RESCUE TEAM(Time till landing: 4 turns, including this one)
Much like the other rescue team, you're now coming in towards the planet and there's a question of whether or not you think a player should drive the shuttle or if you should leave it up to the standard rolls.
Oh and steve tells you about the worm and warns you to try not to fly directly into its mouth.
Assuming direct control, with 'experience' flying ships. That may or may not have been on fire or falling from the sky. I blame Jack. I think it was his fault. Probably.
Alright, you assume control of the shuttle. You're coming down into the upper atmosphere now.
((Ah, kinda sad he died. I kinda wish I had attacked the worm sooner so I could save him.))
The most sensible thing it seems that you could do right now, if you want to engage the critter, is to burrow straight back up through the rock and engage it on the surface.
Run away and leave my teammates to die? Never!
Besides, why try to cut through hard rock when you can cut through soft flesh?
You could theoretically fit inside it...maybe. It's quite thick but you're not really sure how big the insidey bits are. It appears to be covered in some kind of carapace, but you don't know its properties.
Uh, I didn't assume you're on the worm because, well, the cave straight up isn't large enough for you to just nicely drop down onto the worm's back and ride it out like a subway train. This thing is more burrowing through stone and the cave rather then just following the cave out.
Ah, I think I see the problem then. And the solution. Now there's the question of which weapon to choose... The carapace could be immune to energy weapons like plasma and I currently lack kinetic weapons... But, as they say, there's no problem that cannot be solved via space magic!
"Oh, I see! Running away, eh?! You yellow bastard! I'm going to give you what's coming to you."
Switch Rainbow Cannon to Green Shotgun. It fires green light that creates spheres that dissolve stuff, so its space-magicky nature should be something the planet has not encountered while we're here and should be able to get through any armour the worm has (be it anti-kinetic or anti-energy) more easily.
Be on the lookout for things that could attack me, try to attack them before they attack me.
Try to run either towards the front of the brain section of the worm or its back, preferably the front if I can make it relatively quickly. No need to go all the way there if I can't make it, around 20 metres should be enough, unless my cameyes can identify the brain and tell me I should go further away.
Once there, find a good spot for cutting with cameyes and use liberal application of Rapid Fire Rainbow Cannon and Continuous Fire Mining Laser to cut through it. All the way through. If my green balls are not enough to defeat the giant alien worm's armour alone, use them in combination with punching, kinamp-punching, overdrive mode kinamp punching, overdrive mode pushing the pieces apart, anime-style super fast punches, whatever I can/seems more likely to work. Try not to damage the brain, if possible.
If my green balls were enough to defeat the giant alien worm's armour, inspect the current situation. What's inside the worm? Can I see the brain? What's the worm doing?
My intention is to reduce its functionality and gain more intel and options. By cutting through it, I can see what's inside it, fire inside it and see if there's a brain in there and an easy way to retrieve. By cutting its back, I can reduce its mobility and give myself an anchor point I could use to ride it out. By cutting its front, I am forcing it to stop (since if it kept moving it could result to damage to the brain) and separating the front from the brain.
If at any point it looks like I'm about to die, as my final action try to fire several rapid fire blue lightning bolts (hopefully it will remain active after my death) or detonate my claymores or whatever else I can attack with close to the point where the nerves entered the worm and thus its armour should have a few holes.
I don't...you seem to be missing something here. The worm is moving out of what amounts to a tunnel with no clearance for you to stand on it. Right now you're standing in a stone tunnel that you dug into the side of the worm's tunnel, watching the worm move through the area. How are you going to "Run" up to anything? How are you going move towards the front of this rapidly moving worm when you can't run back through your tunnel, and you can't jump down onto the worm and run up it like an action hero in a train fight scene?
I don't understand what you're trying to do here. Do you still not understand the situation?
"I hear you, Commander Hasala. May Ingram guide my shots!"
Brace down. Get a fix on its head-analogue and fire the Gauss Cannon.
You grip the stone and wedge yourself into position before bringing the cannon down into firing position. Inside the cockpit, an aiming system deploys and brings a separate visor down over your eyes; it shows a camera with a feed from the cannon itself and an overlay of height and range info. Numbers and elevation lines scan up and down across the screen as you position the shot. You're a fair distance out, so you're going to have to arc it in. You adjust the elevation, centering the shot and trying to predict which way the creature is going to move. After a few seconds you reach over to the trigger system built into the right side of the cockpit and, after one last look at the display, pull the trigger. The recoil is enough to lift you up, off your hands and almost all the way back up into a standing position before you fall back down. The round screams down range, a glint of metal instantly lost in the distance.
It will hit at the beginning of the next round. Now remind me: Did you ask for non-nuclear rounds?
I treat any/all current bleeders in the jeep (that red stuff is supposed to stay INSIDE you, stop leaking!) before preparing myself mentally for using my amps for the first time all mission (+3 Exo, +2 Mind, microwave and mass manip amps, would prefer to use mass manip for attacks on the worm) and watch the DeathWorm. If it's about to attack us, I'm going to stop it, and maybe kill it.
You check up on everyone who is injured, making sure whatever lack luster repair or patch jobs someone else has done are holding.
Hello Snapdragon, this is your Extraction pilot speaking. My priority here is going to be to get whoever I can home safe, especially this Shuttle. After all, we're not going anywhere without it... Depending on how loud it still is when we get there, it could be a very short stop.
"I have most of the surviving team members at my position in the Jeep only Flint and Lars are absent from our group right now, I recommend coming for us first as going for Flint may result in the loss of the shuttle and we can simply pick lars up on the way back. We will be traveling through the valley in the southeast soon."
"Konrad, take us south-southeast, please. Through that valley over there*. Lars, Flint, we're headed to a spot several map tiles south of your position. Try to make your way there on your own, if you can."
Requested route, 1 tile southeast, then 1+ tile(s) south.
"Understood Sir!"
Follow directions and continue driving fast yet relatively safe avoiding areas that are con-caved inward and sticking to ridges safe enough to drive on
You make it another space west, before the jeep jerks hard and gets one of its tires stuck in a hole. You gun the engine and try to back out or drive through, but it seems as though the vehicle is hopelessly wedged.
The Worm isn't following the jeep. In fact, it seems to be moving away.