As someone on a game development team, your second guess is absolutely off base.
Tell me name of your game to know what bugridden, broken horror I should avoid.
Is it necessary to be so aggressive? What is happening to this forum
No the aggressiveness isn't necessary. And in support of Game dev kid. Put it this way, Spent 2 weeks throwing together an arduino drone control program for the lulz a couple years ago. Then spend 6 months tracking down a bug in the software (which turned out to not be a software problem, but a problem inherent to the Arduino Mega 2560 microcontroller. Gotta read the ultrafineprint in the documentation.)
As far as my views on DF. As far as bugs, lots of them pop up from time to time. But at least currently, there are no major gamebreaking ones that happen in any of my games. Recently, I've been running into 1 where if I try to build a floor tile, through the branches of a tree, that causes a crash (reported by others) and bins still being iffy...
So i chop down the tree, and I don't use bins because I've got a quantum stockpile anyways. Perhaps I might have the luxury of being grumpy over the bugs the game has... but well there isn't any other game that lets me do what DF does out there, that is as optimized (yes, optimized) as DF, or in depth as DF.
Love Rimworld. But it grinds to a halt with 15 colonists, and 1 Z level.
While DF happily chugs along at 100FPS with over 200 dwarves, and 1500 assorted birds, pigs, sheep and other livestock. A fortress 50Z levels deep, and having literally 50k tiles of fortress, not including the 6x6 embark (another 80k tiles of surface). Engravings, Statues, Masterwork silver hammers by the hundreds. Not to mention all the background stuff thats happening with temps, flowing fluids, my mist generators, and plant growth.
Ya know, now that I think about it. DF is pretty damn efficient on processor time when you compare it to other games in the same genre.