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Author Topic: Void•Black: A Hard Science Fiction Adventure  (Read 20319 times)

Parsely

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #15 on: April 07, 2015, 08:34:29 am »

Hopefully we get some character entries today.
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adwarf

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #16 on: April 07, 2015, 08:56:49 am »

Spoiler: Captain Johns Marque (click to show/hide)

I present to you a Captain that is totally not partially inspired by Captain Ahab, I swear.
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SOLDIER First

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #17 on: April 07, 2015, 09:04:34 am »

PTW
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Draignean

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #18 on: April 07, 2015, 10:13:08 am »

I'll put in a captain sheet when I get out of my last class.
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Comatose

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #19 on: April 07, 2015, 12:42:59 pm »

Hello all,
I really like the setting, to me it feels like a cyber-punky Firefly mashup.
This game definitely is interesting, and I'd like to participate. (Even as an observer)

Few questions to GUNINANRUNIN:
-Does the crew have extended lifespans or undergo cryo-stasis? (At 70% of c, it would still take over 6 years to reach the Alpha Centauri system, is that intentional?)
-What are the relative distances between Sol, Marlowe, New Hope, New London, Kulan and Shotel? (If that is covered by "GM Note: More on this later", just disregard this question.)
-Are there specific ethnicities that are associated with the various systems, or was colonization a U.N. free-for-all?
-Do the various systems have separate currencies, or are they all part of a stellar E.U. arrangement?
-Do we all collaborate to design our captain or do we submit our ideas individually?
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Parsely

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #20 on: April 07, 2015, 01:31:32 pm »

Few questions to GUNINANRUNIN:
-Does the crew have extended lifespans or undergo cryo-stasis? (At 70% of c, it would still take over 6 years to reach the Alpha Centauri system, is that intentional?)

-What are the relative distances between Sol, Marlowe, New Hope, New London, Kulan and Shotel? (If that is covered by "GM Note: More on this later", just disregard this question.)

-Are there specific ethnicities that are associated with the various systems, or was colonization a U.N. free-for-all?

-Do the various systems have separate currencies, or are they all part of a stellar E.U. arrangement?

-Do we all collaborate to design our captain or do we submit our ideas individually?
No, no gene modification shenanigans. I'm not a fan of biomechanical stuff, I'm mostly fine with implants and prosthetics though since there's a good amount of evidence today that they'd work. When it comes to inter-system travel the crew could just sit on their butts for 1-20 years to get wherever they need to go, but they have stasis (probably cryo or something) for that kind of thing. We took relativity into account so most of your adventuring is going to be happening in one system, that way trips will last only a few months at the worst and we don't have to worry too much about time dilation. I'm totally fine with you guys going wherever you feel like but if you need to jump system I'd have to take some time to plan for that in advance. Just don't get in trouble with the space navy and you'll be fine.

Gig is working on some detailed information about the colonies, but my impression is that each colony is in it's own respective system. More on that later.

My answer is slightly roundabout but bear with me: after the Screenshock genocide Mars took measures to ensure the security of the human race, one of them was pushing out the sleepers. At the time everyone was losing their shit over the 10 billion people who just died in the space of a day so the public was really behind the idea. The only problem was that people were far enough away from the danger that they were falling over each other to be put to sleep on a space ship for 100 years, so they encouraged civilians by offering the inhabitants of the sleepers independence. Whatever worlds they claimed they would govern, this was a pretty awesome and clever idea considering that FTL communications are not a thing. News only moves as fast as the Lightpushers; inter-system administration would be impossible. So Mars government put in a few clauses naming their world the seat of Humanity but otherwise just shot millions of people into space and ordered them to do whatever the hell they want.

Everyone uses spacebucks, everyone speaks English at least. There were standards put in place as part of the agreement to the Confederacy. The politics vary but the structure is the same wherever you go. Every colony has a space police and all the citizens get to vote.

All these chars are PCs. You can submit a sheet either for the Captain position or as a member of the crew. I pick my favorite submission for the Captain, then he gets to cherrypick from the crew submissions to form his team. You're absolutely allowed to make changes and tie your bios together, work on interconnected backstories in the thread and the like.

EDIT: I didn't answer your ethnicity question did I? Mars was a UN mission and the sleepers came from there so the colonies are going to be a healthy spectrum of races, though inevitably some places have a dominant ethnicity (Rule Britannia! Long live the God-Queen!).
« Last Edit: April 07, 2015, 01:37:35 pm by GUNINANRUNIN »
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GiglameshDespair

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #21 on: April 07, 2015, 01:57:03 pm »

Right, time for me to come in there.

For Lightpushers, the crew only is in cryo once they've done accelerating and haven't started to decelerate. The fact that Lightpushers feel the flow of time much less than other people as a result of cryo and relativity time dilation means they often feel very isolated from the worlds they travel to. Lightpusher crew are often for life.

There is a general currency, and lightpushers carry data on the economies of other colonies to help collate it. There aren't Planet of Hats - each colony has a mix of different cultures. Combined with their relative isolation from each other, they're also developing their more individual cultures rather than being mere exports of Chinese or American culture, etc.

I need to talk to Gunin a little more on distances between colonies.
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Draignean

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #22 on: April 07, 2015, 05:39:47 pm »

Alright, here we are.

« Last Edit: April 07, 2015, 08:05:01 pm by Draignean »
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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #23 on: April 07, 2015, 05:42:56 pm »

Alright, here we are.

This would fit very well with a couple of the ideas I have in mind for roboticist. I like.
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GiglameshDespair

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #24 on: April 07, 2015, 05:59:58 pm »

Alright, here we are.


Nice.
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mastahcheese

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #25 on: April 07, 2015, 06:49:13 pm »

Nobody has been wanting the EVA specialist idea?

I'll get to making that, then...
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Parsely

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #26 on: April 07, 2015, 07:10:21 pm »

I like that hook at the end of Draig's sheet for his crewmen. Adwarf takes a hit for his char being a foreman of adult workers at 8 years old, that's pretty unbelievable. I'm liking both of them a lot right now though.

One thing Draig: only ID chips are drilled directly into the skull. Other implants like VRO and math aids would be cognitive implants, so those would be placed in the brain.
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Draignean

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #27 on: April 07, 2015, 07:17:29 pm »

I like that hook at the end of Draig's sheet for his crewmen. Adwarf takes a hit for his char being a foreman of adult workers at 8 years old, that's pretty unbelievable. I'm liking both of them a lot right now though.

One thing Draig: only ID chips are drilled directly into the skull. Other implants like VRO and math aids would be cognitive implants, so those would be placed in the brain.

Fixed.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

mastahcheese

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #28 on: April 07, 2015, 07:20:53 pm »

Spoiler (click to show/hide)

Dis good?
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Shadestyle

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Re: Void•Black: A Hard Science Fiction Adventure
« Reply #29 on: April 07, 2015, 07:47:12 pm »

Spoiler: Redshirtsheet (click to show/hide)
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