Joker team doesn't wake up in the normal way. They wake up clothed and gear up, sore and stiff, feeling like they've been lying around for a while in their suits. They're laying on the ground in a room that's unfamiliar to them; some kind of secondary hanger that's far smaller then the one they're used to. The synthflesh avatar of steve, now sporting a green stripe straight down the center of his face and on both shoulders, is standing over them. Behind him is something...strange. It looks like a hole in the room, a black mass that lacks any kind of detail and which is impossible to determine the shape of, or the distance it is away from them. It lacks all points of reference.
>Sorry about the rude awakening, we didn't have time for you to wake up like normal so we got you geared up and sent here directly. So lets not mince words shall we? This thing, the black nothing behind me, is your ship. Product of our Heph boys, coated in a substance that absorbs all light which hits it. Most waves as well. Makes seeing it fairly difficult. It's what you're gonna be using to get to the ship. It has standard rocket engines but you'll be moving via automanipulator drive, at least on the way there. The plan is to bring you in as close as possible, match speeds, and then open the hatch and let you go to work. You'll be too close for the ship to retaliate directly, but it may try to maneuver away if you take too long. From that point on, it's up to you. I'll stay in control of the ship, you do what you need to do.
Sound good or was there something else you wanted to do?