I recently started a new fortress called OwnedWind, and it's basically the last dwarven settlement in the entire world. The year is 551, and about a hundred years ago, most of the nations were significantly weakened by the goblins that sprouted up. Eventually, the humans and the elves were destroyed, and the dwarves were the last race. Now, the dwarves are a dying race, and the goblins are the only other sentient being on the planet. They rule pretty much everything.
Until OwnedWind. I started this fortress in the hopes that I could restore the dwarven race to its former glory, and so far we've been doing just that. The first half of the year went smooth, but the goblins sent a bioweapon, a werehorse. It killed a fisherlady and then turned back into a goblin, revealing its true identity. We expanded, and shortly after one of the lowly fisherdwarves was crowned Queen of our empire. This, of course, is a bit of a burden with my measly wealth of $10 000, but slowly yet surely she is getting her royal demands, as she's the first leader we've had in a hundred years.
A dwarven caravan shows up, but as a sad reminder of our dying race, there's no liason to speak with, regardless though we're the new captiol of our race. We trade some knick nacks, and they depart to go.. Somewhere.
Winter isn't rough, as the place is too warm to freeze over anyway. We spent winter expanding our areas and adding homes for the increasing survivors of the dwarf race coming as migrants. Life is decent, we're not rich and we're not extremely prosperous, but we've got booze and we've got food. My militia is training, but they stop on the last and first months of the year for Christmas break.
Spring, Year 2, is when I discover that indeed the other races are gone. No elves show up, and someone that was in a possessed mood goes melancholic, shortly passing away afterwards. While the fortress is deeply saddened, they're not depressed.
Catastrophe strikes, the biohazard is spotted approaching our fortress at rapid speeds! Citizen alert is declared, and the queen locks the fortress up right as the werebeast is at our gates. It begins to slaughter our livestock.. We're not yet ready to fight it, so we must suffer in silence. It goes away a few days later, and a man enters a fey mood, my beloved militia commander.
He screams for glass, but we have none, and no sand sources either. We wait, for two seasons until finally a caravan shows up again. We've produced lots of gem-encrusted shell crafts, and since we had a year to prepare we were able to have $4500 to spend on lots of supplies. We buy tons of food, exotic stuff. We also purchase a steel anvil, and some iron bars. Our metal industry needs a little push off the ground. We purchase glass and silk, since those are exotic materials. We spend around $2300 on this all together, and the tradesmen is extremely pleased with our transaction.
Our man makes his artefact, a glass toy ship.. Useless, I thought originally, until I read the story.
In the year 42, Fate (last name I forgot) arose to queen position. The dwarves surround her. This was our fortresses FIRST queen, and she arose to status the same way our current queen arose. Surely, this is a sign that she is chosen to lead us to greatness. (Despite her many demands for beds, and banning of exportation of beds).
So that's OwnedWind right now, it's a small but thriving little settlement in a mountain that's slowly making progress. It's the most successful fort I've had, and I hope to begin mining operations shortly. I actually hope to one day expand onto the surface as well, but that's a different story for later.
Thanks for reading!
Z 0 ( Ground level )
Z 1 (Production level, stockpiles)
Z 2 (Entertainment / Service level)
Z 3 (Tombs, water maintanence level)