OOC Thread[Note to self: Insert fluff here]
Remillian Republic (Ardas)
Remilius-SectorAdministrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Forgeworld: Pop Bonus: 1, Production Modifier: 5, Food Modifier: 0, Tax Modifier: 2, Influence Modifier: 1
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 5
Influence: 0
Stocks
Farming: +0
Consumption: -5
Trade: 0
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Agri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
General World (2,2,2,1,2)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Trade: +5
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Military
Trade
Platea SectorGeneral World (2,2,2,1,2)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 0
Influence: 0
Stocks
Farming:+0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Military
Trade
Treasury
Treasury: 37.5 Credits
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Remilian Auxiliare) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2)
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Xenoslavery Level 1 (Alien Populations turned into slaves yield two resourcepoints instead of one per population point.) - idle
Current Project: Remillian Conscription Level 1 ( For Each point of Population, 1 Division may be Emergency conscripted during planetary Sieges) - idle
Current Project: Blood Sports Level 1 ( Assign 1 Xenoslave resource per turn for a Bonus 3 Influence)
The Murr Confederacy (Ghazkull)Yatha-SectorAdministrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Administrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Administrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Forgeworld: Pop Bonus: 1, Production Modifier: 5, Food Modifier: 0, Tax Modifier: 2, Influence Modifier: 1
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 5
Influence: 0
Stocks
Farming: +0
Consumption: -5
Trade: 0
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Heap Sector
Agri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Treasury
_________________________________________
Treasury: 57.5 Credits
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Rakash Regulars) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - idle
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Black Market Connections (Get a 10% cut of all funds spend on the Black market) - idle
Current Project: Decentralized leadership (Any attempt to rebel will remain concentrated on 1 or more planets)- idle
Current Project: Bribes (Allows you to substitute money for influence on a 5 to 1 basis) - idle
The Azure Empire (Scapheap)Takken SectorHub Worlds Pop Bonus: 2, Production Modifier 0, Food Modifier:0, Tax Modifier 2, Influence Modifier 5
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 10
Influence: 0
Stocks
Trade: 0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Military
Trade
Hive Worlds Pop Bonus: 5, Production Modifier 2, Food Modifier: 0, Tax Modifier: 2, Influence Modifier: 0
Population: 5/5/10
Agriculture:
Production: 0
Tax: 10
Influence: 0
Stocks
Food
________________
Stocks: 0 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
Forgeworld: Pop Bonus: 1, Production Modifier: 5, Food Modifier: 0, Tax Modifier: 2, Influence Modifier: 1
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 5
Influence: 0
Stocks
Farming: +0
Consumption: -5
Trade: 0
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Agri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Haze-SectorAgri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Treasury
_________________________________________
Treasury: 35 Credits
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Freshborn Guards) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - 11 Credits Invested= 11 out of 1000: 484 = no advance.
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - Unlocks Nuclear Weaponry) - idle
Racial Technology
Current Project: Aquatic Civilization (Reduces the damage from orbital strikes and WMD’s) - idle
Current Project: Strong Command Chain (Military continues to operate in case of assasination) - idle
Current Project: Secluded Society (Adds a permanent +20 bonus to counterintelligence) - idle
Children of the Stars (maskwolf)Drae-SectorAdministrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Forgeworld: Pop Bonus: 1, Production Modifier: 5, Food Modifier: 0, Tax Modifier: 2, Influence Modifier: 1
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 5
Influence: 0
Stocks
Farming: +0
Consumption: -5
Trade: 0
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Agri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
General World (2,2,2,1,2)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 0
Influence: 0
Stocks
Farming:+0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Military
Trade
Drax SectorGeneral World (2,2,2,1,2)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 0
Influence: 0
Stocks
Farming:+0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Military
Trade
Treasury
_________________________________________
Treasury: 37.5 Credits
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Draevian Pilgrims) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - idle
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Pilgrimage to the Stars Level 1 (At the Start of a Turn a random Unit(or ship) will decide to go on pilgrimage and vanish into the stars. Every 5 rounds Pilgrims will return. Individual rolls of 1d4 will determine whether the Unit never returns, is weakened, strengthened but greatly strenghtened by the vision. (aka destroyed, -1 strength, +1 Strength, +2 Strength) - idle
Current Project: Tinkerers Caste Level 1 (You may use Production instead of Money for Research, however at a rate of 1:5 ( so 5 production would be the same as the investment of 1 money)) -
Current Project: Anti-Criminal Stance Level 1 (Due to the Nature of the Draevian Society, players have to invest 1 money additionally to their influence to actually start a spy action.)
Yeonam Electorate Body (Dwarmin)Democras SectorHub Worlds Pop Bonus: 2, Production Modifier 0, Food Modifier:0, Tax Modifier 2, Influence Modifier 5
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 10
Influence: 0
Stocks
Trade: 0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Military
Trade
Hub Worlds Pop Bonus: 2, Production Modifier 0, Food Modifier:0, Tax Modifier 2, Influence Modifier 5
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 10
Influence: 0
Stocks
Trade: 0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Military
Trade
Agri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Administrative world (Pop Bonus: 1, Production Modifier: 1, Food Modifier: 1, Tax Modifier: 3, Influence Modifier: 3 )
Population: 5/0/10 (assigned/current pop/max)
Agriculture: 0
Production: 0
Tax: 15
Influence: 0
Stocks
Production
Production: +0
___________________________
Trade Goods: 0
Food
Farming: +0
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Military
Trade
Saintboot-SectorAgri Worlds (Pop Bonus: 1, Production Modifier: 0,5, Food Modifier: 5, Tax Modifier: 0,5, Influence Modifier: 2)
Population: 5/0/10
Agriculture: 0
Production: 0
Tax: 2.5
Influence: 0
Stocks
Farming: +0
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
Treasury
_________________________________________
Treasury: 40 Credits
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Remilian Auxiliare) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research - Not available
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - idle
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Freedom Fleet Lvl 0 (Every 5 turns, a small fleet of vessels joins you)-
Current Project: Yeonam Lvl 0 (The community is quick to notice suspicious outsiders, and deal with them if nessecairy. After every hostile spy action, there’s a 20% chance for any spy to be removed. Only 1 roll per turn)-
Current Project: Mutually Beneficial Alliance (Trade routes with minor nations reduce the amount of influence needed to advance to the next stage) -
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