You return your attention to the soldiers and leech away at the energy of the wounded leader. Initially, you don't gain much
(-3 MP), but the second strike nets you a solid return
(+4 MP.) With the leader steadily growing sicker in response to your gestures, the soldiers finally commit to attacking you, and draw near, spears at the ready. You casually knock aside the first blow and the second, although the third manages to pierce through and tear an exposed wound on your sword arm. (
-4 Piercing, 2 Rage Counters)
It does, however, break the formation slightly, and by reflex, you lash at the Soldier. Out of freak coincidence, the end of the whip cracks him directly in the eye, destroying in instantly as the charge built up by the swing discharges itself through his ruptured eye socket and straight into his head. The soldier has enough time to twitch slightly before falling forward, convulsing and rattling on the ground (Natural 20: 19 Slashing+6 Electric).
As you watch the soldiers, you can see the Vampire laying about with the whip in almost a blur, laying open the prone swordsman's flesh as the convict twitches from the shock. By the time his friend drives the vampire away to attack the next set of fighters, the Swordsconvict is also unconscious. You have time to see his friend taking the sword before the motions of the soldiers tells you you're up again.
You,
Lightly Wounded 34/39 HP,
Lightly Drained 21/24 MPCoward Soldier Group Leader:
Moderately Wounded,
SoulburnedCoward Soldiers 1-4:
HealthyCoward Soldier 5:
Dying ,
ShockClub/Sword Thug 1:
Lightly WoundedUnarmed Thug 1:
Dying ,
Shock,
Prone Khünbish, L7 Vampire Martial Artist Bloodmage:
Lightly Wounded 42?? HP,
Full 29?? MPClubthug 2:
HealthyFight 4:
Moderately Wounded,
Concussed V Critically Wounded,
Bleeding,
ImpaledFight 5:
Seriously Wounded,
!!ON FIRE!! and
Lightly Wounded, !!ON FIRE!! V Lightly Wounded Fight 6: Sea Elf Sailor 3/Brawler ??,
Moderately Wounded 22?? HP,
Full 16?? MP,
Impaled v Spearconvict 1,
Moderately Wounded,
Bleeding Clubthug 3:
HealthyMartial
Advance
Retreat
Defend
Gore 3+: 8 Piercing+4 Bludgeon
Kick 3+: 8 Bludgeon+4 Piercing
Swordtaur 3: 10 Piercing/8 Slash
Lashtaur 2: 5 Piercing+3 Electric
Punch 2: 7 Bludgeon
Throw Weapon 2: WHY WOULD YOU DO THIS
Strong Attack 3: -2 to attack, +3 to damage
Charge Attack 2: Damage multiplier
T2 Focused Attack (Spend 3 MP per 4 HP to build up Magic-type damage in your weapon for a single attack.)
--T1 Horns of Steel (Spend 1 MP per 2 HP to build up Magic-type damage in your horns for a single attack, including a single +1 to Unblockable type damage.)
Mystical
T0 Bone Weapon (Attempt to make simple bone weapon for 4 MP.)
T0 Spark Rage: (Attempt to -1 to target Willpower for 6 MP)
T1 Toughen Body 1 (2 MP per 1 point of "damage soak")
T2 Intuitive Attack (2 MP per 1 HP to make up to 3 points of damage Unblockable-typed)
T2 Insight (3 MP per round, adds +1 to a single action against a single opponent per round, up to +5)
T2 Paralysis (3 MP; Death-typed damage numbs nerves in target area)
T2 Leech (3 MP; steals 1-10 MP from target. Can induce fatal Soulbreak upon victims if they go below 0 MP.
T2 Retribution (3 MP; deals 1 HP of unblockable-typed damage for every unhealed or unused 2 HP of damage received to a single attack.)
T3 Vengeance (6 MP+2HP; deals damage equal to the last wound taken.)
T4: Wolf Soul : (+2 to Strength and Speed for 2 rounds per 6 MP)
T5: UNSTOPPABLE RAGE! (+3 to Strength/Speed; +5 Endurance, -6 Intelligence for 6 MP)
T5: Death Leech (8 Death Damage; steals 2-6 MP for 8 MP)
[Clarification: 90-76% is Lightly Wounded. I'm also putting in MP with a glow to test it.
At 0 HP, NPC-class characters are Dead, Supporting-class characters are Dying, and Hero-class characters are Knocked Out. At -5 HP, NPC characters are Permanently Dead, Supporting-class characters are Dead, and Hero-class characters are Dying. At -10 HP, Supporting-class characters are Permanently Dead, while Hero-class characters are Dead. At -15 HP, Hero-class characters are Permanently Dead.
At 0 MP, NPC-class characters are Soulburned, while Supporting and Hero class characters are Out Of Mana. At -5 MP, NPC-class characters are Soulbroken, and will die almost instantly, while Supporting and Hero-class characters are Soulburned. At -10 MP, all non-Wizard characters are Soulbroken, and will die immediately.
The consequence of Soulburn is a 100% weakness to supernatural powers, and an inability to regain mana through any means for at least 12 hours. Soulburned characters regain 10% of their total mana capacity per hour, and do not regain mana past 0 until their total mana capacity is at least 50% of total. In other words, if you have 30 MP, a Soulburn puts you at -9/0 for a while, and until you reach 0/15 mana, you
cannot gain more mana.]