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Author Topic: Abstracted Interface: Redux  (Read 13370 times)

Bumber

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Re: Abstracted Interface: Redux
« Reply #75 on: July 16, 2015, 08:12:49 am »

That's as backwards as the idiots claiming you're not really playing the game if it's not in ASCII.
I know, right? Monoscii or go back home to your forest retreat.
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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shadowclasper

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Re: Abstracted Interface: Redux
« Reply #76 on: July 20, 2015, 12:10:07 am »

Thank you. I needed to know it was actually possible to make the game even less playable without even so much as adding a new menu. You sir are a scholar and a gentleman. I salute you.
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shadowclasper

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Re: Abstracted Interface: Redux
« Reply #77 on: March 31, 2018, 10:05:31 pm »

Reviving this thread because the topic within it is still relevant even to this day. It's only grown more so as time has passed, especially with the addition of sending out raiding missions and such. A lot of the things in this topic, including the stuff about building the tools to build the game, speeding along bug fixing internally and allowing other things.

I know this opinion isn't ever going to be popular, let alone through threadomancy, but it's still a pretty critical thing, so yeah, booping it back into place to bring back attention to the idea that UI and UX really are essential and needs to be brought up to speed, before things go too far and it becomes outright impossible.
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Shonai_Dweller

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Re: Abstracted Interface: Redux
« Reply #78 on: March 31, 2018, 10:17:26 pm »

Reviving this thread because the topic within it is still relevant even to this day. It's only grown more so as time has passed, especially with the addition of sending out raiding missions and such. A lot of the things in this topic, including the stuff about building the tools to build the game, speeding along bug fixing internally and allowing other things.

I know this opinion isn't ever going to be popular, let alone through threadomancy, but it's still a pretty critical thing, so yeah, booping it back into place to bring back attention to the idea that UI and UX really are essential and needs to be brought up to speed, before things go too far and it becomes outright impossible.
What's wrong with the raiding interface?
Anyhow, nobody thinks the interface doesn't need improvement. Toady said so himself just a couple of weeks ago.

I guess the question is, what's the benefit of taking the time to abstract the UI for the community to play with, right now, as opposed to just taking the same time to make improvements to the UI and worrying about abstracting it later.

I mean, besides fan service of course.
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shadowclasper

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Re: Abstracted Interface: Redux
« Reply #79 on: March 31, 2018, 10:31:52 pm »

Mostly because Toady has also stated in the past that he's not sure how to go about it. His opinion of UI design, last I heard, was about the same as his opinion on his ability to make proper art for the game. With that in mind, the solution seems to be to do the same general thing, only with interface placement rather than with graphics.

That said, if he decided to go for an interface overhaul on his own that's acceptable too. I linked the most important post in the thread though in the first post, new bolded edit. Read through it. It actually breaks down the reasons why it should be dealt with, either as abstraction or fundamental systemic changes to individual systems.

Also nothing specifically wrong with the raiding interface, was just a further example of yet -more- features being added and thus adding complexity.
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Shonai_Dweller

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Re: Abstracted Interface: Redux
« Reply #80 on: March 31, 2018, 11:38:49 pm »

Mostly because Toady has also stated in the past that he's not sure how to go about it. His opinion of UI design, last I heard, was about the same as his opinion on his ability to make proper art for the game. With that in mind, the solution seems to be to do the same general thing, only with interface placement rather than with graphics.

That said, if he decided to go for an interface overhaul on his own that's acceptable too. I linked the most important post in the thread though in the first post, new bolded edit. Read through it. It actually breaks down the reasons why it should be dealt with, either as abstraction or fundamental systemic changes to individual systems.

Also nothing specifically wrong with the raiding interface, was just a further example of yet -more- features being added and thus adding complexity.
Read through the opening again, I recall it from when it was first brought up. It seems that Toady's donations have actually increased in the past 3 years, so the urgent need for new players, seems to have not been true.

The main reason for this would be to let people build new interfaces. Which is nice and allows an opportunity for monetization, which everyone likes, but isn't likely to have any impact on whatever improvements Toady makes by himself (whenever that may be) since nobody can ever agree on what a "good" interface is (and those that make a good attempt, may turn out to think no-one plays adventurer so don't bother with that, etc, etc). Not sure if it would even help locating bugs, would it? So low priority probably. At least compared to what he's doing right now in tackling a big chunk of the army arc which actual players have been looking forward to for ages. Far more exciting (in my opinion).

I'd seriously watch the interview for his current thoughts on the interface though. "In the past" has no meaning when last week, he said "in the past, I was wrong".

Also, "proper art"? It's a text and ascii game. It already has "proper" art. And the need for a tileset extension was mentioned a few hours ago. So, more "proper" art coming. That's a completely different issue to the UI.
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