You look at the group and hold a hand at them for show, probing and watching to see which of them has the air of command. After locating him and tying the energies from your aura to his, you thrust out the point of your sword at him and send forth the energy through the ties
(-8 MP), deliberately manifesting it to be visible as solid black fog. He cuts at it as though it could possibly do anything; although the fog pauses for a second, it nonetheless strikes him dead-center and you reclaim some of the energy from him before your Leech fades.
(14 Death damage, +4 MP) You ready a defense, although nobody seems particularly keen to take you up at the moment, and peer around the arena. You'll have good traction here for a charge downhill and a recovery uphill, although people seem to be avoiding the center of the bowl. As far as you can tell, the crowd seems focused on the fights, although a few appear to be pointing at you and speaking to their neighbors.
The vampire pauses before a fight, then lashes out with the whip at the thugs. Surprisingly, the one whose back was turned intercepts the whip with his club and pulls the vampire off-balance enough for the other thug to attack with his sword. Although the stroke he delivers is vicious, it appears to slow down abruptly as it draws near, allowing the vampire to dodge with only a light cut to the side of the scalp.
(3 Slashing damage) The vampire gets to its feet and slides into a powerful punch towards the Swordsthug, who seems to dodge perfectly before the vampire casually spins and sweeps him off his feet. The Clubthug saves his apparent ally by knocking the vampire away through force, although it doesn't actually appear to hurt the vampire at all.
The Sea Elf wastes no time in charging at a Spearconvict and engaging him, cutting him several times on the arms before grabbing the spear and attempting to turn the point into the Convict's throat. It misses, barely, and the Convict's attempt to punch the Sea Elf in the face is met with a quick kick to the shins and a retreat, carrying both weapons.
***
Experiment with colors.
You, L6 Minotaur: 39/39 HP 20/24 MP
Coward Soldier Group Leader:
Moderately WoundedCoward Soldiers 1-6: Healthy
Fight 1:
Lightly Wounded Clubthug and
Lightly Wounded Prone Swordthug v Khünbish, L7 Vampire Martial Artist Bloodmage:
Lightly Wounded, 42?? HP / 29?? MP
Fight 2:
Seriously Wounded,
Disarmed,
Bleeding,
Concussed v Healthy
Fight 4:
Moderately Wounded,
Concussed v
Lightly WoundedFight 5:
Moderately Wounded,
!!ON FIRE!! and Healthy vs
Lightly WoundedFight 6: Sea Elf Sailor 3/Brawler ?? (30?? HP /16?? MP), Healthy v Spearconvict 1,
Lightly Wounded,
Bleeding,
DisarmedWary Convict 2 (Club) Healthy
Martial
Advance
Retreat
Defend
Gore 3+: 8 Piercing+4 Bludgeon
Kick 3+: 8 Bludgeon+4 Piercing
Swordtaur 3: 10 Piercing/8 Slash
Lashtaur 2: 5 Piercing+3 Electric
Punch 2: 7 Bludgeon
Throw Weapon 2: WHY WOULD YOU DO THIS
Strong Attack 3: -2 to attack, +3 to damage
Charge Attack 2: Damage multiplier
T2 Focused Attack (Spend 3 MP per 4 HP to build up Magic-type damage in your weapon for a single attack.)
--T1 Horns of Steel (Spend 1 MP per 2 HP to build up Magic-type damage in your horns for a single attack, including a single +1 to Unblockable type damage.)
Mystical
T0 Bone Weapon (Attempt to make simple bone weapon for 4 MP.)
T0 Spark Rage: (Attempt to -1 to target Willpower for 6 MP)
T1 Toughen Body 1 (2 MP per 1 point of "damage soak")
T2 Intuitive Attack (2 MP per 1 HP to make up to 3 points of damage Unblockable-typed)
T2 Insight (3 MP per round, adds +1 to a single action against a single opponent per round, up to +5)
T2 Paralysis (3 MP; Death-typed damage numbs nerves in target area)
T2 Leech (3 MP; steals 1-10 MP from target. Can induce fatal Soulbreak upon victims if they go below 0 MP.
T2 Retribution (3 MP; deals 1 HP of unblockable-typed damage for every unhealed or unused 2 HP of damage received to a single attack.)
T3 Vengeance (6 MP+2HP; deals damage equal to the last wound taken.)
T4: Wolf Soul : (+2 to Strength and Speed for 2 rounds per 6 MP)
T5: UNSTOPPABLE RAGE! (+3 to Strength/Speed; +5 Endurance, -6 Intelligence for 6 MP)
T5: Death Leech (8 Death Damage; steals 2-6 MP for 8 MP)