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Author Topic: [FEF] Phoenix Emblem: OOC Thread  (Read 57620 times)

Shoruke

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #420 on: April 29, 2015, 01:18:25 am »

Kinda hard to decide whether to rush the priests in front when you do actually start the ambush.
On the one hand, "Shoot the medic first" is a valuable strategy, especially since one of them is equipped with a poison staff to just keep doing damage every turn if he hits you.
On the other hand, anyone who goes all the way over there to hit Helen is going to get spears up the butt. Figuratively, one hopes.

Of course, with that said, a Defeat All Enemies victory might not really be viable; they outnumber you almost 2-to-1.
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #421 on: April 29, 2015, 01:27:40 am »

Eh, 2 to 1 is pretty standard for FEFs tbh even in kill all enemy maps. We have the advantages of PSs, character skills, smarter planning (sometimes), and a down counter.
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SOLDIER First

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #422 on: April 29, 2015, 01:29:50 am »

Brilliant plan: if Kurai needs to be next to the wagon to open it, you could throw her at it wait until the prison wagon is at the middle of the map, then have Kurai jump out and spring everyone. Instant win.
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #423 on: April 29, 2015, 01:32:33 am »

No, cause then you need to escort the prisoners to safety. Which means playing a game of 'protect the unarmed NPCs' which is not a fun game
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SOLDIER First

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #424 on: April 29, 2015, 01:33:22 am »

Oh, right. Forgot about that part.

STEAL THE WAGON ITSELF
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Shoruke

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #425 on: April 29, 2015, 02:27:25 am »

Oh, right. Forgot about that part.

STEAL THE WAGON ITSELF
You're gonna need to give the cavalier's horse some CON boosts, methinks >_>

Eh, 2 to 1 is pretty standard for FEFs tbh even in kill all enemy maps. We have the advantages of PSs, character skills, smarter planning (sometimes), and a down counter.
But are they usually all immediately adjacent to each other in a phalanx formation like that? Provoke one enemy, provoke all of them, and all of them are in range of all of the others.
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #426 on: April 29, 2015, 03:48:26 pm »

Eh, 2 to 1 is pretty standard for FEFs tbh even in kill all enemy maps. We have the advantages of PSs, character skills, smarter planning (sometimes), and a down counter.
But are they usually all immediately adjacent to each other in a phalanx formation like that? Provoke one enemy, provoke all of them, and all of them are in range of all of the others.

Sometimes, yeah. This map shouldn't be overly difficult, you guys just need to be smart, that's all. Use things like terrain to your advantage.
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mastahcheese

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #427 on: April 30, 2015, 12:57:14 pm »

*MC glares at all the people that need to post >:I *
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The Derail Thread

Caellath

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #428 on: April 30, 2015, 01:34:52 pm »

Hey people, get to posting. One, two, one, two, march.

Pencil_Art, you got peformed. Posting this to save time.
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"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #429 on: April 30, 2015, 01:36:58 pm »

Err, problem with that. Tracey can't reach Iso. Since Iso is like... 5 squares away from Tracey and all of them are forest
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Caellath

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #430 on: April 30, 2015, 01:41:24 pm »

Oh well. People, corrections are in order.

I can't see the map at the moment, so I just thought he had stopped close to Tracey.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #431 on: April 30, 2015, 01:46:44 pm »

Right now, the furthest Tracey can reach is H-12. Which means viable performance targets aaaaare... No one right now but if Bluexdog moves to H-11, Tracey can go to H-12, dance, and Bluex can move further forward
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #432 on: April 30, 2015, 03:44:30 pm »

Cinder, someone's already on L11
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Bluexdog

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #433 on: April 30, 2015, 04:58:56 pm »

So if I move to h 11 ill be able to gain buffs?
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Swordstar

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Re: [FEF] Phoenix Emblem: OOC Thread
« Reply #434 on: April 30, 2015, 04:59:42 pm »

Tracey can perform you then, which will let you move again, yeah
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