hard you try. Of course, your actions will be rather limited to physical and a few expensive rage abilities.

You have 3 because of the speed bonus and combat bonuses from Rage.
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heydude6

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I also notice Unstoppable Rage is still on our action list. Can we double down on the buffs? Not this turn obviously...

I'd say attack the vampire in this order: Retribution, Gore, and then Vengeance. Vengance last so we can avoid that nasty HP/MP cost if the first two attacks are enough to kill him.
+1
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Ukrainian Ranger

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I prefer

Retribution + Vengeance On the Vampire + Unstopabble rage

This will spend most of our mana and turn on melee death machine for the next turn. Unlike gore it doesn't require us to get near the vampire.

Weirdsound plan is sound, too.


If we will survive this fight... We'll get a lot of new fans
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Weirdsound

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I prefer

Retribution + Vengeance On the Vampire + Unstopabble rage

This will spend most of our mana and turn on melee death machine for the next turn. Unlike gore it doesn't require us to get near the vampire.

Weirdsound plan is sound, too.


If we will survive this fight... We'll get a lot of new fans

I'd rather be near the vampire. We don't know what sort of magic it can use. If it attacks us, I'd rather it be in Melee. Also, if we don't kill it, it will likely either heal or activate its frenzy. We need to put all our actions into making sure it is dead.
« Last Edit: May 05, 2015, 06:59:56 pm by Weirdsound »
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