ACCEPTED PROPOSALSR = Returning Idea/Project
<Number> = New Idea/project
Request = Requested action
((PLEASE excuse any spelling errors. I am still ill and I cant concentrate as well as I usually can. Sorry.))----------
R1: Nerve Gas - Package as Crippler Gas and send to army; Continue to work on it; Needs to be artillery firable.
R1A: Safer gas: The gas from the last development phase should be tweaked to make it less lethal, but still incapacitating. In addition, a set of 82mm mortar rounds and aircraft bombs should be developed to carry it.
R2: Final Touches to the Aircraft Carrier as well as a finalized design
1. Raven LMG; belt fed and 800-1000 RPM. light, reliable. 8mm Bullet
2. Petard 82mm mortar, updated mortar to work alongside and/or replace existing Morta
3. Jackhammer microgun, 8mm bullet
4. Design an expensive, highly efficient specialist 50mm mortar made from light composite materials. Should use standard 50mm ammo
5. Design a CAS jet aircraft named "Stinger". Armed with a 40mm gun, 2 50 cal machineguns, and light rocket\bomb pods. It is designed to attack armored targets, light ships and heavy targets.
Request 1: Ask the MOD if they can help us step up security as well as provide a dedicated escort for ourselves and the scientist involved with this project. We'll need to keep this information safe.
6. Truck: A four-wheel drive design with equally sized wheels, a flexible frame, high suspention and a good field of view, able to tow three tons or carry two, or ten soldiers. A mount should be included for a light machine gun on the roof of the cab. The vehicle should weigh no more than 2.5 ton. The vehicle should be able to ford 3ft of water. The vehicle must contain a radio.
7. APC: A six-wheeled vehicle with sloped armor and a turret(equipped with a 50cal coaxial gun and a 20mm cannon, with a pintle mount for the commander), designed to carry a squad of troops into combat and support them while there. The vehicle should weigh no more than 6ton. There should be a hatch in the rear and one above the troop conpartment. If possible the vehicle should be anphibious. The vehicle must contain a radio. ((Seems like it needs to be front engined as well))
8. Pistol Design: A semiautomatic pistol chambered in 8x22mm Itannic, using the short recoil, tilting barrel system with a detachable double-stack box magizine. It is to weigh no more than 4lb loaded or be more than 9in long, with a barrel length of atleast half the total length. A detachable metal stock should also be designed for this, for aircrews and vehicle crews
9. SPAA: -On truck: The truck design above with a quad-mount of 50cal machine guns on the truck bed.
-On tank chassis
The Hoplite with the turret removed and replaced with one containing two 40mm cannon. If possible, a radar detection system should also be added.
10. SPG:
-Mortar on APC
The above APC with the troop compartment replaced with mounting for a single 82mm mortar.
-Big gun on tank chassis
The Hoplite with the turret removed, the vehicle span about so the engine deck is in front, and a 100mm AA gun mounted in a semi-fixed turret
11. Light field arty: Mountain gun; A 80mm howitzer able to be broken down into no more than ten parts weighing no more than 200lb. It should have a range of atleast 4.5 miles
12. Landmine
13. AT weapons: Rocket; A simple solid-fuel rocket with HEAT warhead, weighing no more than 20lb and able to hit targets at 400m atleast half the time.
-ATGM; A solid-fuel rocket with a HEAT warhead that fires from a reusable launcher. It should be wire guided by an operator up to 50m away from the launcher.
((All Ideas NOT mentioned will be included in the next update. I think we can all agree 15 Proposals is a good list?))PRODUCTION1. Crusader Body Armour
2. RFRs.
A selection of everything else is also made, but not specified in the update. Also, other manufacturing facilities in the nation are producing your designs. In the future expect to see more references to past designs.
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Month 4, Week 2, August, 1945You have been a busy bee over the last month. The faciulity is growing, sometimes seemingly at an exponential rate. You now see regular patrols around your base, of soldiers equipped in the standard khaki-and-green uniforms, but now also fielding the latest Crusader body armour and carrying a mixture of your facilities new SMG, the SAEs and also RFRs. Some soldiers are also carrying your marksman/sniper rifle, with various different scope configurations. You are proud your men and women have managed to come up with useful tools for the government.
The two new batallions of soldiers helped massively. No less than three sabotage attempts have been thawted. Two assassination attempts on yourself as well as almost 10 kidnap attempts on some of your most senior and experienced engineers and scientists. Thankfully one of the batallions assigned to your facility is 3rd Batallion 'The Redbacks', Royal RedWatch Guards, elite soldiers that double as bodyguard troops for high value targets, royalty and military leaders. Thanks to the use of lightweight composites, and their reputation as being stubborn defenders in the field, the RedWatch are distinctive in their almost universal use of heavy crusader armour, Bullpup RFRs and the .50cal version of your marksman/sniper rifle. You feel safer knowing such skilled soldiers are guarding you. The second battalion that is also stationed at your base is the 34th Armoured Regiment 'The Armoured Farmers'. These are also skilled soldiers, mechanised and using your latest armoured vehicles, they can respond to anywhere on your base at a moments notice.
Things have been troubling you recently, though. (Roll=3) Unfortunately, you cannot quite put your finger on it. You think you are missing something, and something does not seem quite right. You make a mental note to ask your nuclear engineers to double check your two new nuclear reactors. You chuckle, some of your staff call you paranoid, however you have seen the predictions of what can be made using some of the, mercifully little, waste produced by your reactors.
As you relax in your office, you overlook the latest production reports from your Production Overseers.
Your production facilities have managed to churn out 100,000 sets of crusader armour, as well as 50,000 standard pattern RFRs and 20,000 bullpup pattern RFRs. You smile. The MoD has been lusting after this equipment and still most of the Itannic military uses the older firearms, mainly SAEs and the older carbines and SMGs. Recently, despite more and more manufacturing capacity being dedicated to new equipment, and the ever ongoing effort to refit and upgrade military combat units, only the veteran and elite units have the latest equipment, weapons, armour and vehicles.
You also managed to get 2000 of your jeeps rolled off the production line, where they were immediately sent to the front. The units ((They were mentioned in the last update)) being outfitted are almost ready for deployment.
You get on the phone to your friend Ben. Other than your little feeling earlier, you
know that you need to do something about these attempts on your life as well as attempts on those under you. It is only a matter of time before someone gets lucky. Much of your base's staff are already rarely leaving for fear of abduction.
(Roll=5) You manage to speak to Ben, however he says that the most he can provide is a RAF Infantry Batallion. You frown. Whilst they arent bad troops, they are not suited to or trained for bodyguard and escort duties. You were hoping for more RedWatch, as 1000 men may seem like a lot, but spread over almost 10000 square acres, even they struggle. You accept graciously, and Ben promises that he will try to get more troops to your base when possible. He warns you that there has been chatter intercepted by SOE that there are hint of a possible attack by an unknown party on ROFs. This seems to be in response to the failed sabotage and theft attempts at ROFs all over Itannia, especially yours.
Your frown deepens. Saboteurs and theives are one thing, a concerted attack on the Home Islands themselves? That would be suicide, surely?
Thanking Ben, you leave the phone conversation and head to your R&D section. Hopefully they can brighten your day.
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Returning DesignsR1: Nerve Gas - Package as Crippler Gas and send to army; Continue to work on it; Needs to be artillery firable.
R1A: Safer gas: The gas from the last development phase should be tweaked to make it less lethal, but still incapacitating. In addition, a set of 82mm mortar rounds and aircraft bombs should be developed to carry it.
Your engineers and scientists have had the gas originally developed packages off as an only sometimes lethal suppressant gas. Its high opacity can also make it useful for mixing with smokescreens to take the enemy by surprise. You also ordered your men to continue work on this project, after some thinking. First things first, you want it made safer so that its symptoms only knock out, and do not kill, targets. In addition, you want it to be fireable from mortars, artillery and droppable from bombs.
(Roll=11)
Your R&D team assigned to this project have had a breakthrough. They managed to create a non-lethal, but highly debilitating gas that can knock out enemy soldiers and even renders some of the gas mask designs currently in use by your enemies useless. The canisters can also be put inside shells and bombs that can be fired from artillery or dropped by planes, respectively, meaning a far better coverage over the enemy.
Critical success roll of 11. Choose two of the following:
Dense Packing: The gas is densly packed in the projectiles, leading to a longer lurking time. (Gas takes longer to dissipate)
High Potency: The high potency of this gas has rendered a selection of current gas masks obsolete. All older model gas masks are useless.
Hyper-Sealed Containers: Canisters have a very low to non-existant risk of leaking.
Easy Carry/Safe Storage: Canisters can be attached to one another for easy carrying and safe storage.
Invisible: This trait removes the gases base trait as a smoke screen or smoke screen addition. This eliminates the gases opacity, meaning it can be used on the enemy without them realising something is wrong until it is too late.
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R2: Final Touches to the Aircraft Carrier as well as a finalized design
(Roll=11)
Your engineers have been in contact with the Royal Navy ROFs on the coasts. The base hull was already designed, however further refinement to the armaments and systems were needed. The use of the altest analysis systems, radar etc has been approved, with the miniturised versions used instead of the larger and more power hungry ones. the reactor design has also been agreed.
The following design specs were agreed:
Immortal Class Medium Fleet Carrier:
Displacement: 44,360 tons, 55,968 tons full load
Length: 260m
Beam:62m
Draught: 12m standard, 17.4m deep
Propulsion: 4 shafts, 1 x Carrier-Grade Naval Nuclear Reactors; Power: 152,000 shp
Speed: 33.5 knots
Range: 7,820 nautical miles at 14 knots, 5,540 nautical miles at 24 knots
Complement: 2,250 (2,640 including air staff)
Armament: 8 x 2 40mm AA guns (Turret Mount) ; 8 x 4 20mm autocannons (Turret Mount); 10 x 2 Superfiring 140mm multi-role cannons in turret form.
Aircraft carried: 60
Your engineers assure you that had the Roayl Navy ROFs not been so worried, they could have fit the 100 stated aircraft on without too much trouble. But 60 will have to do.
Critical Success roll of 11. Choose two of the following:
Highly Modular: Reduces building time and makes custom refitting much easier at later dates.
Heavily Armour: Armour is increased further from the base model, giving the ship durability equal to that of a battleship.
Expanded Storage: Your engineers further expand on the design, allowing a further 20 aircraft to be deployed, as well as an increase in operational range of the craft of up to 800 Nautical miles.
Efficient propulsion: Range increase, a further 1100 Nautical miles are added to the 14 knot operational range, and a further 400 nmile is added to the higher speed range.
Expanded bunking: Expanded crew bunking and accomodation means a higher marine detail, reducing the chance of a boarding action being successful.
Thick Armoured Flight Deck: Reduces, if not outright eliminates, the effectiveness of kamikaze attacks on the flight deck.
Solid Munitions Storage: Safe, reliable munitions storage reduces the chance of a outright ship-destroying explosion when hit by enemy ships. Only a direct hit on the main magazine has a chance of causing an explosion. This trait also reduces the chance of that happening as well.
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New Designs1. Raven LMG; belt fed and 800-1000 RPM. light, reliable. 8mm Bullet
(Roll=1; RNGeezus hates you)
When you visit your small arms development teams, they show you a rather sorry looking design. The design itself has a good basis, however what was produced was a unreliable weapon that jams or misfires more than it actually works, that is if it isnt running away with the belt fully out of control. It is common for it to lock open its bolt and not cycle properly. The iron sights, which use a flip up system, are loose and fall down as there is no way of securing the sights in the up position.
Critical Failure Roll of 1. Two negative traits are checked:
Loose Barrel: Chance of the gun misfiring, and spitting the barrel out of the securing socket. Bullet will often cause a squib load and render the barrel useless.
Ill fitting parts: Handles will fall off; screws, bolts and rivets will come undone and/or wont fit correctly together leading to other problems, up to and including the weapon falling mostly apart in the operators hands.
Result:
Cartridge: 8mm Itannic (Rifle Round)
Action: Gas-operated, open bolt
Rate of fire: 800 rounds/min (rpm) (On the rare occasions it is not misfiring).
Muzzle velocity: 945 m/s
Effective firing range: 1,100m
Feed system: Disintegrating belt with steel links.
Sights: Flip up iron sights. Possible to attach jury rigged static sights.
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2. Petard 82mm mortar, updated mortar to work alongside and/or replace existing Mortar
(Roll=9)
Your engineers working on the mortar do produce a design worth spending on. The Pertard morter trns out fabulously. Although it is not a critical success, your engineers find that the design has at least one unpredicted bonus.
The design is, as a base, sturdy, reliable and accurate, for a mortar. It is cheap and simple to use, even though it uses the latest metals and composites in its construction to keep weight down.
The fantastic rate of fire of 22-26 rounds per minute
The design is as follows:
Weight: 25.88 kg
Crew: 3
Shell: 4 kg HE or smoke or gas.
Caliber: 82 mm
Carriage: 2x1 wheeled transport chassis. Able to be moved via truck, or attached to an armoured chassis.
Elevation: 35°–85°
Traverse: ±25° (without bipod repositioning)
Rate of fire: 22-26 rounds per minute
Effective firing range: Minimum: 0.06 km
Maximum: 5km.
Natural 9 Success; choose one of the following:
Fast Production: Due to its simplicity, it is very fast to contruct
Semi auto upgrade: Design can be modified to use a 6 round canister that looks like a massively oversized revolver cylinder, to increase rate of fire.
High precision Optics and calibration: Makes the mortar very accurate
Reliable: Wont blow up or misfire.
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3. Jackhammer microgun, 8mm bullet
(Roll=10)
Another team also managted top produce a good design. They used the basic 8mm Itannic rifle round for this design as it packs a punch and is reliable, tried and true.
The Jackhammer microgun was to be designed for mounting on vehicles, aircraft and naval vessels. Very high rate of fire, decent accuracy and full saturation of the target with bullets.
The engineers met these specifications, and then some. Enough so that there was at least one extra little surprise trait that was unplanned. The engineers produced an 8 barrelled monster that could fire up to 4500rpm, with an effective range o f 1.2km and a maximum range of 2.5km, this beast can saturate the enemy with fire and keep their heads down, so long as you have enough ammo to feed it.
Design:
Weight: 40kg (22kg lightweight model)
Length: 1.2m
Barrel length: 720mm
Cartridge: 8mm Itannic
Action: Electrically driven rotary breech
Rate of fire: Variable, 1,000–4,500 rpm
Muzzle velocity: 983 m/s
Maximum firing range: 2.5km
Effective Firing Range: 1.2km
Feed system: Cartridge on disintegrating link belt or linkless feed; dependent on installation [500-5,000-round belt]
Sights: Dependent on installation
Natural 10 Success; choose one of the following:
Reliable ammo feed: Ammo doesnt get stuck in the ammo feeding line, leading to no ammo-related failures
Doubled barrels: Expand the design so that it has twice the fun. Essentially two of these guns welded together for double trouble enemy annihilation.
Low Maintenance: Weapon takes a very short amount of time to fully service due to the easy access components.
Durable: Can take very high amounts of punishment before it starts to have issues firing or otherwise operating.
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4. Design an expensive, highly efficient specialist 50mm mortar made from light composite materials. Should use standard 50mm ammo
(Roll=8)
As your enemy at the moment is mountain based, and the majority of troops your nation will be fielding will be light infantry and paratroopers, you rather prudently ordered the design of a light mortar. The calibre had to be about 50mm, and using the latest composites and alloys it needed to be very lightweight.
Your engineers succeeded in their allotted task. They produced a mortar that, whilst expensive due to the materials used, is very lightweight, reliable and easy to use.
Result:
Calibre: 50mm
Weight: 6kg
Length of barrel: 720 mm
Range: 780m
Rapid rate of fire: 30rpm
Bomb weight:
Illumination: 800 grams
Smoke: 900 grams
High explosive: 920 grams
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5. Design a CAS jet aircraft named "Stinger". Armed with a 40mm gun, 2 50 cal machineguns, and light rocket\bomb pods. It is designed to attack armored targets, light ships and heavy targets.
(Roll=7)
The engineers assigned to this project met the design specifications fully and produced a design for an effective and all around good aircraft. It uses two of the Majestic MK2 Jet Engines to give this plane a good punch. it has reinforced wings and fuselage for plenty of hardpoints and a high carry load, meaning it can really do damage with a high payload. It carries a 40mm cannon on the front, as well as two 50cal machine guns for softer targets. On each wing, it has 4 hardpoints as well as three hardpoints on its belly for more bombs or missiles.
Result:
Characteristics
Crew: 1
Length: 16m
Wingspan: 18m
Height: 5.2m
Wing area: 50m²
Empty weight: 22,352lb
Loaded weight: 30,384 lb
Max. takeoff weight: 50,000 lb
Powerplant: 2 × Majestic MK2 Jet Engines
Internal fuel capacity: 12,000 lb
Performance
Never exceed speed: 450 knots
Maximum speed: 400 knots
Cruise speed: 300 knots
Stall speed: 110 knots
Service ceiling: 35,000 ft
Rate of climb: 30 m/s
Wing loading: 502 kg/m²
Armament
Guns: 1 × 40mm Cannon, 2 x .50cal MGs.
Hardpoints: 11 (8× under-wing and 3× under-fuselage pylon stations)
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6. Truck: A four-wheel drive design with equally sized wheels, a flexible frame, high suspention and a good field of view, able to tow three tons or carry two, or ten soldiers. A mount should be included for a light machine gun on the roof of the cab. The vehicle should weigh no more than 2.5 ton. The vehicle should be able to ford 3ft of water. The vehicle must contain a radio.
(Roll=8)
Your vehicle teams manage to produce a good truck. Its rugged, reliable and capable of hauling 4 tons of weight behind it, as well as carrying a further two tons in its rear compartment. It is thus capable of towing a heavy gun as well as carrying ammunition and up to 10 soldiers with full gear. Unfortunately, the engineers were not able to keep its weight below 5 tons. Due to its large wheels, breathing snorkels for the engine as well as the engine compartment waterproofing, it can easily ford rivers, so long as they arent more than 4 foot deep.
In its fron passanger seat, it contains a fully capable radio station. It curves around the passanger so that it covers their front side. Unfortunately this means there is only one door. A LMG pintel mount is attached to the back of the cab. This can take all currently used man portable weapons.
Result:
Weight: 5 Long tons
Length: 8m
Width: 2.8m
Height: 3m
Engine: 800hp v-12 Meteor-II petrol engine throttled to 400hp and converted to Diesel.
Transmission: 5 speed manual
Suspension: Beam axles on leaf springs
Operational range: 350 mi
Speed: 70mph
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7. APC: A six-wheeled vehicle with sloped armor and a turret(equipped with a 50cal coaxial gun and a 20mm cannon, with a pintle mount for the commander), designed to carry a squad of troops into combat and support them while there. The vehicle should weigh no more than 6ton. There should be a hatch in the rear and one above the troop conpartment. If possible the vehicle should be anphibious. The vehicle must contain a radio. ((Seems like it needs to be front engined as well))
(Roll=7)
The engineers in your machine shops also manage to design an air-droppable light APC, capable of containing up to 8 troops with full gear in its rear compartment. It is front engined, and uses the 800hp petrol engine that has been converted to use diesel as its power plant. It has a 20mm autocannon, the repurposed long burst 20mm cannon, not the now ceased 20mm AT gun, and a coaxial .50cal. On its pintel mount above the commanders hatch, there is a 8mm Mortimer MK15. Unfortunately, they could not keep the weight below 6 tons. The vehicle weighs a total of 14 tons, but is more than manageable with the proper air drop aparatus.
The armour uses the latest composites over a alloy frame, giving the vehicle good protection against small arms and its 40 degree slant makes smaller calibre AT weapons more likely to bounce or rocochet instead of penetrating. It also has anti-spalling covers, wet ammo storage and manual trigger fire suppression. Exit/entry hatches on the rearof the vehicle as well as the roof of the passenger compartment.
Result:
Weight: 14 tons.
Length: 7m
Width: 2.8m
Height: 2.6m
Crew: 3. Driver, Gunner, Commander/Radioman
Passengers: Up to 8 fully equipped troops.
Armor: Small arms resistant, up to 40mm if lucky. 50mm at 40degree slant all around except rear, which is flat.
Main armament : 20mm Autocannon
Secondary armament: .50cal MG
Engine: 800hp Diesel conversion petrol engine.
Suspension: 6×6 wheeled
Operational range: 300 mi
Speed: 60 mph
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8. Pistol Design: A semiautomatic pistol chambered in 8x22mm Itannic, using the short recoil, tilting barrel system with a detachable double-stack box magizine. It is to weigh no more than 4lb loaded or be more than 9in long, with a barrel length of atleast half the total length. A detachable metal stock should also be designed for this, for aircrews and vehicle crews.
(Roll=11)
Your small arms engineers make up for the LMG failure by giving you a majestic and magnificent handgun. It is compact, light and well made. It weighs 3 and a half lbs when loaded, can be fitted with a detachable stock. The barrel makes up 5.5inches of the total 7.5 inch long gun.
Result:
Cartridge: 8x22mm Itannic
Action: Short recoil, tilting barrel
Muzzle velocity: 375 m/s
Effective firing range: 50 m
Feed system: Double stacked box magazine with 12 round capacity.
Sights: Fixed iron sights.
Critical Success roll of 11. Choose two of the following:
Reliable: Does not jam or fail to cycle.
Hard wearing: Can take a large amount of punishment before its starts to fail.
Cheap: Despite the composite materials, the weapon is cheap to produce, especially in large quantities.
Easy Production: Due to its common sense design, it is quick to produce.
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9. SPAA: -On truck: The truck design above with a quad-mount of 50cal machine guns on the truck bed.
-On tank chassis
The Hoplite with the turret removed and replaced with one containing two 40mm cannon. If possible, a radar detection system should also be added.
(Roll=7)
Your engineers manage to easily secure a 4x.50cal setup on the back of your 5 ton truck design above. Obviously, as the back of the truck is taken up by the MGs mounting, ammunition and crew of four (two loaders, a gunner and spotter) this truck varient cannot transport troops, however it can tow weapons. ((No need for a design spec. Its a truck with MGs on the back.))
Also, your engineers do manage to modify a Hoplites turret so that it has a radar system installed, as well as two 40mm AA cannons replacing the main gun. Your engineers have no issues doing this and the tank runs just fine and the weapons do not have any issues. No jams are reported during testing and the weapons sit comfortably in their mounts.
Unfortunately, some of the armour for the rear half of the turret had to be removed to make room for the radar array. on the up side, the tank retained its scondary armaments, making this a damn good vehicle to use against soft and light armoured targets.
Result:
Tank:Universal Tank, Hoplite AA Mk-1
Powerplant: 800hp v-12 Meteor-II petrol engine(single 600hp existing meteor is acceptable)
Suspension:Horstmann bogie
Weight:50 tons
Length:8m
Width:4m
Height:4m
Crew:4(commander/radio operator, gunner, driver, loader)
Armor:120mm armor on hull sloped @60 degrees(240mm LOS thickness), side and rear armor 80mm. turret 152mm for front half of turret (sloped at 30 degrees for a los thickness of 238). 100mm of armour at a 30 degree slope for the rear half.. Edges should all be rounded when possible
Main Armament:2 x Royal Ordinance 40mm AA gun modded for tank turret mounting in an over-under configuration.
Secondary armament:1 coaxial Mortimer 8mm machine gun, 1 pintle-mounted Mortimer machine gun on the turret
Ground Clearance:.5m
Speed:35mph
Operational range:350 miles
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10. SPG:
-Mortar on APC
The above APC with the troop compartment replaced with mounting for a single 82mm mortar.
(Roll=7)
The engineers assigned to this conversion project took a one of the prototype APCs, reinforced the belly and sides of the passenger compartment and then cut off the roof, making room for the new 82mm mortar and ammunition. The compartment is a bit cramped, especially when an entire mortar crew is in there, however the design is functional and effective. The mortar is attached to a base that can rotated like a tank turret so that it can be moved without having to move the entire vehicle.
The specifications for the APC have remained almost entirely unchanged.
Result:
Weight: 14 tons.
Length: 7m
Width: 2.8m
Height: 2.6m
Crew: 3. Driver, Gunner, Commander/Radioman
Passengers: Up to 8 fully equipped troops.
Armor: Small arms resistant, up to 40mm if lucky. 50mm at 40degree slant all around except rear, which is flat.
Main Armament : 20mm Autocannon
Secondary Armament: .50cal MG
Tertiary Armament: 82mm Mortar in former passenger compartment.
Engine: 800hp Diesel conversion petrol engine.
Suspension: 6×6 wheeled
Operational range: 300 mi
Speed: 60 mph
-Big gun on tank chassis
The Hoplite with the turret removed, the vehicle span about so the engine deck is in front, and a 100mm AA gun mounted in a semi-fixed turret
(Roll=4)
Try as they might, the engineers assigned to this project just could not get the configuration right for this SPG design. The transmission starts to become unreliable once the entire system is turned about face, and the engineers couldnt get the modified turret to work. Eventually, it was abandoned as a bad job and the Hoplite was returned to normal running and released. Would you like to try again?
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11. Light field arty: Mountain gun; A 80mm howitzer able to be broken down into no more than ten parts weighing no more than 200lb. It should have a range of atleast 4.5 miles
(Roll=2)
The pack artillery design your engineers came up with did not quite turn out as expected. The piece developed was overly heavy for its size, due to overengineering. It lacked the punch to be used as an AT weapon and its recorded range was inferior to many similar guns and as such did not serve its role as a howitzer very well. The project has been deemed a failure by the team assigned and the design they came up with was taken back to the drawing board. Would you like to try again?
Result:
Weight: 5,633kg
Length: 5 m
Barrel length: 3m
Width: 3m
Height: 1.6m
Crew: 6
Shells: High explosive, Anti-tank, Smoke, Gas
Shell weight: 11.5kg
Calibre: 80mm
Breech: Vertical sliding block
Recoil: Hydro-pneumatic
Elevation: -5° to 45°
Traverse: 5° Left & Right
Rate of fire: 6–8 rpm
Muzzle velocity: 400m/s
Maximum firing range: 2000m
Sights: Calibrating & reciprocating Optics.
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12. Landmine
(Roll=1) ((RNGeezus has really gone against you for the last 3 designs)).
As you enter your explosives testing area, you look around for the team assigned to the landmine project. You instead see a still smoking crater in the concrete floor of the testing platform. And no prototype mines. It doesnt take a genius to see what happened. (Roll=10) No engineers or scientists were lost in the malfuinction of the varous mine designs. Unfortunately, the engineers were not able to come up with a mine design for you by the end of the month. Would you like to try again?
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13. AT weapons:
-Rocket; A simple solid-fuel rocket with HEAT warhead, weighing no more than 20lb and able to hit targets at 400m atleast half the time.
(Roll=11)
Your missile and rocket teams manage to produce a highly efficient rocket design with an effective and deadly HEAT warhead. Launched from a shoulder mounted launcher, a single soldier can now take down enemy armour within 400m of the manpad, so long as he hits as the sheer nature of rockets means that they are never 100% accurate. The launcher has a front protective plate with adjustable sights all the way up to 500m, however testing has shown that 400m is the longest range the launcher can hit reliably. The rocket can also be fired from a fixed tripod position using the same launcher, but attached to the tripod.
It launches a 100mm HEAT warhead with a 10kg charge capable of puncturing up to medium and even heavy armour, if the angle and target is right.
Result:
Weight: 10 kilograms empty, 20kg loaded.
Length: 1.6m
Caliber: 100mm
Muzzle velocity: 200m/s
Effective firing range: Up to 400m
Critical Success roll of 11. Choose two of the following:
Warhead Lock: The rocket can be locked into place so the weapon can be loaded and not fired. And you wont need to worrk about the warhead falling out of the weapon.
Solid construction: Can take a beating without compromising the integrity of the launching tube, reducing the change tube damage will cause a premature explosion.
Simple contruction: Easier maintenance and construction.
Simple to user: Can be easily used by even the most inexperienced of soldiers, making it an effective partisan weapon.
-ATGM; A solid-fuel rocket with a HEAT warhead that fires from a reusable launcher. It should be wire guided by an operator up to 50m away from the launcher.
(Roll=7)
A second team working on the worlds first guided AT munitions managed to create an effective weapons system that fit the specification they laid down a month ago. The team could find no faults with the weapon, and they found that it could reliably launch a scaled down version of the above 100mm rocket at targets accurately up to 50m away. The 60mm rocket with the 4kg warhead packs less of a punch, but would still be able to puncture where the armour is weakest on enemy tanks.
The wire guidance system was more complicated. Using an electrical system and a joystick, the operator has rudimentary control over the rocket, however course modification is not significant, it can be used to reliably hit moving targets.
Result:
Weight: 4 kilograms empty, 8kg loaded.
Length: 750mm
Caliber: 60mm
Muzzle velocity: 140m/s
Effective firing range: Up to 50m
Shoulder Launched, reusable tube.
Wire guided.
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As you return to your office, you look at yet more papers you assitants have brought in. There has been no further news from the other ROFs, which is good as it means it is all quiet in their areas. No sabotages, assassinations or ther neferious plots. You take a moment to contemplate how you would like to have that sort of peace and quiet in and around your ROF. However you are shaken from your reverie by the sound (
https://www.youtube.com/watch?v=v-iRRXZDmgk) of sirens!
Rushing to your window, you see troops and workers rushing all over the place. Soldiers are rushing to the AA emplacements, armoured vehicles are thundering about, getting quickly to choke points and shouts and yells puncture the air. You look on in a mild panic, as you dont know ofany enemy planes that could get this far, let alone in as many a number as to launch an air raid. A second thought rushed through your mind: Where is the RAF? And how did the enemy get passed them?
In the dusk light, you can see small shapes against the sky, thin trails flowing behind them. Just as you peer closer, you see even smaller objects falling from the back.
"PARATROOPERS!" You yell. It isnt a bombing run, its an attack!
You turn around, just as two RedWatch rush through the door. They see you, and start guiding you out of the door. You know they are trying to take you to your shelter, where you and your staff will wait out the attack.
Its a 10 minute run to the shelter, about halfway through you start hearing the chatter of machine gun fire and the boomb of armoured vehicles firing their cannons. Every so often you hear high pitch whistles, followed by booms and screams. You wonder what is going on out there......
Meanwhile....."Sergeant! Get on that MG!" Yelled a Lieutenant, whilst suppressing the enemy with bursts from his RFR. Just as he ran out of ammo in his current magazine, another enemy rocket screamed towards a wildcat, gutting it from flank to flank, and cooking off its ammo storage. "Where the hell did they get those rockets from!"
Fortunately for the Lieutenant, two hoplites and an Iron Baron came rumbling up to reinforce his position, .50cals thundering away against the approaching paratroopers and light vehicles. Troops that had no markings on their uniforms but wore multicoloured summer-coloured camo. With an earth-shattering caboom, the main cannon on the Iron Baron roared, and wiped out an enemy section with a HE round.
All around the base gunfire could be heard. The lieutenant didnt know what the hell these nutters wanted, but he'd be damned if he let them inside.
Just as a hoplite took down a fast moving enemy light armoured vehicle, which careened into a bunch of paratroopers before crashing into a tree and exploding, the Lieutenant saw what he believed to be an enemy officer. Gathering his men, all 10 of them, he ordered a charge. They needed answers.
Charging down the slight hill that let up to the ROF, the lieutenant and his men stormed the enemy command position. (Roll=12) Taking only two casualties, one fatal, the Lieutenants men took the position, seizing two officers.
Three Hours LaterYou emerge from your shelter, guarded by an entire section of RedWatch. You return to your office to find it full of soldiers, with three prisoners on their knees, hands bound behind their backs. You wlak up to one, a large man wearing the fanciest insignia. You demand his name, but he only glares at you. A RedWatch soldier smacks him with the butt of his rifle. You ask again and reluctantly you are answered by the officer on his knees. He speaks with an obvious Kerminkian accent, and once he starts talking , he wouldnt stop. Apparently this attack was to try to knock out the Itannic Empires main military ROF and inflict heavy damage on the nations R&D capacity to aide in the war in the South East in the Vallarn Commonwealth.
Their secondary objectives to to try and capture as many scientists and engineers as possible, including yourself, followed by a rush to the coast where troop-submarines would be waiting to pickup any and all surviving troops and their prisoners. The Kerminkian intelligence agency, in chaos ever since the Itannic spy-hunt, did not realise the ROF has been reinforced.
You ask about their weapons, most notably their automatic rifles and the man-launched AT weapons. The soldier says he doesnt know who designed them nor where they came from, just that his unit war given them for this mission. You cannot help but think they look remarkably similar to designs produced by Itannic R&D facilities.....
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Domestic NewsPublic outcry against this attack was huge, and the Government used it to essentially thorttle and embarrass the Kerminkians on the world stage. the Kerminkians were in turn denounced by the SSSR, USAA, Laplandia and almost every civilised nation. Only the Principality supported them. Other Kerminkian allies also gave minor approval.
Global NewsNot a lot happened on the world state this month, apart from global denunciation of the Kerminskians and the War continuing. Some are saying the war will be over by Christmas. They said that about the last two wars.