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Author Topic: Mission 20: Gyromitra Team  (Read 83045 times)

kj1225

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Re: Mission 20: Gyromitra Team
« Reply #480 on: June 15, 2015, 03:17:30 pm »

Continue reading readings. Put on my Audio book version of the aSoIaF.
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Egan_BW

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Re: Mission 20: Gyromitra Team
« Reply #481 on: June 15, 2015, 03:22:12 pm »

"Survive the first one. Huh."
Spoiler: Quote (click to show/hide)
"What are you doing with that thing?"
Stand away from mindfuckgunman, and think about Lurking.
Actually, Think about mindfuckgunman. If I deem his actions to be supremely unwise, stop him with electricity.
« Last Edit: June 15, 2015, 10:16:02 pm by Egan_BW »
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I would starve tomorrow if I could eat the world today.

Gentlefish

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Re: Mission 20: Gyromitra Team
« Reply #482 on: June 15, 2015, 03:32:46 pm »

"Goddamn planet, always trying to kill us... Don't use that mindfuck gun, seriously. It's a giant fucking planet and that's a shitty idea."

Concentrate on one of the organic jet-engine hummingbird things at a time. I'd rather be slow and accurate than fast and wasteful. Stop if I start feeling tired. I'd rather be alive than dead.

NJW2000

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Re: Mission 20: Gyromitra Team
« Reply #483 on: June 15, 2015, 04:34:46 pm »

*Duncan is suddenly struck with inspiration*

"Hey, everyone! See if you can fire weapons through the hole in the ship from where we I got hit! I definitely had this idea myself and nobody else!"
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Hapah

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Re: Mission 20: Gyromitra Team
« Reply #484 on: June 15, 2015, 05:00:34 pm »

Are there any sets of holes near the back door, where one or more people could shoulder their weapon(s) and see/shoot out the back?
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piecewise

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Re: Mission 20: Gyromitra Team
« Reply #485 on: June 15, 2015, 07:03:54 pm »

Are there any sets of holes near the back door, where one or more people could shoulder their weapon(s) and see/shoot out the back?
None that would really work for that right now. The holes that are there are a bit too small for that.

Praefectus Screptum

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Re: Mission 20: Gyromitra Team
« Reply #486 on: June 15, 2015, 09:45:13 pm »

Just keep shooting those things.

Hapah

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Re: Mission 20: Gyromitra Team
« Reply #487 on: June 15, 2015, 09:48:52 pm »

Please don't shoot the mindfuck gun, there's no way it ends well.
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Egan_BW

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Re: Mission 20: Gyromitra Team
« Reply #488 on: June 15, 2015, 10:16:12 pm »

Edit!
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Radio Controlled

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Re: Mission 20: Gyromitra Team
« Reply #489 on: June 15, 2015, 10:51:35 pm »

"Eddie, do not fire that gun of yours, you hear me? No ifs or buts, just sit tight and don't do squat with that thing, it won't help and will only make things worse."

Ask Steve to shock him unconscious if he won't back down and still tries to use it.
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

kisame12794

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Re: Mission 20: Gyromitra Team
« Reply #490 on: June 15, 2015, 11:03:52 pm »

"Ugh.... almost out... don't expect miracles from me..."

Get ready with my amps to stop any attacks, but only if everyone else fails.
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((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Nunzillor

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Re: Mission 20: Gyromitra Team
« Reply #491 on: June 16, 2015, 12:41:51 pm »

"What does that 'mindfuck' gun actually do, anyway?"
« Last Edit: June 16, 2015, 12:43:37 pm by Nunzillor »
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piecewise

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Re: Mission 20: Gyromitra Team
« Reply #492 on: June 16, 2015, 12:47:15 pm »

"Survive the first one. Huh."
Spoiler: Quote (click to show/hide)
"What are you doing with that thing?"
Stand away from mindfuckgunman, and think about Lurking.
Actually, Think about mindfuckgunman. If I deem his actions to be supremely unwise, stop him with electricity.
You have no clue. Not even a single one. Mind is a blank.

Point mindfuck gun at wall, hold down trigger, wave wildly, and hope to hit the blobs

There are definitely advantages to having a gun which goes straight through anything (even if the range is piss poor)
"Eddie, do not fire that gun of yours, you hear me? No ifs or buts, just sit tight and don't do squat with that thing, it won't help and will only make things worse."

Ask Steve to shock him unconscious if he won't back down and still tries to use it.
Eddie gets zapped.

Continue gaining altitude.
You attempt to rise more quickly then before and the engines groan suddenly, the strain on them too great. You level back out in a near panic and wait for several long seconds, anticipating the sound of an engine tearing itself free and taking half the shuttle with it. But it never happens.

Think about computers.  Does p = np?
Maybe.

"Ugh.... almost out... don't expect miracles from me..."

Get ready with my amps to stop any attacks, but only if everyone else fails.
"Goddamn planet, always trying to kill us... Don't use that mindfuck gun, seriously. It's a giant fucking planet and that's a shitty idea."

Concentrate on one of the organic jet-engine hummingbird things at a time. I'd rather be slow and accurate than fast and wasteful. Stop if I start feeling tired. I'd rather be alive than dead.
Keep shooting the damn things! With laser at max diffusion, save manip for if they get dangerously close.

"Kyle, you keep tabs on those eeg readings for me, I need to constantly know how they are."
Just keep shooting those things.

Despite the best combined efforts of everyone here, one of the balls gets through. It detonates into a fine spray of bone shrapnel that, while missing the passenger compartment, badly damages several engines on the left side of the shuttle. To the south, a line of new and momentary suns erupts, a boiling horizon  of merging and distorting mushroom clouds blooms up as the shuttle lists hard and starts to sink back towards the planet.

Radio Controlled

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Re: Mission 20: Gyromitra Team
« Reply #493 on: June 16, 2015, 12:51:29 pm »

"Iveso, try to latch onto the shuttle and use your rockets to keep the shuttle going. I'll see if I can help out as well with my manip. We just need to get into a stable orbit, then another shuttle can come pick us up."


Could I use the manip to help get us into a stable orbit? Maybe by pushing the shuttle/increasing its speed with vector part, or using the manip to make it lighter or something? If yes, do it! Also, ask Steve if there is anything he could do to help us. Would it help if we dump the assaultsuit after it has used up its fuel, to shed weight?

...Oh, and ask him if this is even salvageable at this point, or if we'll have to land and take a new shuttle.

Iveso action, in case he doesn't show up: fly up to the shuttle's left side, grab hold of it and use the rocket boosters to keep her going up. Work together with the pilot to keep the flight steady.
« Last Edit: June 17, 2015, 12:31:06 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Nunzillor

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Re: Mission 20: Gyromitra Team
« Reply #494 on: June 16, 2015, 01:01:34 pm »

If the damaged engines are somehow visible from the passenger compartment, or if the engines' statuses are available on a terminal or port somewhere, take a look at them and determine if it would be possible to jury-rig a fix.

If reasonably confident that it can be done, do it.  Edit: if absolutely needed, use the hunk of metal to create any necessary replacement parts.
« Last Edit: June 16, 2015, 10:13:09 pm by Nunzillor »
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