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Author Topic: Royal Ordnance - Story of a War Factory  (Read 15970 times)

3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #165 on: January 17, 2016, 03:47:05 pm »

Bah. Typos are necessary.

As for production... More ammo for the smallarms, the new tanks, the jeep, the transport aircraft, and whatever was the newest small arm we produced.


Just make sure we build up more crusader armor and RFR's. Their the staple of a modern fighting force.

EDIT: Anyone want to throw a +1 around to help move things along?
« Last Edit: January 18, 2016, 11:50:31 am by 3man75 »
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #166 on: January 19, 2016, 05:56:13 pm »

((Just a quick update on the update! Sorry it wasnt out yesterday. Work has been hectic as always but I am writing the update slowly when I have time. I have also found something that should help make a certain part of the update structure a bit more unique and special and it should be a pretty nice surprise.

SO! I havent forgotten about this and there WILL be another update.))

:)

3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #167 on: January 23, 2016, 10:22:02 pm »

Anything soon?
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #168 on: January 25, 2016, 07:00:29 am »

Anything soon?

Working on it now. Been ill over the weekend (which is when I was wanting to do the update) and the bright white of the forum hurt my eyes. So i spent most of the weekend sleeping and taking medicine.

I'll have an update out today.

Insanegame27

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Re: Royal Ordnance - Story of a War Factory
« Reply #169 on: January 25, 2016, 07:03:50 am »

PTW


the bright white of the forum hurt my eyes.
I have an answer. Change the forum theme to darkling, never worry about ArGH MY EYES again.
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #170 on: January 25, 2016, 01:44:44 pm »

Just before the Update proper is produced, I am just going to post an update to your current base population:

18,000 Manufacturing Staff (500 per Complex; Complexes are also heavily automated)
1258 Assorted R&D staff and Project Overseers
592 Airfield Workers
1900 Power Station workers
500 Proving Ground maintenance and testing personnel
1062 Service personnel providing for the residential sectors.
2400 Soldiers as Guards, patrols and garrisoned soldiers

Total Employees:  25,712

Facilities:

In the background, as you have progressed, expansion to your facility has been under way. Especially as your successes have attracted many new recruits and specialists.

4x Engineering ROF complexes
5x Small Arms Ammunition ROF Factory Complexes
5x Heavy Arms Ammunition ROF Factory Complexes
2x Heavy Weapons ROF Factory Complex
4x Small Arams ROF Factory Complexes
2x Small Machine Shop Complex
2x Medium Machine Shop Complex
2x Heavy Machine Shop Complex
6x Ammunition Filling Factory Complexes
5x Explosive ROF Factory Complexes
5x Research complexes
1x Medium Airfield (Also used for supply as well as military and test purposes) (expanded).
1x Medium vehicle proving ground (expanded).
1x Heavy Weapons Proving ground (expanded).
1x Small Arms Proving ground (expanded).
2x Nuclear Reactors in 1x Power Station.
3x LPG-fire backup Power Station -Emergency Systems Only
7x Residential sectors inc. Canteens, shops, services (Military fire, Military police and Medical)
10x Barracks

Total Land Area = 9672 Square Acres

At this rate you are going to envelope the neigbouring airfield and military base.

Now you are also the premier land-focussed R&D site for the MoD.

Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #171 on: January 25, 2016, 01:49:40 pm »

 Well, thats nice. Though, we are probably going to be on most groups top ten list of targets for nukes when they show.
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Parsely

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Re: Royal Ordnance - Story of a War Factory
« Reply #172 on: January 25, 2016, 05:55:49 pm »

Quote
R4:Immortal Class Aircraft Carrier
---this ship should have a double-deck hanger capable of housing 50-70 of our current smaller aircraft depending on design
---be moderately armored with an incorporated armored flight deck as well as reasonably fast(attempt to get 30 knots)
--- It should have 2 elevator lifts for planes(one fore and one aft),
---as well as 4 sponson mounted twin-40mm AA(one at each corner), 4 quad 20mm cannons, and 4 superfiring twin 140mm dual-purpose turrets
---(two turrets foward of the island, two aft, all of them(and the island) in the starboard side.)

Quote
4 sponson mounted twin-40mm AA
I wonder if someone could explain how a sponson-mounted AA gun is meant to work. That must mean it's enclosed. Unless they're unmanned (radar controlled) that doesn't seem like a great idea since surrounding a crew with armor makes it difficult to see anything, and if the gun isn't manned it isn't worth armoring in the first place.
« Last Edit: January 25, 2016, 05:57:49 pm by GUNINANRUNIN »
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #173 on: January 25, 2016, 06:54:49 pm »

ACCEPTED PROPOSALS

R = Returning Idea/Project

<Number> = New Idea/project

Request = Requested action

((PLEASE excuse any spelling errors. I am still ill and I cant concentrate as well as I usually can. Sorry.))

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R1: Nerve Gas - Package as Crippler Gas and send to army; Continue to work on it; Needs to be artillery firable.
    R1A: Safer gas: The gas from the last development phase should be tweaked to make it less lethal, but still incapacitating. In addition, a set of 82mm mortar rounds and aircraft bombs should be developed to carry it.

R2: Final Touches to the Aircraft Carrier as well as a finalized design

1. Raven LMG; belt fed and 800-1000 RPM. light, reliable. 8mm Bullet

2. Petard 82mm mortar, updated mortar to work alongside and/or replace existing Morta

3. Jackhammer microgun, 8mm bullet

4. Design an expensive, highly efficient specialist 50mm mortar made from light composite materials. Should use standard 50mm ammo

5. Design a CAS jet aircraft named "Stinger". Armed with a 40mm gun, 2 50 cal machineguns, and light rocket\bomb pods. It is designed to attack armored targets, light ships and heavy targets.

Request 1: Ask the MOD if they can help us step up security as well as provide a dedicated escort for ourselves and the scientist involved with this project. We'll need to keep this information safe.

6. Truck: A four-wheel drive design with equally sized wheels, a flexible frame, high suspention and a good field of view, able to tow three tons or carry two, or ten soldiers. A mount should be included for a light machine gun on the roof of the cab. The vehicle should weigh no more than 2.5 ton. The vehicle should be able to ford 3ft of water. The vehicle must contain a radio.

7. APC: A six-wheeled vehicle with sloped armor and a turret(equipped with a 50cal coaxial gun and a 20mm cannon, with a pintle mount for the commander), designed to carry a squad of troops into combat and support them while there. The vehicle should weigh no more than 6ton. There should be a hatch in the rear and one above the troop conpartment. If possible the vehicle should be anphibious. The vehicle must contain a radio. ((Seems like it needs to be front engined as well))

8. Pistol Design: A semiautomatic pistol chambered in 8x22mm Itannic, using the short recoil, tilting barrel system with a detachable double-stack box magizine. It is to weigh no more than 4lb loaded or be more than 9in long, with a barrel length of atleast half the total length. A detachable metal stock should also be designed for this, for aircrews and vehicle crews

9. SPAA: -On truck: The truck design above with a quad-mount of 50cal machine guns on the truck bed.
-On tank chassis
 The Hoplite with the turret removed and replaced with one containing two 40mm cannon. If possible, a radar detection system should also be added.

10. SPG:
-Mortar on APC
 The above APC with the troop compartment replaced with mounting for a single 82mm mortar.
-Big gun on tank chassis
 The Hoplite with the turret removed, the vehicle span about so the engine deck is in front, and a 100mm AA gun mounted in a semi-fixed turret

11. Light field arty: Mountain gun; A 80mm howitzer able to be broken down into no more than ten parts weighing no more than 200lb. It should have a range of atleast 4.5 miles

12. Landmine

13. AT weapons: Rocket; A simple solid-fuel rocket with HEAT warhead, weighing no more than 20lb and able to hit targets at 400m atleast half the time.
-ATGM; A solid-fuel rocket with a HEAT warhead that fires from a reusable launcher. It should be wire guided by an operator up to 50m away from the launcher.

((All Ideas NOT mentioned will be included in the next update. I think we can all agree 15 Proposals is a good list?))

PRODUCTION

1. Crusader Body Armour
2. RFRs.

A selection of everything else is also made, but not specified in the update. Also, other manufacturing facilities in the nation are producing your designs. In the future expect to see more references to past designs.

----------

Month 4, Week 2, August, 1945

You have been a busy bee over the last month. The faciulity is growing, sometimes seemingly at an exponential rate. You now see regular patrols around your base, of soldiers equipped in the standard khaki-and-green uniforms, but now also fielding the latest Crusader body armour and carrying a mixture of your facilities new SMG, the SAEs and also RFRs. Some soldiers are also carrying your marksman/sniper rifle, with various different scope configurations. You are proud your men and women have managed to come up with useful tools for the government.

The two new batallions of soldiers helped massively. No less than three sabotage attempts have been thawted. Two assassination attempts on yourself as well as almost 10 kidnap attempts on some of your most senior and experienced engineers and scientists. Thankfully one of the batallions assigned to your facility is 3rd Batallion 'The Redbacks', Royal RedWatch Guards, elite soldiers that double as bodyguard troops for high value targets, royalty and military leaders. Thanks to the use of lightweight composites, and their reputation as being stubborn defenders in the field, the RedWatch are distinctive in their almost universal use of heavy crusader armour, Bullpup RFRs and the .50cal version of your marksman/sniper rifle. You feel safer knowing such skilled soldiers are guarding you. The second battalion that is also stationed at your base is the 34th Armoured Regiment 'The Armoured Farmers'. These are also skilled soldiers, mechanised and using your latest armoured vehicles, they can respond to anywhere on your base at a moments notice.

Things have been troubling you recently, though. (Roll=3) Unfortunately, you cannot quite put your finger on it. You think you are missing something, and something does not seem quite right. You make a mental note to ask your nuclear engineers to double check your two new nuclear reactors. You chuckle, some of your staff call you paranoid, however you have seen the predictions of what can be made using some of the, mercifully little, waste produced by your reactors.

As you relax in your office, you overlook the latest production reports from your Production Overseers.

Your production facilities have managed to churn out 100,000 sets of crusader armour, as well as 50,000 standard pattern RFRs and 20,000 bullpup pattern RFRs. You smile. The MoD has been lusting after this equipment and still most of the Itannic military uses the older firearms, mainly SAEs and the older carbines and SMGs. Recently, despite more and more manufacturing capacity being dedicated to new equipment, and the ever ongoing effort to refit and upgrade military combat units, only the veteran and elite units have the latest equipment, weapons, armour and vehicles.

You also managed to get 2000 of your jeeps rolled off the production line, where they were immediately sent to the front. The units ((They were mentioned in the last update)) being outfitted are almost ready for deployment.

You get on the phone to your friend Ben. Other than your little feeling earlier, you know that you need to do something about these attempts on your life as well as attempts on those under you. It is only a matter of time before someone gets lucky. Much of your base's staff are already rarely leaving for fear of abduction.

(Roll=5) You manage to speak to Ben, however he says that the most he can provide is a RAF Infantry Batallion. You frown. Whilst they arent bad troops, they are not suited to or trained for bodyguard and escort duties. You were hoping for more RedWatch, as 1000 men may seem like a lot, but spread over almost 10000 square acres, even they struggle. You accept graciously, and Ben promises that he will try to get more troops to your base when possible. He warns you that there has been chatter intercepted by SOE that there are hint of a possible attack by an unknown party on ROFs. This seems to be in response to the failed sabotage and theft attempts at ROFs all over Itannia, especially yours.

Your frown deepens. Saboteurs and theives are one thing, a concerted attack on the Home Islands themselves? That would be suicide, surely?

Thanking Ben, you leave the phone conversation and head to your R&D section. Hopefully they can brighten your day.

----------

Returning Designs

Spoiler (click to show/hide)

----------

New Designs

Spoiler (click to show/hide)

----------

As you return to your office, you look at yet more papers you assitants have brought in. There has been no further news from the other ROFs, which is good as it means it is all quiet in their areas. No sabotages, assassinations or ther neferious plots. You take a moment to contemplate how you would like to have that sort of peace and quiet in and around your ROF. However you are shaken from your reverie by the sound (https://www.youtube.com/watch?v=v-iRRXZDmgk) of sirens!

Rushing to your window, you see troops and workers rushing all over the place. Soldiers are rushing to the AA emplacements, armoured vehicles are thundering about, getting quickly to choke points and shouts and yells puncture the air. You look on in a mild panic, as you dont know ofany enemy planes that could get this far, let alone in as many a number as to launch an air raid. A second thought rushed through your mind: Where is the RAF? And how did the enemy get passed them?

In the dusk light, you can see small shapes against the sky, thin trails flowing behind them. Just as you peer closer, you see even smaller objects falling from the back.

"PARATROOPERS!" You yell. It isnt a bombing run, its an attack!

You turn around, just as two RedWatch rush through the door. They see you, and start guiding you out of the door. You know they are trying to take you to your shelter, where you and your staff will wait out the attack.

Its a 10 minute run to the shelter, about halfway through you start hearing the chatter of machine gun fire and the boomb of armoured vehicles firing their cannons. Every so often you hear high pitch whistles, followed by booms and screams. You wonder what is going on out there......

Meanwhile.....

"Sergeant! Get on that MG!" Yelled a Lieutenant, whilst suppressing the enemy with bursts from his RFR. Just as he ran out of ammo in his current magazine, another enemy rocket screamed towards a wildcat, gutting it from flank to flank, and cooking off its ammo storage. "Where the hell did they get those rockets from!"

Fortunately for the Lieutenant, two hoplites and an Iron Baron came rumbling up to reinforce his position, .50cals thundering away against the approaching paratroopers and light vehicles. Troops that had no markings on their uniforms but wore multicoloured summer-coloured camo. With an earth-shattering caboom, the main cannon on the Iron Baron roared, and wiped out an enemy section with a HE round.

All around the base gunfire could be heard. The lieutenant didnt know what the hell these nutters wanted, but he'd be damned if he let them inside.

Just as a hoplite took down a fast moving enemy light armoured vehicle, which careened into a bunch of paratroopers before crashing into a tree and exploding, the Lieutenant saw what he believed to be an enemy officer. Gathering his men, all 10 of them, he ordered a charge. They needed answers.

Charging down the slight hill that let up to the ROF, the lieutenant and his men stormed the enemy command position. (Roll=12) Taking only two casualties, one fatal, the Lieutenants men took the position, seizing two officers.

Three Hours Later

You emerge from your shelter, guarded by an entire section of RedWatch. You return to your office to find it full of soldiers, with three prisoners on their knees, hands bound behind their backs. You wlak up to one, a large man wearing the fanciest insignia. You demand his name, but he only glares at you. A RedWatch soldier smacks him with the butt of his rifle. You ask again and reluctantly you are answered by the officer on his knees. He speaks with an obvious Kerminkian accent, and once he starts talking , he wouldnt stop. Apparently this attack was to try to knock out the Itannic Empires main military ROF and inflict heavy damage on the nations R&D capacity to aide in the war in the South East in the Vallarn Commonwealth.

Their secondary objectives to to try and capture as many scientists and engineers as possible, including yourself, followed by a rush to the coast where troop-submarines would be waiting to pickup any and all surviving troops and their prisoners. The Kerminkian intelligence agency, in chaos ever since the Itannic spy-hunt, did not realise the ROF has been reinforced.

You ask about their weapons, most notably their automatic rifles and the man-launched AT weapons. The soldier says he doesnt know who designed them nor where they came from, just that his unit war given them for this mission. You cannot help but think they look remarkably similar to designs produced by Itannic R&D facilities.....

----------

Domestic News

Spoiler (click to show/hide)

Public outcry against this attack was huge, and the Government used it to essentially thorttle and embarrass the Kerminkians on the world stage. the Kerminkians were in turn denounced by the SSSR, USAA, Laplandia and almost every civilised nation. Only the Principality supported them. Other Kerminkian allies also gave minor approval.

Global News

Not a lot happened on the world state this month, apart from global denunciation of the Kerminskians and the War continuing. Some are saying the war will be over by Christmas. They said that about the last two wars.




« Last Edit: January 25, 2016, 07:02:09 pm by kahn1234 »
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #174 on: January 25, 2016, 08:54:06 pm »

 Oof, war already? Well then.


 For the most part, I think the turn went well.

 Kahn, howmany projects rolled over to being worked on next turn?
Nevermind. Went and checked
« Last Edit: January 26, 2016, 12:06:52 am by Aseaheru »
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #175 on: January 25, 2016, 11:53:08 pm »

Spoiler (click to show/hide)

Agreed with mostly of Aseaheru's points. I also think we should send a Gun Model of our new pistol to the Queen. Basically the same but with engravings with the Royal Seal and her initials. This will be a gift to her to assure you that despite the recent attack we shall strive to continue to develop for her highness's country. Our Overseer is secretly super patriotic. Also inform the SOE privately of the enemy armaments..we may have a mole smuggeling weapons to our foreign adversaries or spies within our design teams. We can't stop our work but we must elimanate any who would tip the scales against our Military. Our Armaments must be kept safe and hidden!

Other than that..I think we've covered alot of goals here but we'll obviously need to create a new gas and re-do just about all of our failed designs. Another note: DO NOT DEPLOY DESIGNS WITH A 1 ROLL. That LMG for example must not be used and re-done from SCRATCH. We have a reputation to uphold and all of staff has to agree on that..or go to jail.

Other than that I think we can start producing more of what we just made
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #176 on: January 26, 2016, 12:08:59 am »

 Went and checked designs pending. Counted four. Add in the redos of the tank SPG, the landmines, and a reworking of the ATGM, that leaves us with eight things that can be worked on next turn.

 Im probably gonna come up with a few possibilities for a few designs in a bit.

-edit-

« Last Edit: January 26, 2016, 12:55:41 am by Aseaheru »
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #177 on: January 26, 2016, 02:11:14 pm »

From that list i'd go with a new gas mask (If only to prepare our troops) and new helicopter gunship for the army. The gunship should have half of it's arsenal being a minigun and the other half with with rocket salvos. Salos should be able to carry armor penetrating rockets as well as other special munitions. Additionally said gunship should be able to shed it's machineguns for more salvos and switch out again if need be.

We shall name it "Arch-Angel". As for the new gas mask...meh just make it look like our old ones but better lens to improve vision that our previous mask may not have.
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Ukrainian Ranger

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Re: Royal Ordnance - Story of a War Factory
« Reply #178 on: January 26, 2016, 02:13:03 pm »

I'd like to start developing guided SAMs and air to air missiles.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #179 on: January 26, 2016, 02:27:58 pm »

 Suggestions for those already placed.

ALSO!

-Anti-air, short/medium range
 A solid-fueled/liquid-fueled second stage radio-guided missile designed to hit aircraft(or atleast explode near) with a 400lb warhead at ranges up to 45miles, weighing no more than 6ton. Development is also to include a launching station with integrated air-search radar system. Intended for land-based instillation.
-Long range
 A ramjet powered radar-beam riding missile with a 300lb warhead with ranges of no less than 90nmi. Intended for installation on warships.
-Minimal range
 A solid-fueled infrared guided missile with a range of up to 4km and no less than 2km, intended for hitting low-altitude and comparatively slow aircraft. Weight is to be noless than 30lb.

-SSM
 A ramjet(with solid fuel boosters at launch) powered radar guided missile with a range of noless than 1000nmi. Intended for land-based instillation and for targeting against ships. Development should also include an internal-guidance version designed against land targets.
Held over things that are getting worked on this turn
« Last Edit: January 26, 2016, 02:29:41 pm by Aseaheru »
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