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Author Topic: Roll to Survive the Game Master's Whimsy  (Read 32689 times)

Generally me

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Re: Roll to Survive the Game Master's Whimsy
« Reply #240 on: May 06, 2015, 03:52:02 pm »

Wait till I can hear a fight then jump in and beat some inquisitors up. Till then look around outside don't stray to far though.
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FallacyofUrist

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Re: Roll to Survive the Game Master's Whimsy
« Reply #241 on: May 06, 2015, 06:04:46 pm »

"Ah, yes actually. Our detectors show a golem's magic signature from this location- and seeing as this place is not an El Dezai secret base... wait. Is this an El Dezai secret base? Wait, you wouldn't tell me. In that case... how about- what is that hole."

(4) The chief inquisitor looks into the hole. ((on a one... fall down.)) (6 oh well.) "It-it... a metal electric golem? One of the most powerful types of all?" He turns to face the group of adventurers. "WHO ARE YOU!!!" (2... on a higher roll you might have had a chance.) Well. That's combat. By the way... inquisitors gain +10 initiative for the first turn now.

"Wait, you don't even know what the golem inquisition is? What kind of a patriot are- wait you're not one."

(1) Blitz is now drunk. ((Enjoy. For each of your rolls I roll a six-sided dice. 1, 2, 3: -3, -2, -1 to your rolls. 4, 5: nothing, 6, +2 to your roll. Next two turns.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Generally me

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Re: Roll to Survive the Game Master's Whimsy
« Reply #242 on: May 06, 2015, 06:07:42 pm »

Suprise attack muder fukers.
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Beirus

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Re: Roll to Survive the Game Master's Whimsy
« Reply #243 on: May 06, 2015, 06:38:22 pm »

((Aww, no initiative bonus for being ready to fight?))

Hit one of the inquisitor with my axe. Continue drinking mead.

« Last Edit: May 06, 2015, 06:58:40 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

poketwo

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Re: Roll to Survive the Game Master's Whimsy
« Reply #244 on: May 06, 2015, 06:45:27 pm »

Prepare to shoot any of those inquisitors if they try to attack me.
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~Neri

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Re: Roll to Survive the Game Master's Whimsy
« Reply #245 on: May 06, 2015, 06:45:55 pm »

Deploy Hadron Collider. Fire upwards through floor into inquisitors.
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endlessblaze

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Re: Roll to Survive the Game Master's Whimsy
« Reply #246 on: May 06, 2015, 07:17:47 pm »

peace friends. we are not of this world, this golem as you call it is not like the ones you know.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

BlitzDungeoneer

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Re: Roll to Survive the Game Master's Whimsy
« Reply #247 on: May 06, 2015, 09:54:10 pm »

"Shaddap, Night, ya damn brat. *hic* Thats the gooooood stuff, right there. *hic* Gotta love me some wine."
Blitz stands up from the table, before attempting to stab the Inquisitor with his dagger.
Dat damn dirty penguin's probably gonna show up soon enough, if the past has taught me anything. And we hafta deal with these jokers. Fuck.
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endlessblaze

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Re: Roll to Survive the Game Master's Whimsy
« Reply #248 on: May 07, 2015, 06:18:48 am »

"Shaddap, Night, ya damn brat. *hic* Thats the gooooood stuff, right there. *hic* Gotta love me some wine."
Blitz stands up from the table, before attempting to stab the Inquisitor with his dagger.
Dat damn dirty penguin's probably gonna show up soon enough, if the past has taught me anything. And we hafta deal with these jokers. Fuck.

block the attack, say what I already posted then say..

"blitz don't be stupid, if you nemesis comes we fight him off"
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

BlitzDungeoneer

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Re: Roll to Survive the Game Master's Whimsy
« Reply #249 on: May 07, 2015, 06:31:39 am »

((1. Those are him thinking, he's not actually saying it out loud. 2. How does Night even know about that?))
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endlessblaze

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Re: Roll to Survive the Game Master's Whimsy
« Reply #250 on: May 07, 2015, 06:41:30 am »

((1. Those are him thinking, he's not actually saying it out loud. 2. How does Night even know about that?))

((night likes to travel to other universes))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Roll to Survive the Game Master's Whimsy
« Reply #251 on: May 07, 2015, 06:42:58 am »

((Aww, no initiative bonus for being ready to fight?))

Hit one of the inquisitor with my axe. Continue drinking mead.
((Yeah, I suppose you get +20 for the first turn. It's only fair. Now then... ))

A Meta Blast strikes The Burning Night! (1vs.3) The Game Master's Wrath fails! Be warned.

((You do realize the inquisitors- ah forget it.))

Edit: ((Explains the soda at least. But really, it seems a bit unrealistic.))


Anyway... Turn Eleven: Everybody Kill Lahaco


BATTLE_MODE_INIT
(Lahaco: 58+1=59(sorry if you think I shouldn't do this, but initiative that was the same as another would be a nightmare.))
(Johnny Nahmates: 58+4=62(needed to change that to avoid actions happening at the same time.))
(The Burning Night: 77)
(Jase Bladeheart: 68+20!)
(Sir Notspyxeno: 53)
(Blitz: 18)
(Alexis: 27)
(Clyde Johanson: 14)
(Chief Inquisitor: 42+10!)
(Inquisitor 1: 80+10!)
(Inquisitor 2: 10+10!)

The Chief Inquisitor- wait, oh that can't be good.

(3 (examination))

Chief Inquisitor
Level Three Golem Inquisitor
Active: Force Javelin+: Conjure a javelin out of force and throw it at target foe with a +1 to hit and +1 to damage. 2 turn cooldown.
Passive: ?+
Malus Passive: ?

Well. The first Inquisitor moves! (4vs.3) The steel spear streaks towards Jase, (3vs.4) but he parries it, barely with his axe.

Jase promptly moves, swinging his axe towards the inquisitor, while drinking mead. Incredible. (4) A burst of mead launches from his mug and into the inquisitor's eyes! (-1 to dodge this attack) (5+2vs.3-1) Do the math. (when a dodge roll is that bad compared to the attack, I typically add a damage bonus.) (2+2+2vs.6... on anything else limbs would have been removed.) The inquisitor barely parries it, but he is knocked to the ground by the force of the blow.

The Burning Night moves, expecting Blitz to- huh. (4) Nevertheless, he stands guard in front of the Chief Inquisitor.

Johnny Nahmates rushes inside, and promptly (1) trips on his own feet, landing at the second inquisitor's feet. (1) ((So much for any chance of attacking.))

Lahaco- (5 oh come on.) just so happens to have a giant electron acceleration cannon, which he fires, draining (2) nearly all his charge, at the inquisitors, right through the floor. (4+3 = 7. vs.

Inquisitor 1: 3
Inquisitor 2: 2
Chief Inquisitor: 1+2
Jase Bladeheart: 1
The Burning Night: 1
((Sorry. I made a promise, no more rerolls. Take it with the pain.))

That is one powerful cannon.

Damage: (2+3 = 5 vs.

Inquisitor 1: 3
Inquisitor 2: 1
Chief Inquisitor: 4+2=6
Jase: 4-2 = 2
The Burning Night: 4-2 = 2

Things start exploding. The first inquisitor receives a wide variety of electric burns, but remains standing.
The second has a heart attack caused by the electricity and dies instantly.
The Chief Inquisitor just channels the electricity into his spear, giving it a damage bonus for this turn. (+2) ((the plus 2 for damage resist came from his Passive.))
Jase receives a massive shock. (4) That had to hurt- but he remains standing.
The Burning Night, however, is (2) not as lucky. Thankfully he's not dead, only unconscious.

Everybody is shocked by the move.

Sir Notspyxeno blinks. What- wow. (2) He doesn't seem to be doing very well with that handgun- where's the safety again?

The Chief Inquisitor blinks. "What-how- it must be destroyed!" He conjures a Force Javelin and throws it down the hole! (1+1+2=4 vs. 2) The Force Javelin strikes Lahaco where it would hurt if he weren't a rovot. (4+1+2=7vs.5) The javelin lodges in Lahaco's chest plating. (3) Something shorts out. (Cannot use Conjure Matter until repaired.)

Alexis blinks. "That's just- that magic blast will show up on everybody's arcane sensors within several hundred miles! But I sense nothing!"

The second Inquisitor blinks in his death throes.

Blitz is too shocked to move. (2+3 drunk randomness) Then he leaps towards the Chief Inquisitor, dagger in hand! (5-1 vs. 1) The dagger moves rapidly towards the inquisitor, heading right for him- (5+2 vs. 3) Well that had to hurt. The dagger is lodged very firmly in the inquisitor's chest. (3) The dagger is withdrawn, and the Chief Inquisitor collapses, near unconsciousness, certainly in shock.

Clyde blinks. Then he faints.

((Meta Reference Quest: Discover references in the turns for meta benefits! References made consciously thus far: 1.)

« Last Edit: May 07, 2015, 07:36:47 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: Roll to Survive the Game Master's Whimsy
« Reply #252 on: May 07, 2015, 07:52:48 am »

((What. I- just- what.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Generally me

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Re: Roll to Survive the Game Master's Whimsy
« Reply #253 on: May 07, 2015, 08:05:56 am »

Kick them if they look like they will get up
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BlitzDungeoneer

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Re: Roll to Survive the Game Master's Whimsy
« Reply #254 on: May 07, 2015, 08:10:39 am »

"*hic* That's what ya fuckin' get, lad."
Blitz drunkenly stumbles about, looking for another inquisitor to stab.
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