This barn is that remains of your family. This winter has not been kind.
No winter in Tejekov is kind.
The wind whistles through gaps. The children sleep in the loft in furs. The elders crowd around the fire and the young get what little heat they can.
One of the elders cries, "The fire is dying!"
One of the elders says "That is what fires do."
One of the elders says "Such fatalism. What are we to do?"
One of the elders speaks practically.
"We send someone out to the shed.
The fire is almost out, so we need some wood for it.
We need more stew, so get ingredients and water.
And when did we last have vodka?
Yes, they should be gathered from the shed."
An elder says "I will not do it. The wind howls like wolves, when it rains it is an ocean, and what little time it does not rain it is a flurry of snow."
They turn outward. It will be the young's duty to provide.
Uncle Andrei stands up. "I shall volunteer.
I am fast on my feet, even in my old age."
"No," says an elder. "You are flighty, Andrei."
Cousin Vola stands up. "I am volunteering.
I am sharp with a rifle, so no wolves will attack while we gather wood."
"You are of slow wit, Vola," says an elder. "You will not do."
You look outside. The elders were right: the night is fierce. But even in a dying family, prestige is paramount.
"I shall go!" you call out.
"Who is that?" an elder yells, peeking their head out. "I cannot see you, so far from the fire!
Explain yourself."
The Lock and the Key
What is This?It is a Roll to Dodge. If you wish to know more, open the spoilers. Choose depending on how much you want to know about the game.
You are of a family that has fallen on hard times in a new member of the USSR, Tejekov, sometime in the 1920s. The state has declared your family to be kulaks, wealthy peasant farmers who are traitors to the revolution, and have confiscated everything that you own except a cold barn. The fire is dying down and you need to go out to the shed for supplies along with three other volunteers.
It is the middle of the night.
It is very cold.
Something has happened in the middle of the night and you have awoken with a tattoo on your right shoulder of a lock and a key. A strange power is held in your hands, seemingly without limit, but something has branded you with it's mark.
You feel as if a collar is on your neck, and something you do not understand holds the leash.
How Do I Join?Your sheet is what your character describes themselves as. Put it in their words, but be sure to mention these two things.
Your Name. Old, European names are preferred.
Your Skill. A quality of your character. Can be a piece of equipment, a skill, or an aspect of their personality.
Other things can also be mentioned.
Your Relation. Here's a few ideas. Aunt/Uncle, Cousin, Sister/Brother, Niece/Nephew, Father/Mother, etc, etc.
Your Age. Anything below 12/above 65 implies determination, respect, or overconfidence.
Try not to have it be longer then 3-4 lines.
I will be taking four people into the night.