Perhaps it's the fact that your roar sounds like a moo, or perhaps they're too dumb to be afraid, but the soldiers attempt to stand fast at your charge. The first spear jars your shoulder, although your armor is successful at converting the force into bludgeoning
(-2 Bludgeon, +1 Rage Counter). The second spear, set a moment before you could dodge, is driven through your plate and through the chain, piercing deep into the muscle on your side. Your motion and his grip prevent the tip from hitting organs, although you can tell that your Chestplate is no longer in Good condition
(-6 Piercing, +3 Rage Counter, Effective: -4 Slash/-4 Pierce/-3 Bludgeon/-3 Ballistic). The other soldiers move out of your way at the last second, although your Lash manages to catch one of the Soldiers in exactly the worst location, and the shriek/yelps of excruciating pain
(16 Electric/Piercing, Shock) fade behind you as you focus on the Sea Elf, who doesn't seem to notice you coming.
He continues to not notice until you put one horn through the middle of his spine and the other through his ear, drag him forward another ten paces, and fling him up in the air; the Sea Elf lands face-first with a final-sounding
crack followed by a graceless dead flop
(Natural 20: 26 HP Bludgeon/Piercing). The spearconvict either gibbers or curses in a language you don't know, but the look of terror on his monkey face is obvious as he retreats as far away as possible, looking at you without eye contact.
You turn to the side to see the Clubthug's strike get caught, followed by a look of vacant joy as the thrall looks for prey and the Vampire drinks from the arm. You also notice the apparent Fire Mage neatly dodging an attack and almost immediately slitting the throat of the person who launched it. He utters something in Kuro-cultspeak and is rewarded by the appearance of two lesser Fire Elementals and one of the predatory "salamanders" from either the Elemental Planes or one of Kuro's. (You're not familiar enough with the faith to know either way, although you can definitely tell he's Angelborn.)
Multiple cannons go off. It doesn't deafen you, but it does annoy you slightly. After all, you're hurt and getting steadily more pissed off.
***
You,
Moderately Wounded 26/39 HP,
Lightly Drained 21/24 MP (6/10 Rage Counters, Retribution: 6 Vengeance: 6)Coward Soldier Group Leader:
Moderately Wounded,
SoulburnedCoward Soldiers 1-3:
HealthyCoward Soldier 4:
Critically Wounded,
ShockClub/Sword Thug 1:
Lightly WoundedKhünbish, L7 Vampire Martial Artist Bloodmage:
Healthy 45?? HP,
Full 29?? MP and Clubthug 2:
Lightly Wounded,
ThralledFight 4:
Seriously Wounded,
Concussed ,
Blind V Critically Wounded,
Bleeding,
ImpaledFight 5:
Critically Wounded,
!!ON FIRE!! V Angelborn Elemental Mage 4/Gladiator 1/Fighter 1
Lightly Wounded 30?? HP Lightly Drained 25?? MP,
Embers 1-2 (Elemental Mage 1), and
Planar "Salamander" (Elemental Mage 2/Predator 1)
Spearconvict 1,
Moderately Wounded,
Bleeding,
TerrifiedClubthug 3:
HealthyMartial
Advance
Retreat
Defend
Gore 3+: 8 Piercing+4 Bludgeon
Kick 3+: 8 Bludgeon+4 Piercing
Swordtaur 3: 10 Piercing/8 Slash
Lashtaur 2: 5 Piercing+3 Electric
Punch 2: 7 Bludgeon
Throw Weapon 2: WHY WOULD YOU DO THIS
Strong Attack 3: -2 to attack, +3 to damage
Charge Attack 2: Damage multiplier
T2 Focused Attack (Spend 3 MP per 4 HP to build up Magic-type damage in your weapon for a single attack.)
--T1 Horns of Steel (Spend 1 MP per 2 HP to build up Magic-type damage in your horns for a single attack, including a single +1 to Unblockable type damage.)
Mystical
T0 Bone Weapon (Attempt to make simple bone weapon for 4 MP.)
T0 Spark Rage: (Attempt to -1 to target Willpower for 6 MP)
T1 Toughen Body 1 (2 MP per 1 point of "damage soak")
T2 Intuitive Attack (2 MP per 1 HP to make up to 3 points of damage Unblockable-typed)
T2 Insight (3 MP per round, adds +1 to a single action against a single opponent per round, up to +5)
T2 Paralysis (3 MP; Death-typed damage numbs nerves in target area)
T2 Leech (3 MP; steals 1-10 MP from target. Can induce fatal Soulbreak upon victims if they go below 0 MP.
T2 Retribution (3 MP; deals 1 HP of unblockable-typed damage for every unhealed or unused 2 HP of damage received to a single attack.)
T3 Vengeance (6 MP+2HP; deals damage equal to the last wound taken.)
T4: Wolf Soul : (+2 to Strength and Speed for 2 rounds per 6 MP)
T5: UNSTOPPABLE RAGE! (+3 to Strength/Speed; +5 Endurance, -6 Intelligence for 6 MP)
T5: Death Leech (8 Death Damage; steals 2-6 MP for 8 MP)