ARCHESTONE
The Eternal Kingdom is ending.
The King has become a corrupted, corpulent mass. Daemons and monsters roam the land. The innocent are consumed without mercy...
Deep beneath the earth, the Archestone comes alive. Flickering faefire runs along ancient channels carved in the monument. It feels the pain, the suffering, the death of what was to last forever. But why?
It doesn't know enough. The Archestone breathes in the knowledge of the Eternal Kingdom, the legends, the stories told in epic ballads and whispered in dark taverns to frighten children. From this it crystallises the archetypes. These ideals... they will be that which can save this dying land. Gather knowledge. Fight the decay.
Even now, souls still enter the Eternal Kingdom. The Archstone reaches out and seizes four, implanting deep in their reforming minds a command.
Save the Kingdom. Whatever the price may be.==========
It's cold. So cold, cold.
It hurts.
You feel a pulse of light and blessed warmth, butit changes, becomes to hot. This isn't right, This isn't what should happen.
Suddenly you are cold again, but not the biting cold - the chill of a damp cave, a vast monolith before you and three shivering figures besides you, features swimming and indistinct as they form. You look down, and see in the pulsing light of the monolith your own skin swims with potential.
The Archestone - and somehow you know the name of it - thunders in your ears.IT IS TIME.
==========
I've decided to run an RPG after quite a while. Four players.
Not all foes can be overcome with sheer might, and you'll have to use your tactics, wits, and words to triumph and save the Kingdom.
D20 system. Pretty simple. Posts of just bolded commands, however, can only be minimally successful.
You know not of this land - and this land knows not of you. Describe yourself.
Name:
Karma: Black, white or neutral?
Archetype: Every tale's hero has common themes, but it's up to you to determine the direction your story goes. Choose: Warrior, rogue, magi? You will get a +2 bonus to hitting, dodging, and casting, respectively. All will gain the use of magic, and your karma determines which magic you are best at.
Description: your physical appearance. The Archestone has given you new life, but your forms match the one imprinted on your soul.
Personality: Are you a cunning rogue? A fierce and noble warrior? A vile alchemist?
Not first come first serve. Take your time, make an interesting character.
Players have been chosen!Places:
- Dwarmin: Sučana Maja, Warrior of White
- sjm9876: Karia the Stained, Warrior of Black
- Guninanrunin: Essel, Colourless Magi
- Cheesecake: Slope, Rogue of White