I mentioned a list, here's a list
Name: Nao Takeda
Class: Priest Trainee > Priest > Bishop
Character Specific Skill: Discipline
Affinity: Dark
Personal Fault: No Camouflage: no Evasion bonus from Woods terrain
Personal Skill (Trainee): Divine Insight: +2 MAG when at or above 50% HP
Special: ---
Trainee Preferred stats: Resistance, Luck
Weapon profs: Staff (E)
Starting Progression: 330/330%
HP: 15 (40%)
STR: 2 (0%)
MAG: 3+2 (60%)
SKL: 1 (50%)
CON: 3
AID: 2
LCK: 4 (45%)
DEF: 1 (45%)
RES: 6 (40%)
SPD: 5+2 (50%)
MOV: 4
Current Stats:
HP: 15
STR: 2
MAG: 5
SKL: 1
CON: 3
AID: 2
LCK: 4
DEF: 1
RES: 6
SPD: 7
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Heal Staff (E) 1 - - - - 30 Recovers 10+MAG HP
Battle Stats:
AT: -
Hit: -
AS: 7
Eva: 18
Crt: -
DG: 4
Bio: Part of a family with a long tradition of producing men and women of the cloth, Nao Takeda followed the family's wishes for his education without complaint, the weight of centuries of ancestors and a respected man on his shoulders. From a young age he was taught about religion and philosophy, trained to be a priest of remarkable knowledge and spotless ability. His parents took care personally of the earlier part of his schooling, though elders and scholars took up the mantle as he grew older.
He was introduced to the higher echelons of the government already dressed in the traditional robes of his clan and recruited as part of the expedition to be sent off to mysterious lands. He was tasked with keeping the spiritual and physical health of the crew as well as working part-time as a scholar, documenting discoveries and important facts that may transpire in the new continent. He considers both of his assignments to be of importance, and deals with them as well as his many duties allow.
Name: Astera
Face:
http://i.imgur.com/3FI55bk.pngAge: 17
Affinity: Fire
Class: Archer Trainee
Character Specifical Skill: Charisma
Personal Fault: That's close enough: When being attacking at range 1, -2 def/res
Personal Skill: I'll soften them up: When attacking an enemy above 50% HP, +2 base damage
/Personal Skill: Time enough for a reload: When using Longbows, +2 AS
//Personal Skill:
Pref Stats: Skl, Def
Weapon Prof: Bow (E)
Level: 1 (0/100)
Total Level: 1
Progression Spent: 330/330%
HP 18 (60%) (added 2)
STR 4 (65%)
MAG 1 (00%)
SKL 5 (60%)
CON 6 (added 2)
AID 5
LUK 2 (40%)
DEF 3 (20%)
RES 1 (20%)
SPD 4 (65%)
MOV 4
Inventory:
Name Type ( ) Rng Wt Mt Hit Cr Ql
Training Bow Recu (E) 2 4 4 90 10 35
Vulnerary (3/3)
Bio:
Name: Kurai
Class: Thief Trainee
Character Specific Skill: Cancel
Affinity: Light
Personal Fault: Impure Heart: If the character is fighting Pegasus Riders or their Promotions, -10 to Hit and
Evasion.
Personal Skill: One with the shadows: If the character is in Tree terrian, +15 Evasion.
Preferred stats: Speed, luck
Weapon profs: sword (E)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP: 16 (40%)
STR: 5 (60%)+1
MAG: 1 (0%)
SKL: 5 (70%)
CON: 4
AID: 3
LCK: 2 (50%)
DEF: 4 (20%)+1
RES: 3 (20%)+2
SPD: 4 (70%)
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Slim Sword Thru E 1 3 2 10 100 50/50
Vulnerary (3/3)
Bio (WIP?): Kurai, a name that mean to be dark, gloomy, to be a stranger. This was not a name given to a precious child
a human who would rises above their fellow kin. This was a name given to a dirty weapon, to be used and thrown away.
However, there was one such weapon, forged and drawn in her homelands of Alemni who happen to be in the wrong place at the right time.
The wrong place was one of the Shogun Tamara fleet. The right time was the discovery of a new land.
Now alone far from her home, this dark soul must do something that not too long ago seem unthinkable. Forge her own path to walk.
Name: Diana
Class: Mage Trainee - Mage - Mage Knight
Character Specific Skill: Stillness
Affinity: Wind
Personal Fault: Fidgety (if unit does not move, -15 evade)
Personal Skill: Not Yet… (when under 50% HP, +15 evade)
Personal Skill: This seems familiar (when attacking with Fire magic, +10 hit)
Preferred stats: Magic, skill
Weapon profs: Anima (E)
Starting Progression: 330%
HP: 17 (60%)
STR: 2 (20%)
MAG: 5 (+2) (70%)
SKL: 4 (35%)
CON: 3
AID: 2
LCK: 2 (30%)
DEF: 0 (+2)(45%)
RES: 3 (50%)
SPD: 4 (20%)
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Fire | Fire (E) | 1-2 | 7 | 4 | 85 | 0 | 40
Vulnery
Battle Stats (with weapon):
AT: 11
Hit: 85
AS: 2
Eva: 6
Crt: 2
DG: 2
Bio:
A woman who has lost her memory. She woke up one day on a beach in neutral territory, taken in by a kindly old man who let her stay until she was back to health. She seems to be a very mixed heritage, and was found with a tome, but she doesn’t know anything about the world. Eventually she left the man, to try to find where she was from. The name “Diana” was scribbled on the cover of the tome, so she assumed that was her name, although no last name was present. Oftentimes, she can be rather still while concentrating, to the point where you forget she’s there.
When looking for shelter one night, she decided to sleep in the cargo hold of an Alemni ship. When she woke up, they were at sea. Rather than wait to be discovered and thrown to the sharks, she revealed herself immediately, asked to join the expedition as opposed to, well, execution. The fact that she's alive speaks for the result.
Name: Warek Dragenlic
Race:
Class: Soldier Trainee > Knight > Great Knight
Character Specific Skill: Wrath
Affinity: Earth
Personal Fault: Hot Armor (-25 evade when in sunlight)
Personal Skill: Blood Thirst (+5 Hp on kill)
Personal Skill: Defensive (When ally within 3 spaces gets under 50% HP, +10 Critical Chance)
Preferred stats: Defence, HP
Weapon profs: Lance (E)
Starting Progression: 330%
HP 20 (60)
STR 4 (60)
MAG 0 (10)
SKL 3 (30
CON 5
AID 4
LUK 1 (30)
DEF 5 (60)
RES 0 (40)
SPD 2 (40)
MOV 4
Inventory:
Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
Slim Lance | Pier (E) | 1 | 4 | 5 | 85 | 10 | 35
Vulnerary
Battle Stats (with weapon):
AT: 8
Hit: 92
AS: (I’m no good at math…)
Eva: ^
Crt: 10.5
Bio: Born to a life of luxury as a Vokraine noble, Warek never really knew about what was happening in the outside world until he was 18, when he snuck out of the mansion for the first time. Having been trained in knighthood from birth, he felt confident he could survive without his family and the corruption, and fled to Alemni with his younger sister and a group of other disgruntled citizens. As they were crossing the border, the military caught up with them. Warek escaped, but in the fighting his sister disappeared. A year later, he signed on for the expedition to the new world, with hope of escaping Vokraine for good.
Name: Satou Saburou
Class: Solider Trainee->Soldier Ashigaru -> Sentinel Dai Ashigaru
Character Specific Skill: Guard
Affinity: Earth
Personal Fault: Superstitious: When fighting Shamans and their promotions, -10 to Hit and Evasion
Personal Skill: Brace for Impact: If Saburou doesn't move, +2 DEF.
Special: None
Trainee Preferred Stats: Defence, HP
Weapon profs: Lance(E)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP: 20 (60%)
STR: 4 + 1 (60%)
MAG: 0 (0%)
SKL: 3 + 1 (60%)
CON: 5
AID: 4
LCK: 1 (10%)
DEF: 5 (60%)
RES: 0 (20%)
SPD: 2 + 2 (60%)
MOV: 4
Current Stats:
HP: 20
STR: 5
MAG: 0
SKL: 4
CON: 5
AID: 4
LCK: 1
DEF: 5
RES: 0
SPD: 4
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Slim Lance Pier (E) 1 5 4 10 70 45
Vulnerary (3/3)
Battle Stats (Slim Lance):
AT: 9
Hit: 93
AS: 4
Eva: 9
Crt: 12
DG: 1
Bio: Sabarou's parents had already had four children, two girls and two boys, before he was born. As such they had little expectations and low hopes for him, since he wouldn't inherit the family farm nor could they afford the cost of educating him properly and thus wouldn't make much for himself. However that didn't mean that he was allowed to run wild, and instead helped out on the family farm as much as he could like his siblings before him. Whenever he got the chance he would play with the other children in the village including his childhood sweetheart, though he was too much of a coward to admit his feelings for her.
When he was old enough he went to work for the local lord at the urgings of his parents, to earn some favour and a little respect while no longer being a burden to them. Sabarou was not the strongest or most resourceful soldier in the world, but he tried his best, followed orders diligently and never complained. Even on the long, cold nights of guard duty. While Sabarou never stood out among the other Ashigaru, he still proved himself as a competent soldier and earned himself some respect and admiration because of it.
With the discovery of the New World Sabarou was selected to be among the passengers in the first expedition due to his skills as a fighter and knowledge of farming. Once Alemni secures a foothold in the New World he hopes to earn himself a bit of land to start up a farm of his own, and then maybe confess his feelings to his childhood friend so that they can live together happily ever after. A highly unrealistic and sappy dream, but it keeps him motivated nevertheless.
Name: Veda Gurdiel
Mug:
Class: Mage Trainee > Shaman > Summoner
Character Specific Skill: Wrath
Affinity: Fire
Personal Fault: Exhaustion: +2 Ailment duration when inflicted with Sleep.
Personal Skill: Bastion: If Veda didn't move the previous turn, +10 Critical chance.
Preferred stats: Skill, Magic
Special: -
Weapon profs: Dark (E)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP 17 (60%)
STR 2
MAG 5 (70%)
SKL 4 + 1 = 5(70%)
CON 3 + 2 = 5
AID 2
LUK 2 (30%)
DEF 0 (20%)
RES 3 (30%)
SPD 4 + 1 = 5(50%)
MOV 4
Current stats:
HP 17
STR 2
MAG 5
SKL 4
CON 3
AID 2
LUK 2
DEF 0
RES 3
SPD 4
MOV 4
Inventory:
Name Type () RNG WT MT Hit CR QL
Flux Dred (E) 1-2 9 8 70 0 40
Vulnerary (3/3)
Bio: WIP
Name: Kaliche
Class: Thief Trainee ( -> Scavenger -> Bounty Hunter)
Class Skill: Lockpick
Character Specific Skill: Vantage
Affinity: Fire
Personal Skill: Foresight: When at or above 50% HP, add 3 to effective SPD to activate Vantage (does not affect EVA or AS)
Personal Fault: Shaken: When below 50% HP, Enemy Critical +10%.
Preferred stats: Speed, Luck
Weapon profs: Sword (E)
Level: 1 (0/100)
Total Level: 1
Progression spent: 300%
HP: 16 (50%)
STR: 4 (30%)
MAG: 1 (50%)
SKL: 7(+2) (50%)
CON: 4
AID: 3
LCK: 2 (10%)
DEF: 3 (20%)
RES: 1 (20%)
SPD: 6(+2) (70%)
MOV: 4
Code: [Select]
Inventory:
Name Type () RNG MT WT CR Hit QL
Slim Sword Thru E 1 3 2 10 100 50/50
Vulnerary (3/3)
Bio: Kaliche is a thief for all the reasons you would expect: wars, poverty, brigands. Parents died early, had to care for his kid sister. Tragic.
The thing about Kal is that he's an intellectual, and somehow, a bit of an optimist. "Don't worry, we can make it better someday.", he'd say to his sister, after he'd read her a stolen book. He never had much problem finding unguarded food. Sometimes people wouldn't even notice that trinkets were missing from their house when they woke up in the morning. As far as orphans go, Kal managed to give his sister a decent life, until she perished from sickness.
With nothing to tie him to his estranged homeland any longer, Kal has decided to start fresh.
Name: Dwei
Face:
http://i.imgur.com/tgXusXo.gifAge: 22
Affinity: Dark
Class: Swordsman Trainee
Character Specific Skill: Discipline
Personal Fault: Everywhere You Go: When battling indoors, -15 Hit.
Personal Skill: I Am Peerless: When attacking an enemy with less Str, +2 MT.
/Personal Skill: Psychic Energy: After being hit with magic, 20% to gain +1 to all stats for a turn.
//Personal Skill: Variable Formation: When three or more enemies are within three tiles +15 Eva.
Pref Stats: Skl, Spd
Weapon Prof: Sword (E)
Level: 1 (0/100)
Total Level: 1
Progression Spent: 330/330%
HP 18 (70%)
STR 4 (60%)(+2)
MAG 1 (00%)
SKL 5 (40%)
CON 4
AID 3
LUK 2 (30%)
DEF 2 (50%)
RES 0 (20%)
SPD 4 (60%)(+2)
MOV 4
Current Stats:
HP 18
STR 6
MAG 1
SKL 5
CON 4
AID 3
LUK 2
DEF 2
RES 0
SPD 6
MOV 4
Inventory:
Name Type ( ) Rng Wt Mt Hit Cr Ql
Slim Sword Thru (E) 1 3 4 100 10 35/35
Vulnerary (3/3)
Bio: Dwei, rather than coming to the New World by ship, is a native of the New World. His particular tribe, the Soce, made contact with the Alemni and formed an uneasy partnership with them. In exchange for knowledge and goods, such as weaponry and armor, the Soce would not attempt to oust the Alemni. Naturally, the Alemni wanted more than the Soce's words for such a trade so Dwei, the cheiftan's son, was sent with them to show good intentions and act as insurance.
Name:Iso Haitn
Class: Fighter > Mercenary
Character Specific Skill: Adept (Cost)
Affinity:
Personal Fault: Can't Concentrate: When the character is using a healing item, -2 to Defence.
Personal Skill: Mobile Hospital: When an ally reaches 0 HP, +1 to MOV.
Personal Skill: Brothers (and Sisters) in arms: When within 3 tiles of allied units, +2 to base damage.
Special: ---
Trainee Preferred stats: Defense, Hit points.
Weapon profs: Sword (E)
Starting Progression: 300%
HP: 18 (40%)
STR: 4 (70%) (+2)
MAG: 1 (10%)
SKL: 5 (50%) (+1)
CON: 4
AID: 3 (+1)
LCK: 2 (10%)
DEF: 2 (60%) (+1)
RES: 0 (30%)
SPD: 4 (40%)
MOV: 4
Current Stats:
HP: 18
STR: 6
MAG: 1
SKL: 5
CON: 4
AID: 4
LCK: 2
DEF: 3
RES: 0
SPD: 4
MOV: 4
Inventory:
Name Type () RNG MT WT CR Hit QL
Slim Sword Thrus (E) 1 4 3 10 100 35
Battle Stats:
AT:
Hit:
AS:
Eva:
Crt:
DG:
Bio:
Iso was born in a slum-infested city near the south of Alemni's borders. He was one of the more fortunate boys, his family being just able to afford a meager education. However, he always found the sword more exciting than any algorithm or artistic piece. The technique required for such a weapon was based mostly on finesse which he had lots of. He began to practice more and more often, often accidentally damaging property while he was still learning how to properly handle the sword.
He left home when he became of age and became a mercenary, or a sell-sword, traveling across the great territories of his nation, working with those who needed the protection he offered. Many of his masters, however, were not very nice to say the least and managed to make his life quite miserable for the short time he worked for them.
Suffice it to say that he left that world of political strife for good, instead setting his eyes on higher horizons. It was in this way that he met with the crew of a ship destined for the new land, eager to practice his skills without there always being someone to stab his back. Herein was the opportunity to leave the slowly corrupting land and set sail towards one where he could start anew.
Name: Kyo (Surname Hayate, as if they'd tell you that)
Face:
Age: 19
Affinity: Fire
Class: Swordsman Trainee --> Myrmindon --> Samurai
Character Specific Skill: Resolve
Personal Fault: Weak Will: If an allied unit within five tiles has its HP reduced to 0, Kyo suffers a penalty of -15 to Hit and -15 to Avoid until the end of the chapter. Kyo's Hit and Avoid stats cannot be reduced below 0 by this Fault.
Personal Skill: Dodge Streak: If an enemy misses an attack on Kyo, they gain a bonus of +5 to Avoid. Only activates once per round of combat, not per individual strikes such as additional ones from Brave weapons. Caps at a +25 bonus. If Kyo is hit by an attack while under the effects of the bonus, the streak is reset and the bonus lost.
Pref Stats: Skl, Spd
Weapon Prof: Sword (E)
Level: 1 (0/100)
Total Level: 1
Progression Spent: 300/300%
HP 18 (40%)
STR 4 (40%)(+2)
MAG 1 (10%)
SKL 5 (70%)
CON 4
AID 3
LUK 2 (20%)
DEF 2 (50%)(+2)
RES 0 (10%)
SPD 4 (70%)
MOV 4
Current Stats:
HP 18
STR 6
MAG 1
SKL 5
CON 4
AID 3
LUK 2
DEF 4
RES 0
SPD 4
MOV 4
Inventory:
Name Type ( ) Rng Wt Mt Hit Cr Ql
Slim Sword Thru (E) 1 3 4 100 10 35/35
Vulnerary (3/3)
Bio: Since she was very little, Kyo had been fascinated by the battalions and great samurai generals she would see march through her hometown on the way to battle. Unfortunately, her deranged hometown (as she called it, hearing how so few other villages held similar traditions) had held a tradition for many decades that would prevent her from ever becoming one as well, as long as she lived there. Sometimes, one of the generals or soldiers showed them their great speed and prowess with a blade, and Kyo wanted ever more to grow up and become a samurai as well. Although this declaration was almost invariably met with a chuckle and her hair being ruffled mercilessly, as her village's traditions were known to most of Alemni, Kyo never gave up hope on her dream. When she was still a child, it was sticks; when she became a teenager, it was dull blades or broken halves of polearms, but Kyo practiced all the time. At eighteen, shortly after a horrible tragedy involving her parents and a local general, she joined the formal army as a trainee and impressed her instructors greatly with her advanced abilities with a sword. One year later, she set off on a great voyage with other soldiers to a new land for her home country, hoping to prove herself to her superiors and get a chance to become a great hero of legend, as she had envisioned her whole life.
Tiruin has a sheet that hasn't been accepted or denied yet.
Tell me if I missed anyone that isn't making drastic sheet revisions