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Author Topic: Mandate III (7/7 Senators, 0/X Representatives)  (Read 3426 times)

Ghazkull

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #15 on: April 22, 2015, 04:10:53 pm »

Turn 0: The Mandate is born

The Birth of the Terran Republic could best be described as bloody and violent. The Rise of the Totalitarian Peoples Republic of the United States and its fall at the hands of the Canadians. The Resource Wars all around the globe; the Second Great Patriotic War. The Reformation of the Russian Republic under Zhakarov. The UN Purges. - In short Earth had not changed one bit. As such it has come as an suprise as humanity suddenly in an act of clarity (the cynics call it drunken stupor and delusion) founded the Mandate and came together under a loose Federal Republic.

In a first concentratet effort of Humanity, Luna had been colonized and been declared the Capital of the Terran Republic. Its entire population consisted entirely of its security and bureaucratic staff. An Ironhard Nucleus for the Human Future.

Finally after decades of preparation the Mandate Headquarters was completed and the First Session of the Senate began...



Pressing Issues:

Colonization of the Solar System
Now with Luna completed, the Mandate should look to the other planets of the system. Already overpopulation and resource scarcity is becoming an increasing problem on earth.

Space Exploration
Thanks to the Jukushi-Engine we are finally able to send manned-ships outside of the Solar System for Exploration. It might be time to construct ships to actually do that.

Senate Constitution
Right now the Constitution is lacking any and all laws apart from who has how many votes and how much taxes each Colony has to pay. Maybe you want to change something about that.

Tax Rates
I don't know who wrote this down but right now somebody has arbitrarily written a 50% Tax Rate on all Colonies, which go directly back to Terra. Again, it's your decision to change that to your liking.


________________________

Current Senate

Senators

Senator Greggory March  - 1 Vote (Canadians) [Peradon]
Senator Lydia Akamine - 1 Vote (Japanese) [RolepGeek]
Senator Hans Gütenberg - 1 Vote (Germans) [EvilMaharadja]
Senator Zhakarov - 1 Vote (Russians) [10ebbor10]
Senator Edgard DuGalle - 1 Vote (French) [ARDAS]
Senator Gerald Timmens - 1 Vote  (Australians) [Playergamer]
Senator Chi Wen - 1 Vote (Chinese) [Nirur Torir]

Representatives
-

Constitution of the Terran Republic
1. Colonies have to pay 50% Taxes to Terra
___________________________________

Senate Assets

Treasury
Treasury: 0 Credits
Terra: +7 Credits
_____________________
Treasury: 7 Credits

Fleets
None

Armies
None

Spoiler:  Terra (click to show/hide)

Spoiler:  Sol System (click to show/hide)






Spoiler:  Research (click to show/hide)

Unlocked Research and other Things

Fleet Tactics:

Spoiler:  Magnetic Field (click to show/hide)

Spoiler:  Weapon Overclock (click to show/hide)

Spoiler:  Nano-Repair Systems (click to show/hide)

Spoiler:  Short Circuiting (click to show/hide)

Spoiler:  Board (click to show/hide)


Ship Construction:

Class 1: Corvette
Cost: 1 Credit, 1 Production
Maintenance: 1 Credit
Available Actions: Magnetic Field, Weapon Overclock, ???
Strength: 1
Carrying Capacity: 0

Class 2: Light Frigate
Cost: 2 Credits, 2 Production
Maintenance: 2 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, ???
Strength: 2
Carrying Capacity: 0

Class 3: Frigate
Cost: 3 Credits, 3 Production
Maintenance: 3 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, ???, ???, ???
Strength: 3
Carrying Capacity: 0

Class 4: Heavy Frigate
Cost: 4 Credits, 4 Production
Maintenance: 4 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???
Strength: 4
Carrying Capacity: 1


Class 5: Destroyer
Cost: 5 Credits, 5 Production
Maintenance: 5 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???, ???, ???
Strength: 5
Carrying Capacity: 5



Class 6: Light Cruiser
Cost: 6 Credits, 6 Production
Maintenance: 6 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???, ???, ???, ???
Strength: 6
Carrying Capacity: 10




Class A: Colony Ship
Cost: 10 Credits, 10 Production, 1 Populace
Maintenance: None
Strength: 1
Carrying Capacity: 10 (may not be used offensively)



Ground Forces
Note all Ground Troops must be produced to fill out a full point of production.

Ground Troops
Strength 1
Cost: 0.1 Credits, 0.1 Production
Maintenance: 0.1 Credits

Strength 2
Cost: 0.2 Credits, 0.2 Production
Maintenance: 0.2 Credits


Guard Posts
Cost: 1 Credits, 1 Production
Can Hold 5 Troops
Has 1 Level of Defense


Indomitable Fortress
Cost: 40 Credits, 40 Production
Can Hold 50 Troops
Has 6 Levels of Defense


Weapons of Mass Destruction

Scrubbing various Fallouts/Bio Terrors/Chem Wastelands etc. pp.
Scrubbing Population Growth: Investemnt of either Food or Taxes
Scrubbing Production: Investment of Trade Goods or Production
Scrubbing Farming: Investment of Food
Scrubbing Taxes: Investment of Money
Scrubbing Influence: Investment of Money

These Units used will in the following lines be denoted as X. X being replaced by the needed Resource for the statistic.

Nuclear Warhead
Cost: 10 Credits, 10 Production
Devastation Points: 3
When dropped on Fortress will deal 1d3 Devastation points. For each DP one level of the Fortress wil be reduced. All Units who would be out in the open after such an act are destroyed. If the Fortress is destroyed all units inside are killed. Any remaining Devastation Points will affect the environment.
Any Devastation point will provide 5 Pollution. When directly dropped on the Environment it will deal all 3 DPs. Each DP hitting the Environment also kills 1 Population



((OOC: Crossed Out Units and Ships need their prerequisite research done first. Research Projects can be traded and distributed among planets)
« Last Edit: April 30, 2015, 03:04:01 am by Ghazkull »
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Nirur Torir

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #16 on: April 22, 2015, 04:35:46 pm »

((Do we only need to assign workers to resource extraction if we plan to export them?))

"Greetings, esteemed colleagues. I propose that a full-fledged colony on Mars must be our first step into the stars, followed closely by scouting expeditions into nearby space."

Plan Mars Colony
This turn, spend 2cr on a pair of exploration corvettes, leaving 5cr. With maintenance, that should leave just enough to get a colony ship next turn.
Shift 1 farmer towards production.
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Peradon

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #17 on: April 22, 2015, 04:39:12 pm »

The Canadian Senator scans the room. The smell of new paint was still on the place. Taking a large sniff, Greggory stands up, and begins to speak.

"I believe I can second that. But first, I have a proposal:

Honored members of the senate, as you probably well know, when I ran for Prime Minister of Canada in 2096, I ran on the idea of a lower tax. A lower tax, I told my people, would increase jobs, give the economy a boost, and give more money in their pocket. In the end, this is what gave me the victory.

Now that the Mandate has been founded, I find that tax has been set automatically to 50%. 50%. This is an extraordinarily large tax. Now, I believe I must hold to my principles, and as such, I am making a motion: Reduce tax to a flat 20%

Not only will this give future colonies, like Mars, more breathing room, but it will encourage men and women of Terra to immigrate. Their economies will boom as a result and people will grow prosperous.

Do we have a second?"


With that, Greggory takes a seat. Hoping to have someone back him up.



((Gosh darn ninja's...))
((Also, are credits shared right now?))
« Last Edit: April 22, 2015, 10:02:58 pm by Peradon »
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Nirur Torir

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #18 on: April 22, 2015, 04:53:23 pm »

Senator Chi Wen stands to speak again.

"China feels that, now, it is best to focus on a strong Mandate. The current tax will allow us a stronger fleet to keep the colonies safe, and fund further expansion. Senator .. March will have his economic prosperity when we have many colonies.

The proposal to reduce the taxes to 20% would be a burden for all Humanity."


Voting Nay on tax change
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Peradon

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #19 on: April 22, 2015, 05:04:21 pm »

Senator Chi Wen stands to speak again.

"China feels that, now, it is best to focus on a strong Mandate. The current tax will allow us a stronger fleet to keep the colonies safe, and fund further expansion. Senator .. March will have his economic prosperity when we have many colonies.

The proposal to reduce the taxes to 20% would be a burden for all Humanity."


Voting Nay on tax change
"Safe from what, may I ask? We are already united, and we have yet to discover any alien intelligence. Nay, rather a military should be low on our priority. A lower tax will result in less uprisings against us.
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Rolepgeek

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #20 on: April 22, 2015, 09:24:06 pm »

"And how, pray tell, do you suppose to pay for those colonies' creation, if we reduce taxes so drastically? The Mandate would lose nearly two thirds of it's possible income, Senator. We cannot fund a government with wishes and empty dreams. This is not a discussion to be had before we have even founded the first colony."

Having spoken without even standing up, as she tended to do as a result of her prosthetic leg, Lydia turns to face Chi Wen...a amiable rival, in recent years. Mostly.

"Senator Wen, while your proposal is admirable, I would advise against us not having funds on hand to deal with emergencies. As we have yet to build even a single ship capable of interstellar travel, I would recommend we do exactly that. Start with a single ship. One corvette, to scout out surrounding star systems in more detail than our telescopes can manage from here. With the funds saved by such, and allowing for a live test in case of failure, we can invest into grants and research for the public good. If something is not done, Earth will become far more overcrowded than it already is. I suggest research be invested towards the possibility of hydroponic farms, which would enable a more efficient use of the space for food production, so that we don't run into the problems of a starving populace in short order."

Having risen, finally, and now looking to the rest of the Senate, she continued

"Senators, this discussion is well and good, but our first order of business needs to be establishing a firmer Constitution for the Mandate, concerning immediate issues. Before we can proceed, ground rules must be laid out, in order for us to accomplish anything at all."
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Evil Marahadja

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #21 on: April 22, 2015, 09:58:47 pm »

Senators, from the suggestions coming from most of you it whould seem thst you plan to colonise the whole universe without any support from the private sector, and that you plan to rule these colonies with an ironfist, giving them no chace at all to build a functioning and economicially sound economy
 As you all know, a fully central planned economy has never worked.

I suggest that for the first years a organisation, private or stateowned, venture on a colonisation project, they should not have to worry about filling our coffers. When the colony is properly established we can start rising the taxes. Otherwise I am afraid that humanities colonisation efforts will fail before they even begin.


Purposal G1:
Any newly established colony shall have a 10% taxrate. This tax shall rise with 5% every turn until it is equal to the  common taxrate for all other colonies. (50% for now)

Germany votes in favor for the Plan mars colony purposal. While it is a good idea to explore and find even more promising planets outside of the system. We have yet to learn anything about the problems and struggles of colonising a new planet, and we find Mars a very promising candidate to test our capabilites for this task.

Vote yes for Plan mars colony



I also agree with Lydia that we need to establish a proper constitution. We need to decide in what areas the colonies should be autonomous and where the senate will have the last word.




« Last Edit: April 22, 2015, 10:36:37 pm by Evil Marahadja »
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Evil Marahadja

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #22 on: April 22, 2015, 10:00:03 pm »

Dubbelpost. Sorryyyy.
« Last Edit: April 22, 2015, 10:35:39 pm by Evil Marahadja »
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Peradon

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #23 on: April 22, 2015, 10:06:17 pm »

Senators, from the suggestions comming from most of you it whould seem thst you plan to colonise the whole universe without any support from the private sector, and that you plan to rule these colonies with an ironfist, giving them no chace at all to build a functioning and economicially sound economy
 As you all know, a fully central planned economy has never worked.

I suggest that for the first years a organisation, private or stateowned, venture on a colonisation project, they should not have to worry about filling our coffers. When the colony is properly established we can start rising the taxes. Otherwise I am afraid that humanities colonisation efforts will fail before they even begin.


Purposal G1:
Any newly established colony shall have a 10% taxrate. This tax shall rise with 5% every turn until it is equal to the  common taxrate for all other colonies. (50% for now)

Germany votes in favor for the Plan mars colony purposal. While it is a good idea to explore and find even more promising planets outside of the system. We have yet to learn anything about the problems and struggles of colonising a new planet, and we find Mars a very promising candidate to test our capabilites for this task.

Vote yes for Plan mars colony



I also agree with Lydia that we need to establish a proper constitution. We need to decide in what areas the colonies should be autonomous and where the senate will have the last word.

"This... Is actually probably better than a flat tax, for now at least. I second this motion."
Second the motion to reduce new colonies tax to 10%, which then raises 5% every turn until hitting a max of 50%
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10ebbor10

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #24 on: April 23, 2015, 01:32:14 am »

I can not agree with the proposed tax changes, for they would ultimately serve no purpose whatsoever. In the first five years, taxation of any newly estabilished colony is likely to remain either 1 or 2 credits, with growth being tremendously unlikely. It is thus quite improbable , that the 5% changes will have any effect, considering that even on Earth they won't.
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Ardas

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #25 on: April 23, 2015, 05:15:46 am »

"Seeing how taxation of new colonies will be counterproductive to their growth, I suggest that taxes be waived for a period of 10 years(turns), or until they can bring up a positive income of 3 credits in taxes, whichever is first. Also, I believe its harmful to tax 50% - One can only recall the tyranny of the former US where taxation got progressively worse until the nation was in ruin. a more moderate tax of 33% will serve our purpose, but that should only be levied only when we are sure that this tax rate will bring us enough income equal to present level.

Also, I would like to support the motion of a Mars colony."
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10ebbor10

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #26 on: April 23, 2015, 06:30:25 am »

I should note that I can't, at the moment, support the current Mars Colonization plan. The local environment of Mars is unsuitable for agriculture, and no considerations have been made for the logistics required to resolve these issues. /color]

(GM: What does the tradefleet cost to build?)
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Ghazkull

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #27 on: April 23, 2015, 08:27:28 am »

((whoops missed out on that one: 1 Credit, 1 Production))
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Playergamer

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #28 on: April 23, 2015, 08:49:12 am »

The Australian senator stands up, and speaks.

"I would like to second Senator Akamine's proposal. We know, roughly, where the nearby stars are, and we shouldn't need two ships to find them. We should invest the two credits left over, besides the credits allotted for the colony ship, intro hydroponic farms."

Vote Yes/Propose: Build a Corvette, and Invest 2 Credits in Researching Hydroponic Farms. Plan Mars Colony. Shift 1 Farmer to Production.

"Senator Akamine, Senator Wen, it's nice to see we can get along, what with all our differences. As for a constitution, we should start with the obvious. No single senator should be put in control of Terra."
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10ebbor10

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Re: Mandate III (7/7 Senators, 0/X Representatives)
« Reply #29 on: April 23, 2015, 09:06:44 am »

((whoops missed out on that one: 1 Credit, 1 Production))
One last question. Do trade goods exist, or is production really useless without credits.
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