Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11

Author Topic: Two hundred megabeast mass brawl on embark  (Read 37453 times)

Koremu

  • Bay Watcher
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #135 on: April 22, 2015, 05:48:41 pm »

Quote
Megabeasts will not attack the player until they have accumulated a minimum wealth of 100,000☼ or a minimum population of 80 dwarves.
Df wiki on megabeasts. Pretty sure you probably have more than 100,000 in loot, maybe you need to sell it first?
Don't you need to have a liaison report your wealth to the mountainhome before it counts?

That could be a problem with civilisations in this kind of world.
Logged
It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

sirvente

  • Bay Watcher
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #136 on: April 22, 2015, 06:13:26 pm »

Now that's just sad. All the monsters living happily together for years and then you show up and Uncle Dragon goes berserk and melts little Dagger's face off.
Logged

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #137 on: April 23, 2015, 01:18:36 am »

And now, shifting the focus to one of my other forts: this one was a roughly 1570 megabeast structure: a fair bit less then the peaking building, but still no slouch. It's interesting traits include the fact that it is partially submerged (the lowest laybrinth floor is filled up to 4/7 with water), as well as maintaining a stable population of about 160 or so monsters. What's more, I've managed to survive undeteced long enough for the gestation period to occur:



Spoiler (click to show/hide)

Edit: A bronze colossus managed to murder the poor creature and its mother shortly after it was born. Such is life, I suppose.
« Last Edit: April 23, 2015, 01:20:53 am by Propman »
Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #138 on: April 23, 2015, 01:26:36 am »

Is that rising from the floor of a canyon? Because now I'm imagining one of the spires in Bryce Canyon honeycombed and filed with monsters, which is awesome.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #139 on: April 23, 2015, 01:30:38 am »

Indeed it is, though I had to render a cross section of the canyon in order to get the whole structure. I've decided to start constructing an observation/living tower some fair distance from the building. A couple close calls with the Rocs as well as a run-in with a Cyclops that could have very well ended very badly have slowed down progress, but it continues on steadily as the population stays at 13 members.

Humerously, exactly four outside members of my civilization remain alive: the queen, her assistant, and a liason and a diplomat. All nobles, all of them desperate for what shall clearly be their new capital city to be completed before the monsters decide to attack once again.
Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #140 on: April 30, 2015, 04:00:42 pm »

Just a quick mention; I've been experimenting some more with kilo-megabeast worlds and found out that high monster density and evil biomes are an especially FUN combination:

Spoiler (click to show/hide)

Now that was fun. The shortest-lived fortress I've ever had.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #141 on: April 30, 2015, 04:28:49 pm »

At least it isn't a pack of zombie dragons. They are immune to everything except high-quality weaponry and cave-ins, and due to their fire breath attack, you won't even be able to use the first method.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #142 on: May 01, 2015, 06:02:24 am »

Propman, I challenge you to construct a fortress within one of the Eldritch castles. Use minimal excavation.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #143 on: May 01, 2015, 06:32:14 am »

"At least it isn't a pack of zombie dragons."

"Well, it's only 3000 or so rocs this time, we'll make do."

"It's kinda pretty, once you get past the eldritch horror and apocalyptic melee, don't you think?"
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #144 on: May 01, 2015, 08:33:07 am »

At least you can kill rocs with lava. Dragons will consider it a nice bath.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #145 on: May 01, 2015, 09:10:43 am »

Good lord, adventurer mode is a feat on there, I take for granted all the shit I do to speed up my games.
Logged

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #146 on: May 07, 2015, 01:51:24 am »

Propman, I challenge you to construct a fortress within one of the Eldritch castles. Use minimal excavation.

That is something I have attempted a couple of times, but the monsters left behind have always overwhelmed my forces. Nevertheless, I shall consider that challange for the future. But as for now:

Spoiler (click to show/hide)

New record high! Actually closer to 3625, but some of the monsers just couldn't stand to wait for the map to finish loading before they dug their claws into their fellow fiends!

Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #147 on: May 07, 2015, 03:56:46 am »

Was the stuff in the lair of all those creatures so valuable that it instantaneously caused new monsters to enter the map?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #148 on: May 07, 2015, 07:44:21 am »

Think part of the trick is having super high megabeast counts without enough unique sites to place them all so it puts them in one location but then the game seems to decide that having a unique structure is ok as long as it is at the same site.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Two hundred megabeast mass brawl on embark
« Reply #149 on: May 07, 2015, 04:56:24 pm »

DAMN AND HELLFIRE AND FARTKNUCKLES!

I got a world generated with capped beasts, I located a spot that has a ton of sites, everytime I get close enough that the mini-map would show up while traveling it crashes, anyone got a save with one of those castles on it I can see if I can clamber around in as an adventurer to make sure it isn't just the spot I'm checking being crap?
Logged
Pages: 1 ... 8 9 [10] 11