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Author Topic: Royal Ordnance - Story of a War Factory  (Read 15609 times)

kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #60 on: April 22, 2015, 05:59:43 pm »

ACCEPTED PROPOSALS

Requests and Production List

A: When we get the Kerminky planes, have a few engineers reverse engineer them and give us the specs. If we have more than one, hold mock dogfights between their planes and the Seawind. - On Hold. Conditions not met.

B: Figure out the distance to the major Kerminky cities and ports, and the major Tarain ports.

C. Produce all new designs but sniper rifle to impress high command and get feedback from soldiers.

D. Request assistance of security service to protect our facilities

E. Suggest to remove Gilton Light Tank from active service and start exporting it to our minor allies. Wildcats will replace those tanks eventually. Humbly ask to use this funds to aid our facility.

F. Ask for more soldiers to help guard our base as well as some K-9 units to sniff out bombs.
Guards are to keep an eye on all ordnance facilites, test sites, electrical systems, and guard scientists.
Scientist should never leave their groups until after work or during their designs. Said groups are never to be without 2 guards escorting them.
Inform people of the security protocols and ensure their is no imminent danger. Also ask our secret service to sweep all our people to see if their spies or something.
We should call the ROF Blurton overseer about this bomber. I'm guessing we are definetly a target since were both army ordnance and research facilities.
Ask what the spy looked like if possible and be ready to give credentials.

G. Oh and Call an Army general about boosting security because of the new threat.
With all the new toys were about to give them i'm sure their willing to protect their un-damaged factory. There last one that is.[/b]

Research and Development List

2. "Warbler" SMG. 30 round magazine. Around 800mm, 2-3 kg.

3. Lightweight frag grenade.

4:Design a Jet Engine. It should put out at least 1600 pound-force thrust(2000 would be ideal), and be able to run at for at least 100 flight-hours, if not longer.

8. Develop RPR (Rapid fire rifle); Develop a new kind of weapon that will combine roles of SMGs and Rifles to serve as main infantry weapon. Use our new 8x40mm round for it

9. Seagull helicopter; Develop a light helicopter for naval use. Mainly for antisubmarine and utility use.
Should be able to land on current vessels with little to no modifications

10. Try this "kevlar" for creating a light body armor to protect elite forces
-> Linked to: 12. Crusader armor; Using the new Kevlar idea and composites create a light weight tactical body armor. Cover on both the front and back while also having movability on the rear and arm hole areas.

11. Develop Cruiser Medium Tank, Meteor MK3; Current Meteors are reliable and we better try to improve them instead of designing a new tank. Try new materials for its armor to get better protection with same armor thickness and same\lower weight. Secondary objective is to replace current engine with a new diesel engine.


Ongoing List

A1. Attaining Kerminkian Aircraft for analysis and reverse engineering. -With MoD

B1. Idea of producing land-to-sea missiles/rockets. - With Air Marshal

C1. Production idea: A.S.S AA improvement package for AA weapons. Only partially done, only improved traverse and stability systems. Next month will see other improvements.

D1. Gas Masks. No Improvement first month. Second month continuation.


All unsuccessful ideas can be resubmitted next month with new designation numbers.

Month 2, Week 2, June, 1945

A new month, new results.

((Roll: 8 )) The month was uneventful as far as production went. All ordered pieces were completed to a high enough quality, high enough to make the MoD extremely happy. The new aircraft bolstered the coastal patrol wings, although the interceptor, high altitude patrols and air supremacy air regiments grumbled about receiving less planes than usual, although this was made up for by production in the RAF's air-focused ROF facilities.

The army was also extremely thankful for the new heavy tanks, almost all of which are to be used as gun tanks, and only a few for live-fire training. The Infantry were also very thankful for the machine guns produced. The saturation of machine guns has gotten to a point in which machine gun sections now sport 4 MK8 HMGs and 3 MK15 mini-tripod mounted HMGs. MK15s are also being used alongside the standard squad machine gun in the armies new reorganised sections of 10 men, which are based around 2 machine guns per section.

-----

After finishing the report on manufacturing, you are distracted by your red phone for the MoD ringing loudly. You pick up, not expecting to hear the Air Marshal you last spoke to almost beaming down the phone. You swear, you can hear his smile.

"Good News! The Air College and MoD have accepted your idea for a land-to-sea rocket system! They expect a working, effective prototype within the next two months. They are still skeptical, however they are particularly enthusiastic about anything that would free up the frigates, subs and destroyers currently occupied patrolling our shores, colonies and dominions.

I look forward to your facilities results with great enthusiasm!"

You smile and answer that you will make sure your engineers have something ready. You continue to talk about this and that, until your topic turns to the acquisition of Kerminkian aircraft.

"Ah, yes." The Air Marshal answers. "There have been some issues. The Kerminkians are playing their usual game of smoke and mirrors. They are even denying they have any new aircraft designs, despite it being a well known fact!

However....." and he pauses; you imagine him looking around conspiratorially; "...I have heard that something has gotten SOE in a tizzy. Their agents abroad are stating their 'new' designs look almost identical to our own aircraft, which as I am sure you know, used to rule the skies. I would go so far as to say we have a leak, a mole. I do not think it is at your facility, although it did have some, limited, dealings during the design cycle of our aircraft.

Just be on the lookout. I will make sure SOE keeps you informed should any of our rivals suddenly start playing copy cat with any of your designs......"

You thank him for the warning and end the conversation jovially. Moles... you hate them. Always ruining your grass.

-----

You decide to pay a visit to your development teams. You want to see how the A.S.S is going, as well as those new gas masks.

The A.S.S is now complete, as are the gas masks. The new Gas Mask designs are only a small improvement over the existing designs, but they have better sealing properties, better air flow to reduce respiration fatigue and better visibility, all important especially for the crew versions.

The A.S.S also came together as a slid upgrade package for all 20mm, 40mm, 80mm and 100mm AA Guns currently in service. The traverse, fire rate, stability, durability, accuracy, power and so much more were all improved to varying degrees. Not as much as one would have hoped, but enough to essentially modernise their designs and bring them into the 40's from whatever decade they were designed in. The MoD was ecstatic with the news and ordered a full rolling refit and upgrade of all military assets. A little hastily in your opinion.

-----

After returning to your office, you set about determining the distance to major Tarainian and Kerminkian targets. Not being a cartographer, it takes you a while. You find that there are quite a few known Kerminkian ports and industrial centres withing 800 miles of your coastlines. A fairly long way to travel.

Tarain is much further. It is just over 1000 miles from your shore to the Tarainian shore. Fortunately, you have a few allied, but small and weak, nations around their territories, and island bases off their coasts which you took from them in wars over the last few hundred years.

Needless to say, they are not our friend.

Moving on from your cartographic escapades, you ring up the production manager again. This time, you set up orders for test runs - up to 12 units - of each of your facilities designs to date, except the failure that was the sniper rifle. No one shall ever know of that monstrosity again. The person who designed it was demoted to assistant engineer.

The jolly production manager laughed, and said it shouldnt take long at all. After all, the designs are nice and easy to build, and well designed. He said he'll have them up and done by the end of the month.

-----

Next, you ring up your government contact, Ben.

You ask him whether it would be feasible to get the Gilton tank relegated to export production only, and replaced by the Wildcat. ((Roll:7)) He stated that it would take time, but he should be able to start the switch over at the end of the month.

-----

Lastly, before retiring to the development workshops, you start doing something you never thought you would have to do this soon.

First, you ring the Overseer at Blurton, however you do not get through as he is currently in the Capital under protection. They seem to believe he was the target of the bomb, and that the attackers were disturbed before they would take advantage of the confusion created by the explosion.

You get onto the MoD head of security and you ask, nay, demand more soldiers to help guard your base as well as some K-9 units to sniff out bombs. You have over 11,000 people to take care of, you arent going to let another Blurton happen. You ((Roll:7) get told that you will receive another platoon of guards as well as three dog teams. They will arrive by the end of the week.

You draft orders for the new teams and give them to your security head. You dictate the following:

1) Guards are to keep an eye on all ordnance facilites, test sites, electrical systems, and guard scientists. There will be periodic perimeter patrols as well as extensive internal patrols, especially at night.

2) Scientists and other non-military personnel should never leave their groups until after work or during their designs. Said groups are never to be without 2 guards escorting them. All personnel who go out on their own unsupervised will be placed under surveillance.

You also make sure that your people are informed of the security protocols and ensured their is no imminent danger. You also ask the secret service, otherwise known as SOE, to sweep all our people to see if their spies or moles. After all, you dont want blueprints going missing.

Your main objectives out of the way, you return to the development facilities and continue your work.......

*****

((Sorry guys, I have run out of time. It is 12 midnight and I have been on the go since 6:30am.

The above took me longer than I thought it would. However, I got the proposals out of the way, please react on them. PLEASE NOTE: All reactions will take place in the update after the second half is posted, aka next turn. Please assume the above is todays update. The Research and Design part I will do tomorrow.

The second half of this update will be out tomorrow, and it will contain the designs section, the news and also events of the month.

Again, please react to the above first half. You can even propose new ideas and designs.

I will also give you the opportunity to expand on the 7 accepted ideas that will appear in part 2:

2. "Warbler" SMG. 30 round magazine. Around 800mm, 2-3 kg.

3. Lightweight frag grenade.

4:Design a Jet Engine.
It should put out at least 1600 pound-force thrust(2000 would be ideal), and be able to run at for at least 100 flight-hours, if not longer.

8. Develop RPR (Rapid fire rifle);
Develop a new kind of weapon that will combine roles of SMGs and Rifles to serve as main infantry weapon. Use our new 8x40mm round for it

9. Seagull helicopter; Develop a light helicopter for naval use. Mainly for antisubmarine and utility use.
Should be able to land on current vessels with little to no modifications

10. Try this "kevlar" for creating a light body armor to protect elite forces
-> Linked to: 12. Crusader armor; Using the new Kevlar idea and composites create a light weight tactical body armor.
->Cover on both the front and back while also having movability on the rear and arm hole areas.

11. Develop Cruiser Medium Tank, Meteor MK3;
Current Meteors are reliable and we better try to improve them instead of designing a new tank.
Try new materials for its armor to get better protection with same armor thickness and same\lower weight.
Secondary objective is to replace current engine with a new diesel engine.


The more expansion, explanation and development, the better I can make part 2 and the better I can portray the designs.

Thank you for your patience and sorry I only got half an update out tonight. But at least it is something.  :)  ))

((EDIT: Part 2 will contain Part 1. I will develop Part 1 a bit more and add more meat into it to flesh it out some. Some parts of Part 1 are a bit too vague or lacking in detail.))
« Last Edit: April 22, 2015, 06:03:15 pm by kahn1234 »
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #61 on: April 22, 2015, 06:22:28 pm »

Production:

1. A.S.S Which the MOD (Ministry of Defense?) really want. (X depends on how many they want just keep them on repeated production until they've said they've had enough))
2. Our new rifle
3. Peacekeeper shotgun.
4. The new munitions
5. Light tank/Explorer vehicle
6. Gas masks

We should get these made and sent to the Army to test. I'm sure they'll be jumping up and down once they see their new weapons.

RD

...I don't really know how to flesh any of this out more.

EDIT: We should switch out the Seagull helicoter for a Air to Sea Rocket defense system.

Basically launch pads with large rockets with war heads on the tip. Fins will be on the side and it'll be guided by Radar from a nearby tower, ship, or mobile command vehilcle. The rocket must be able to be a single war head aimed directly at a ship and be to quick to be shot down by flak, planes, or anything else.

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« Last Edit: April 22, 2015, 06:31:05 pm by 3man75 »
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Ukrainian Ranger

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Re: Royal Ordnance - Story of a War Factory
« Reply #62 on: April 22, 2015, 07:47:16 pm »

Quote
Moving on from your cartographic escapades, you ring up the production manager again. This time, you set up orders for test runs - up to 12 units - of each of your facilities designs to date, except the failure that was the sniper rifle. No one shall ever know of that monstrosity again. The person who designed it was demoted to assistant engineer.

The jolly production manager laughed, and said it shouldnt take long at all. After all, the designs are nice and easy to build, and well designed. He said he'll have them up and done by the end of the month.
Rifle and shotgun are included here

No, we shouldn't switch seagull and actually we can't as this is different turn, those designs are finalized

copy-pasting real world stuff is lame, besides V-2 is anything but anti-navy weapon.
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #63 on: April 22, 2015, 08:25:33 pm »

The A4 was only really good against specialized positions, however, a solid fuel rocket for use on ships, aircraft, and land vehicles may be a good idea. We should get to work on developing a good propellent for solid fuel rockets I also think we should work on the Seagull, since I am sure the navy wouldn't mind getting something to scout about with and the army wouldn't mind getting one either.

To that end, I suggest that the Seagull is to be crewed by one man, use inter-meshing rotors to save space, and be powerful enough to carry an extra 200kg of cargo.

I also suggest that the design for the "Warbler" it use .45 cal ammunition, use stamped metal, and focus on ease of production and reliability.

((Also, This looks like a grand old game, but I have one suggestion: Place all the designs in code brackets to make them easier to separate, copy, and see.))
« Last Edit: April 22, 2015, 08:27:05 pm by Aseaheru »
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Playergamer

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Re: Royal Ordnance - Story of a War Factory
« Reply #64 on: April 22, 2015, 08:27:14 pm »

The A4 was only really good against specialized positions, however, a solid fuel rocket for use on ships, aircraft, and land vehicles may be a good idea. We should get to work on developing a good propellent for solid fuel rockets I also think we should work on the Seagull, since I am sure the navy wouldn't mind getting something to scout about with and the army wouldn't mind getting one either.

To that end, I suggest that the Seagull is to be crewed by one man, use inter-meshing rotors to save space, and be powerful enough to carry an extra 200kg of cargo.

I also suggest that the design for the "Warbler" it use .45 cal ammunition, use stamped metal, and focus on lightness and reliability.
This gun is designed for paratroopers. It needs to be as light as possible, without sacrificing firepower or reliability.
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #65 on: April 22, 2015, 08:50:39 pm »

I know, Im just pointing out again.
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #66 on: April 22, 2015, 09:35:01 pm »

Solid propellant rockets it is...Eventually they'lly have to find direction and be stable enough to hit their target at high speeds.
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tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #67 on: April 22, 2015, 11:24:37 pm »

I was thinking radio controlled for that. It probably won't be an over the horizon weapon(unless we can combo it with spotter planes somehow, or develop primitive radar guidance or something), but having an shore spotter radio control a rocket right into the middle of a ship would really fuck up that ship's day :P

Edit: Ohh, I know! Make it a combo rocket/glide bomb! With proper design, we might be able to get 20-30 miles out of it, allowing batteries of Seagull missiles(as I'll call these) to be situated well inland away from possible shore bombardment. a Gyroscopic stabilization system would allow relatively straight flight, and terminal radio guidance from a shorewatcher would allow pinpoint hits against ships(might need a bit of training to spot, calculate, and guide bombs, but nothing impossible)
« Last Edit: April 23, 2015, 02:32:02 am by tryrar »
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10ebbor10

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Re: Royal Ordnance - Story of a War Factory
« Reply #68 on: April 23, 2015, 03:10:26 am »

If we're going for a glide bomb anyway, we might as well use a jet rather than a rocket engine.
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #69 on: April 23, 2015, 10:31:18 am »

why dont we shelve the big, fancy plans for now and focus more on getting something cheap that works so we dont loose our heads?
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10ebbor10

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Re: Royal Ordnance - Story of a War Factory
« Reply #70 on: April 23, 2015, 10:33:15 am »

why dont we shelve the big, fancy plans for now and focus more on getting something cheap that works so we dont loose our heads?
We have 2 months to build the anti-naval rocket, so, not much options there.
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #71 on: April 23, 2015, 10:46:42 am »

What if they were fired from a vehiclur system? It'll look like a Sickle B?

The vehicle will be like our newly designed tank but instead of the tank gun and machine gun we'll scrape those out and add a large solid propellant rocket too it. We may also need to englarge the original idea to make the rocket transportable and strong enough to let the rocket fire without it breaking down or moving.

Also again the Rocket will have to be able to speed faster than anything in existence so it can break thorugh Naval ships flaks and hit their targets.

EDIT: Also this vehicle should be able to move WITH the missile through road and without terrain without roads. I'm not saying it should be able to move up a hill or fire from a mountain but it should have reasonable movement. Speed is not important as long as it can go reliably 25 mph. When firing, I must stress, the vehicle will be stationary and let the 1000 IB rocket fire off into the target. Why 1000 IB? Because no naval ship can get hit with one of those and still be combat ready, especially if we can hit the command room or a weapons storage.

I imagine having squads of 4-20 of these in naval/coastal bases to ward of enemy naval units.

Thoughts?
« Last Edit: April 23, 2015, 10:55:45 am by 3man75 »
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Ukrainian Ranger

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Re: Royal Ordnance - Story of a War Factory
« Reply #72 on: April 23, 2015, 10:56:02 am »

What kind of ships we are expected to his with surface to sea missiles\rockets?  Against landing ships we need much less advanced stuff than against battleships
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #73 on: April 23, 2015, 10:58:31 am »

What kind of ships we are expected to his with surface to sea missiles\rockets?  Against landing ships we need much less advanced stuff than against battleships

Battleships, Cruisers, Destroyers, Submarines above water, and any large ship with big guns on board.
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #74 on: April 23, 2015, 11:51:35 am »

Why dont we build something like This? Why aim when you can send hundreds of rockets on out?

And again, we have two months. Guided systems also dont work all that well with solid fuel, and with one design of rocket we could arm everything.
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