Alright, this is a bit of a confused mess. We've got two teams here on the wiki, a and b, and a jeep for each. I'm going to ASSUME you guys are actually following your team and if you say "Get in a jeep" I'll ASSUME it's your team's jeep. These assumptions are possibly wrong, but whatever, they're want we're gonna use.
Irling had never taken kindly to those who imagined themselves his superior- and especially not those to whom he was indebted. Back home, a bit of paper work and he could have this Nabin character taken care of.
However, Irling concluded, it would be best to play along for the time being.
Join Hasala and crew in the Jeep. Or follow them, if they decide to walk.
"Yes sir, dammit, it won't be too long before this planet is gonna start making stingers for us."
Get into the jeep and check the outside for any sign of the haebi trying to cover it up or something.
- Understood. Moving out. Anyone got any idea on directions of search?
((South is 90 degrees for referece))
"The tendrils head south and slightly east I recommend a search from south to 65 degrees SE, Also to the person with the microwave the use of such a thing is uncessecary as we can already cut the surface and may hinder our efforts with thermal weapons and lasers later as they may develop hides that protect from electromagnetic radiation, so please save it for the warriors when we are in the laser phase."
move in the direction 72.5 degrees SE make a cut every 500 paces and recheck direction
New plan: move along with this guy.
- Understood. Moving out. Anyone got any idea on directions of search?
((South is 90 degrees for referece))
"The tendrils head south and slightly east I recommend a search from south to 65 degrees SE, Also to the person with the microwave the use of such a thing is uncessecary as we can already cut the surface and may hinder our efforts with thermal weapons and lasers later as they may develop hides that protect from electromagnetic radiation, so please save it for the warriors when we are in the laser phase."
Get into team A jeep and drive in the direction 72.5 degrees SE make a cut every tile paces and recheck direction. Be on the lookout for any places where there may be brain caverns
move in the direction 72.5 degrees SE make a cut every 500 paces and recheck direction
New plan: move along with [Konrad].
Stare disapprovingly at the two chucklefucks going off on their own and not driving the jeep as the only two non-battlesuit members of Team A with Aux skill. If one of them doesn't turn around and attempt to drive the jeep, sigh and gesture at the rest of Team A to start walking south, doing so myself.
Otherwise:
No magnetron yet.
Split into two teams, as above in original post. Get into one of the jeeps (the one without the magnetron attached). Have driver head south a little ((one tile)).
((If nobody opens the pod I'll do it with my mass amp.))
((I'm better at amps than you, allow me please.))
Amp Open?
OPEN IT!!
I circle around my pod to put it between me and his, giving me some cover in case things go wrong, then calmly rip his pod door off with my mass manip amp. ((+2 modifier in Exo and in Mind, non-combat / low pressure situation))
after that, I get moving to the southeast, testing my new body and not trusting the driving skills of my teammates.
((According to the wiki you're following the wrong team but sure))
So Corsair here is moving south east. I'm gonna ignore his fractional degrees because fuck that, we're on a fucking grid corsair, give me a break. The good news is that you mange to get 1 space south east without crashing. The bad news is that it quickly becomes obvious that the skin doesn't necessarily always flow evenly over the ground. There are "Deep" spaces where the skin looks uniform but it can actually hide quite drop offs that the skin has just stretched over. You almost roll the jeep figuring this out and now move ahead at quite a slow pace. You've managed to make it part of the way down the hill you started on.
"who's gonna drive?" hop into a jeep
"Is anyone going to get that guy out of his pod?"
Get into the Team B jeep, standby to go.
Brother Lars stretches his suit in a pointless attempt to limber it up. He feels... it's time to move. "Brothers! The gods warn against tarrying! I feel we need to get moving, and get moving now! Time is of the essence!"
Get in gear and go! Encourage the team to hustle; nudge along anyone who tarries. We should be checking less often and moving more! Don't go alone though. (Team B is moving SE)
General Miyamoto,
The gods warn that we must hurry, and hurry fast. I feel haste is imperative here, and that you should know.
(((So we have a jeep that has a microwave hooked up to the front of it as a wide I acurate annoying intense pain weapon. Woo hoo!)))
guys get ready for some fun I'll turn on the mcpicrowave if we keep it on a spot for long enough it should cause some damage allowing us to better cut through it
wait for response, if to,d by leader I can turn it on then do so, hold laser rifle out ready to kill any buggers hat come to close
You turn on the microwave part.
It, unsurprisingly, doesn't do much.
It's the magnetron from a microwave, man. If you could create neat weapons out of that stuff everyone would already be doing it.
continue waiting in pas anger seat with belt on , look around and see if any baddies are about
Now, Toaster seems to think Team B's jeep is moving SE but no one appears to be driving it in that direction. The good news is that you're off the skin and safe in the jeep for when the next part happens.
The Newest plan: be around to help Flint with freeing Ulrich, then roll along with the team I'm assigned to (given I have wheels, maybe just grab some handle and roll outside the jeep to save some space), be prepared to cut anything that is too persistent in obstructing our way with my sword, but not in a very "exited to cut things" manner.
"Ehh just hold on for a second catgirl, lemme try, I may injure myself but not as badly as you might."
Get the knife and see if I can lever it into any gaps, if I succeed in opening up a hole, get a good grip and try to pull it out, perhaps ask others for help for this part.
Join the queue with amp-assisted doors tapping.
Team A - Flint Westwood
((Actually, I was going to cut him out,
- Vetrov reporting from Ulrichs' drop pod. I could use some assistance in getting him. I'm open to advices here.
"I hear ya. If you can't get it open, just let me know and get going. I'll free him and catch up to you."
"Hey, priest! Barman! You speak computer, right? Can you wake up the dogs and get them ready to go for a walk with us?
I was just waiting to see if somebody wanted to try anything else first and where I was going to go afterwards. But it's no problem, I'll let you two use your amp if you want.))
If nobody else can open the pod door:
If the problem with it is that the pod door is blocked by the ground, simply turn the pod upright.
Else, carefully laser it to cut whatever is holding it locked and then detonate the explosive release if necessary (use the dents Yaroslav(comrade's char) made if it would help bypass the armour). Use the CamEyes to help spot my target and ensure I'm not accidentally cutting into the man inside. Make sure to tell him to get away from the door and let me know if I do anything wrong, just in case. (+4 Master Conventional)
After he's free, see if I can use some of my rope/duct tape/metal poles to tie one of those pod doors to Gilgamesh's arm to make a shield. Would that even work or are they too large or some other problem?
Finally, ensure that the 3 gunnerbots have their friend or foe settings set correctly and have 2 of them follow the other team (team b) and 1 of them follow my team (team A). Have them hold their fire until given an order to fire, if possible. (+2 Professional Aux).
Then follow my team (team a). No reason to hurry or use my rockets, let them go on ahead without me, unless the ground starts getting too angry at me or I can see enemies approaching them. Make sure to check the area with cameyes while moving and warn the team if I see anything. Try to avoid stuff coming out of the ground, if possible.
"Hope you're not afraid of dogs, Chatcat."
EDIT: If someone doesn't go with their team for some reason, then grab them and get them/fly them to their team.
Well we can pretty clearly ignore ED, who is trying to pull up bolted metal plates with his normal human fingers. No, your attempts to pry them with a knife also failed. Luckily for you, you rolled a 2 not a 1 or your knife would have broken.
Illgeo's attempts to open it via amp tapping eh? Well, considering everyone else said to wait till last or help the one who waited till last:
Well, you manage to smash the ablative armor plating off, but partially crush part of the pod in the process. The guy inside is alright but getting him out will be a bit harder now.
Flint carefully cuts the hatch off without any more problems. Unfortunately everything is too crushed to be used as a shield. You do, however, set the gunner bots follow their designated teams. You lock their weapons though.
I'm gonna say you can't follow your team in the same turn though. You're already doing a lot.
Comrade P, consider yourself along with your team.
Ok, lets see, who's still standing around on the skin... I think Illgeo and Langlon are the only ones who aren't specifically in a jeep or a giant armored suit. And Lengon's got a robot body so I guess it's just Illgeo in possible danger.
Those Finger thick tendrils wave a little faster and then a long, thin spike sprouts from their tip. They whip about, and strike like rattle snakes.
The stinger catches Bart right in the back of the knee and the end of it snaps off, staying embedded in his leg, continuing to pulsate. His entire left leg goes immediately numb and he nearly collapses, holding himself up against the pod.
Tick Tock, Tick tock.