TEAM AKeep a lookout for visible signs of the Haebi organism trying to shoot us down. Warn Yaroslav if I see anything.
Hasala frowns when Yaroslav mentions heading towards "team" C, but doesn't say anything.
"Damn, Thanks there,Yaroslav."
Look up at the sky, is there anything up there? If there were scanning stations they would be invisible, but it never hurts to check.
Y. Vetrov - Team A
Continue flying, change course slightly towards Team Cat. Be extra aware of bone spears Lyra talked about.
- Team B reconnects with Team Cat. I'm changing course slightly. People, look carefully for anything that tries to hit us and shout out loud and bang my carapace with your hands if you see something.
"Sure will do, also I would request that no dead or people unable to defend themselves be left on the ground they may not come back... also some help with this bleeding would be great"
If I spot danger shout/bang things, try and stop/slow bleeding with a tourniquet or something.
Y. Vetrov - Team A
Continue flying, change course slightly towards Team Cat. Be extra aware of bone spears Lyra talked about.
- Team B reconnects with Team Cat. I'm changing course slightly. People, look carefully for anything that tries to hit us and shout out loud and bang my carapace with your hands if you see something.
You all make it one square towards Cat team, but as you go, all the scanning eyeballs clinging to Yaro notice something. This planet has a low cloud layer, a sort of wispy yellow haze that makes it hard to see very high, even with the various scanning modes of the cameyes. But up here, near the cloud layer, they can see something. Something big; like a zepplin or blimp hovering up there in the clouds. It's not much more then a floating black shadow from your perspective, but it is clearly large and probably not happy with you. And if there's one, there might be more.
TEAM BBrother Lars began to loudly pray for the team. "O Algis, we loyal followers come to you in our time of need. We ask that you see fit to shield us with your hands while we carry out the divine will of Steve. May we walk in the light of Steve, and ever always be in the favor of Pathmas."
Stick with the team, carrying anyone too otherwise injured to move. Pray to Algis et al for the safety of the mission teams.
"The sense is in Algis, who guides protecting sense. Смысл в Алгисе, проводнике смысла защищающего."
Pray to Algis.
Ulrich Leland, Team B. Location: In jeep.
"Damn instane fungus... Here's pills for you, Billy boy, don't die yet. We need you."
Still driving to reach team Cat. Pay attention to ground and sky.
((I thought there was a pill if monster attacking us)))
regain my bairings and put on an eye patch
fucking fungi! Sorry I paniced. Can I get a new eye now or borrow some stem cells and structural tissue?[/b]
((It exploded.))
((Can we get a map?))
((http://einsteinianroulette.wikia.com/wiki/File:20SnapLoc.png))
Do my best not to die. "I should be okay I haven't lost that much blood we should try and finish the mission first and worry about my inability to feel my arm later."
((I thought there was a pill if monster attacking us)))
regain my bairings and put on an eye patch
fucking fungi! Sorry I paniced. Can I get a new eye now or borrow some stem cells and structural tissue?[/b]
Spaz, the spike that destroyed your eye is STILL IN YOUR HELMET AND IN YOUR FACE. You never removed it. Your helmet is still leaking oxygen and you still have a spike in your eye.
You make it to Cat team just in time for the yellow clouds to part and for a giant mass of hovering flesh to dip down through them and open fire, hurling spikes down from the heavens. And by make it to Cat team, I mean that you make it to where they were, at which point Flint hucked lyra at you like a furry softball and then sprinted away in the other direction as the organic zepplin starting shooting.
TEAM C
"mrow"
if one of the jeeps catches up to us, then I hop off Flint and move over to it and check on their injured. otherwise, I'm staying on the guy in the battlesuit that just saved my life. I try to keep watch in whatever direction Flint isn't facing, making sure that we don't get surprised from the rear again like that.
((I blame Lenglon for jinxing this with her look for spikes action.[/joking]))
"Don't worry girl, you'll be fine." Flint said as he opened his arms and released Lyra from her protective cocoon-hug.
"You've got a real ARMy hero on your side." he added jokingly as he raised his arm to allow Lyra to climb on top of him.
"Question is, how the hell did the planet know where we are? We weren't touching it and it has no eyes that we can see, it couldn't sense the exhaust since we were flying high and it couldn't hear us because there is no atmosphere... It couldn't predict the path we would follow since we were moving erratically (unless it knows we are following the nerves, in which case this means we are getting closer). We haven't even caused enough damage to it to render ourselves important... Maybe it's just a result of the alert level increasing." Flint continued talking to Lyra through the radio as he shut down his alarm and reoriented himself.
"If that's the case, then the other teams are in even greater danger. These static spike defence towers or whatever they are are probably going to become more common. Or worse kinds of static defences are going to appear."
"This planet is an idiot if it thinks I will let a few spikes stop me. And it is an even bigger idiot for daring to attack Flint Westwood. So what if it hit a main rocket? I've got extra. What do you say? Keep going?"
I would still like to complain about the speed at which you had us move. If you are using Manhattan distance, then the jeep just moved 4 squares. If you are not using manhattan distance, then we should had reached our destination by now, since we should had gone two south east last turn instead of just going two south. The purpose of flying on my own was to move quicker than the main group and yet I seem to be moving slower than a jeep for some reason. The jeep that has a battlesuit walking with it and has to drive through flesh and avoid holes. A heavy battlesuit. While I'm flying. In a mobility battlesuit. We've been flying the entire time, while occasionally stopping to check for nerves. They've been driving with a battlesuit walking besides them. We really should not be at adjacent tiles. Or at least that's my opinion. I though mobility battlesuits could fly faster than vehicles, since I was able to easily catch up to the APC in the cultist mission and fly it to the airport while avoiding helicopters.
I just want to know if I've made a mistake or if there is any reason for this happening so that I can know how to best help my team.
Assuming I am at my destination, which is marked cyan at the map, then cut into the ground and check for nerves, if I can't see any without cutting. Then start running towards where they are going, using cameyes to watch for danger.
If I am not at my destination, the start running towards it as fast as I can, using cameyes to watch for danger. Once there, do the above.
If I can still fly reliably then I do that instead of running, staying very close to the ground so that I'm not vulnerable to AA, just using the rockets to get the speed advantage.
Also, remove the spikes from my armour if I can do so quickly and safely.
You only made it one space last time because you were shot out of the damn sky before you could move more. When you move unimpeded you normally move like 3-4 spaces to the jeep's top speed of 2, usually 1.
I also assume you're not flying at full, have to roll aux every turn, speed since you want to keep an eye on the ground. You wanna cover 6-8 squares in a turn, you can do that, but not when your turn is full of "Look around, keep checking the sky and the ground and everything else." Hard to do that when it's a blur of high speed movement.
For now, we'll just say you dump lyra off with B team and then promptly go sprinting away and make it to your destination. The nerves there head east.
They're pretty thick though, so the thing must be close.