Team 1
Give Miya access to my cams. Use the MkIII and hover in the air. Scan with cam-eyes for those dirty UWM traitors and snipe them with the Spektr. Try to dodge anything shot at me, or drop back down to the ground if it gets too hot up there
Access given. You hover up and spot a battlesuit in west and recongize it as Flint, the old actor. It's no suprise he's one of the traitors, given his long experience in art of acting.
On far west you spot two flying figures approaching L9 from direction of traitors shuttle.
Flint is biggest threat, given his overpowered Rainbow cannon, so you level Spektr at him and fire. You can see slice of ground evaporating near him. Damn, so close!
"Got a nice spot, linking cam. I've got a magnetic manip, by the way."
Link up my cam with Miya, nobody else incase the enemy gets our feeds, report an enemies position if I see them and then crush their helmet in on themselves with the magnetic manip.
Camera access granted. Traitors seem to be busy elsewhere, so you simply sit and wait.
Updated action:
Try to use manip, the map I have, the location given to me by my teammate(s) and their helmet cam to create a big heatblade at L1 and kill the battlesuit pilot.
See if there's another hiding place nearby. Think about whether I could make a visual distortion field that makes me invisible but still lets me see using manip.
You create something related to heat, but apparently it wasn't enough to kill. You see through Thaddeus's cameras how the battlesuit jumps down into canyon and disappears.
There's few boulders in Z7 big enough to hide your wheelchair. Better turn off flaming exhaust and dubstep you keep blaring if you want to hide there.
Visual distortion field? That's easy: just hide somewhere and bend space to connect two spots. Easy peasy.
I'm not too shabby with my amps either. Han, Thaddeus, let me know if you see someone before me and I can try to pulp them with my new toys.
Keep an eye out for enemies. Keep a square back from the two goons ahead of me and if I see someone, use my mass amp to slam them into the canyon wall (Or pull them down if they made it above us)
No enemies in sight, but Thaddeus just hovered up and is shooting at something. You back up a little from those goonies.
Team 1
"Damn it, Tek was spotted and nearly killed. Looks like they have someone holding the north, someone with a really big gun. Tek will attempt to swing south for now."
Is the bike still usable and fairly close by? If so, grab it and get on it quickly and go to S8. If not, ditch it and go to S8 anyway.
It is in suprisingly good condition. You get it up and drive south to your specified location.
Team 1:
Get to about V-10 and smooth the aster-ex over the ground to create a line of it going from canyon wall to canyon wall, then dust over it with... Canyon dust, if someone spots me, use jet pack to strategically attack in the opposite position (retreat!), if not, just find cover where there would be no line of sight to john if an enemy came to where the aster-ex is placed.
"Ehehehehehehehehe I've put a bomb at V-10 guys heheheheheh so watch out hehehehehehe"
You succesfully create a trap out of mining explosives and disguise it. Now only if someone would walk into it...
Team 1
Summon the sheep, and viscera man, and that other thing. Hell, just try summoning whatever the hell will listen.
Sheeps again? Well, they all appear as you wished. You probably should stop using those drugs.
"Again? Didn't I already warn you about this?" says the red man with vertical mouth in chest.
"*gurgall*" says the roadkill. It's slowly taking shape of human. You could swear you see pieces of MK I among the mess it is made of.
The sheep doesn't say anything. It simply stares you.