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Author Topic: [ISG] You are in control of a tribe!  (Read 8468 times)

Demonic Spoon

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Re: [SG] You are in control of a tribe!
« Reply #15 on: April 13, 2015, 03:30:17 pm »

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
« Last Edit: April 13, 2015, 03:39:24 pm by Demonic Spoon »
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Prophet

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Re: [SG] You are in control of a tribe!
« Reply #16 on: April 13, 2015, 03:41:14 pm »

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

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Re: [SG] You are in control of a tribe!
« Reply #17 on: April 13, 2015, 06:01:23 pm »

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
+1
+1.
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Ama

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Re: [SG] You are in control of a tribe!
« Reply #18 on: April 13, 2015, 08:55:32 pm »

Name: The Chosen

Race: A race of dark elves completely intolerant of all other species, religions and magics. They are typically very tall almost 7ft but quite skinny and white hair. They are normally over confident and boisterous and think of them selves as the master race. They wage war with all other races and if they win they subjugate them as slaves, if they lose they run. The whole race is normally United against other races in wars so they normally don't have infighting. They do not care about gender.

Religion: They have a number of gods covering many different subjects from fertility to death. The most popular gods are the God of Undeath, God of Life, God of War, God of Shadow and God of Smithing, this is because they see warriors and any profession helpful to war as useful. God of Undeath because they use undead as meat shields basically. God of Life because they need more soldier, food and healing. God of War is self explanatory. God of Shadow because they do not care how they win the war as long as they do, so assassin is seen as a noble profession. God of Smithing because soldiers need weapons and armour.
 
Method of ruling: Their method of ruling is every 5 years they have a tournament of fighting, magic and intelligence who ever does the best becomes the ruler and is allowed as many mates as they want. Then comes second who is allowed 10 mates, then third who is allowed 9, then fourth with 8 and so on until it gets to zero. This way only the best get to breed. But the ruler is allowed to give others a mate if he/she wants.

Other: They have a natural affinity with anything that has to do with war which includes necromancy and healing magic, Fighting in all kinds of form and assassination as well as to a lesser extent smithing.

This, But with Mushroom Man Slave Labor/Cannon Fodder.

+1 with the slaves!
+1
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Andres

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Re: [SG] You are in control of a tribe!
« Reply #19 on: April 13, 2015, 11:54:59 pm »

Name: The Chosen

Race: A race of dark elves completely intolerant of all other species, religions and magics. They are typically very tall almost 7ft but quite skinny and white hair. They are normally over confident and boisterous and think of them selves as the master race. They wage war with all other races and if they win they subjugate them as slaves, if they lose they run. The whole race is normally United against other races in wars so they normally don't have infighting. They do not care about gender.

Religion: They have a number of gods covering many different subjects from fertility to death. The most popular gods are the God of Undeath, God of Life, God of War, God of Shadow and God of Smithing, this is because they see warriors and any profession helpful to war as useful. God of Undeath because they use undead as meat shields basically. God of Life because they need more soldier, food and healing. God of War is self explanatory. God of Shadow because they do not care how they win the war as long as they do, so assassin is seen as a noble profession. God of Smithing because soldiers need weapons and armour.
 
Method of ruling: Their method of ruling is every 5 years they have a tournament of fighting, magic and intilligence who ever does the best becomes the ruler and is allowed as many mates as they want. Then comes second who is allowed 10 mates, then third who is allowed 9, then fourth with 8 and so on until it gets to zero. This way only the best get to breed. But the ruler is allowed to give others a mate if he/she wants.

Other: They have a natural affinity with anything that has to do with war which includes necromancy and healing magic, Fighting in all kinds of form and assassination as well as to a lesser extent smithing.
+1. -1 to Mushroom Men.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Ardent Debater

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Re: [SG] You are in control of a tribe!
« Reply #20 on: April 14, 2015, 07:57:59 am »

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
+1

Ooh, Never mind my Vote, +1 to this. Also, Mushroom Men Henchmen would do nothing but benefit us.
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3man75

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Re: [SG] You are in control of a tribe!
« Reply #21 on: April 14, 2015, 09:14:11 am »

I do love some good competition.
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3man75

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Re: [SG] You are in control of a tribe!
« Reply #22 on: April 14, 2015, 09:22:11 am »

What's the count? It looks like the chosen tribe versus the Circadas tribe are competing for our attention.
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Ardent Debater

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Re: [SG] You are in control of a tribe!
« Reply #23 on: April 14, 2015, 09:35:03 am »

Why not have The Two Races joined together in one Caste-Based Civilization?
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Generally me

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Re: [SG] You are in control of a tribe!
« Reply #24 on: April 14, 2015, 09:54:59 am »

The chosen are intolerant of everything so wouldn't really work. But if some one can figure a way to do it then sure.
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Lord_lemonpie

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Re: [SG] You are in control of a tribe!
« Reply #25 on: April 14, 2015, 09:57:26 am »

Okay, its currently 4vs4. Shall we wait for one last vote?
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3man75

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Re: [SG] You are in control of a tribe!
« Reply #26 on: April 14, 2015, 10:12:13 am »

Dark Elf contest ftw!

EDIT: Actually GM why don't you vote for the tie break?
« Last Edit: April 14, 2015, 10:14:11 am by 3man75 »
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Haveroszaur

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Re: [SG] You are in control of a tribe!
« Reply #27 on: April 14, 2015, 11:01:54 am »

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
+1

Ooh, Never mind my Vote, +1 to this. Also, Mushroom Men Henchmen would do nothing but benefit us.
+1 tie breaking
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3man75

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Re: [SG] You are in control of a tribe!
« Reply #28 on: April 14, 2015, 11:13:51 am »

+1 tie breaking

Ah, good now lets..

Name: Tide

Race: Cicadas that form social groups (and are people, Cicada people?), with a twist. The nymphal cicada are active ambush predators(also proficient diggers), a favoured tactic being to dig large pits and chasing prey animals into them, supplemented by a diet of tree sap. The youngest cicadas, and thus smallest and slowest have to be particularly cunning and reliant on traps, instead of using their physical abilities to simply hunt down prey.

This led to a strange evolutionary quirk, where the first cicada instars have the highest intelligence, with the intelligence slowly detoriating with each molting, until the most drastic metamorphosis into the imago, gaining wings, switching from being omnivorous to only drinking tree sap, and having only the intelligence of particularly bright animals. The flights of the cicada, and their chorus songs are both extremely beautiful to the younger instars, and a source of horror at their own inevitable regression, with only the wonder of flight and laying the eggs of the next generation as small comforts of adulthood.

Religion: They believe that after death, cicada are reincarnated anew. They liken life and death to dreaming and waking. Just as a night's sleep may be filled with dreams of powerful drives, passion and wonder, only to slowly fade like mist before the sun once awake, so death is a time of sleep and dreaming, from which cicada awake once they hatch, slowly losing the power of the dream, and their intelligence with it, forgetting it's wonder, until they sleep again. Each nights sleep is seen as a microcosm of this larger cycle of life and death, a temporary return to the dream, yet even more ephemeral than the sleep of death.

A somewhat more complex and subtle expansion of this concept, is the cyclic nesting of dreams within a dream, with your previous life in fact being part of the deathdream for this dreamlife, that is part of the deathdream of the dreamlife after it. As such, along with the dreams themselves, you are forgetting your memories of your past life.

(Their beliefs are what caused the banishment of their tribe, since their parent tribe believed each moulting was part of a slow ascension to a higher plane of existence, with the lowered intelligence being caused due to getting less and less in tune with the base lowly current plane, until finally the adults fly up past the clouds, past the sky and sun and become spirits.)

Method of Ruling: A child shall lead them.

Sometimes a particularly large and special type of cicada egg is lain, a Paragon. These Paragons can survive being broken out of their eggs before they hatch naturally, thus entering the waking world while still being in the deathream. This state, known as the "Waking Dream" allows the paragon to access the skill, experience and knowledge of their past lives, as well as the mysterious powers of the dream. Whenever such Paragons are forced to be born, they become the leaders of the tribe. The forceful creation of the first Paragon was part of the chain of events that led to the schism with the original tribe and as such much is still unknown, including how moulting will effect the Waking Dream state, though it seems depressingly likely that it will break the waking dream.

Without a paragon, generally council of children will be chosen from the first instar of the tribe, generally by selecting those that managed to build the best traps in a competition.

Other: Sometimes non-paragons can temporarily enter waking dream states, especially during periods of high stress, particularly during battles. Generally they just gain the skills of their previous lives, rather than any mystical powers. This lesser waking dream state is generally called a "martial trance".
+1

Ooh, Never mind my Vote, +1 to this. Also, Mushroom Men Henchmen would do nothing but benefit us.

OH NOEZ!

https://www.youtube.com/watch?v=GD3VsesSBsw
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Lord_lemonpie

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Re: [SG] You are in control of a tribe!
« Reply #29 on: April 14, 2015, 11:26:15 am »

Yes, these people are the Tide, Cicada like humanoids dependent on their traps. There are currently 25 people, including one Paragon. The wagon they brought, which is pulled by two giant, herbivorous, spider-like creatures, is filled with food and enough wood to build some houses. Most of the people are carrying tents or sleeping bags too.

Where will you build your village?

Spoiler: Inventory (click to show/hide)

No map this time. I'm on a mobile device, so I can't make one. Next turn will have both a map of the large area and the village and surroundings.
« Last Edit: April 18, 2015, 04:21:06 am by Lord_lemonpie »
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