Elements: Cataclysm
Once, in aeons long forgotten, five elements emerged from the void, and immediately set to vying with each other for dominance. After a long struggle, Earth, Fire and Air were subjugated, and Water and Wood used their dominance to forge a world in their own image. A world of swamps and oceans, teeming with life, silent and stable.
But, in the depths, Fire churned in rage. Through that rage, it roused Earth from its slumber and together they plotted against Wood and Water. When the time came, when the dominant elements thought themselves secure and their reign absolute, they struck. Great tremors shook the planet, and volcanoes spewed ash and fire onto an unsuspecting world. Taking advantage of the turmoil, Air saw an opportunity, and struck itself. With all elements freed, old alliances crumbled and they fought once more.
But this age would not follow the example set by the past. For in the end, only Fire and Water stood, the most bitter of enemies. Each knew they could not win, and yet refused to concede defeat to the other. Each plunged into the other, in a mad dash of hate and despair, intent on annihilating the other, regardless of their own fate.
They failed. Fire and Water became mere shades of their past glory, joining the other three, who also became that way in the wake of their last conflict. The world they'd forged was scorched, drowned, but still there, still allowed to perhaps one day be reborn. And so they gathered their strength, plotted and waited. And when they were strong, powerful, confident, war was declared.
But something went wrong. The declaration of this third conflict had unexpected consequences, for an old force had awoken, one more ancient than any of the five. The Void. It joined the battle, but refused any compromise. Its sole goal: complete destruction of creation. None know what happened next, not even the elements. Some speculate a temporal instability occurred, others argue that it was instead intervention by outside forces. But the end result was clear: a massive cataclysm that sundered the world, left it broken, on the brink of death.
But the situation can still be reversed, the world remade, if one or two of the elements achieved dominance... or it could spiral back into the oblivion of the Void.
Elements is a mafialike game for six players. Each player plays an element secretly assigned to them: fire, air, water, earth, wood and void. Each element is naturally allied with two other elements and is enemy with two other elements. The exception being void, who has no allies. A player wins when all their enemies are dead and they are still alive.
The allegiances are:
Fire is allied with Air and Earth, enemy to Water, Wood and Void.
Air is allied with Fire and Water, enemy to Earth, Wood and Void.
Water is allied with Air and Wood, enemy to Fire, Earth and Void.
Wood is allied with Water and Earth, enemy to Air, Fire and Void.
Earth is allied with Wood and Fire, enemy to Water, Air and Void.
Void has no allies and is enemy to all.
Each day every player may take two actions, which must be either an attack or a protect. Each player may cast both an attack and a protect. They may instead cast two attacks or two protects, but doing so exhausts the player (see below). No player may cast more than one action on the same target, nor are they allowed to target themselves.
Each element has one or more special powers (listed below) which can alter the gameplay. In addition to these abilities, every element has the ability to start up a private chat with one other player of their choosing. Only one power, regardless of being a one-shot, can be used per turn.
When a player dies, they may choose one other player to be privately informed whether the deceased was an enemy or an ally of theirs, but their true element is not revealed until the end.
Resolving AttacksAt the end of the day, all abilities are resolved and the total attacks and protects are tallied. Each protect nullifies one attack, (unless stated otherwise).
If a player suffers only 1 attack, then they are injured for the following day instead of killed. If a player suffers 2 or more attacks, or if they suffer at least one attack while injured, then they die.
An injured player may only take 1 action. (If they survive a day while injured, they are no longer injured on the following day) All players are publicly informed when a player is injured at the end of the day.
Injuries are announced publicly when they happen.
Exhaustion (and injury)The first day will start with all players exhausted.
An exhausted player can take only 1 action. Exhaustion lasts for one day, and then expires.
A player that is both exhausted and injured may still take 1 action.
A player that is either exhausted or injured may still register 2 actions, but only one of them will function. If the player does not specify which one is "real", then the most recently cast action will be chosen. The actual actions taken will be shown accurately in the final tally.
While all players are publicly informed when a player is injured, they are never informed when a player is exhausted, or when or if they may have healed from an injury.
Faking Exhaustion: Players may fake exhaustion by PMing the mod with their intent to do so. Faking exhaustion allows a player to register two actions, and then have one of them fail, as if they were exhausted.
Basic Mafia Rules (adapted)No PMing anyone but me, the mod.
No quoting the mod in regard to PMs. You may quote anything in the thread. You may also paraphrase.
Weekends count for 0 hours.
Additional Rules-All valid Attack votes must be contain the name of the person the player wishes to attack in red, like: deathsword, or attack deathsword
-All valid Protect votes must contain the name of the person the player wishes to attack in green, like: deathsword, or protect deathsword
-Unattack, unvote, unvote or unprotect to remove your votes.
-You cannot target the same player with more than one action
-The day ends when all votes are given, or when no new votes are placed for two days (if you have voted then your vote is no longer counted as new, no matter how many times you change it)
-To initiate a private chat, please send me a message with whom you want to talk to. All players have one chat by default.
-Modifying posts in this thread is forbidden. Do what you like on quicktopic
-Private messaging is not allowed outside of the quicktopics
-Fakeclaims are allowed and encouraged
-Once all votes have been placed, the day will end within 24 hours.
-No quoting of private messages from the mod is allowed.
FIRE
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Air, Earth
Enemies: Water, Wood, Void
Choose 2:
-Intensity: Using two attacks do not cause exhaustion.
-Sapping Heat (One-shot): Chosen player you are protecting becomes exhausted.
-Wildfire (One-shot): Your protect does nothing, and your attack is worth double. You must have placed a protect for this to work.
-Pyroclasm (One-shot): All players, including yourself, suffer one additional attack at the end of the turn. This costs one action and you need to be capable of performing two actions in order to use this.
WATER
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Air, Wood
Enemies: Fire, Earth, Void
Choose 2:
-Defender: Using two protects does not cause exhaustion.
-Drown (One-shot): Chosen player you are attacking becomes exhausted.
-Sentinel (One-shot): Your protects nullify one extra attack each.
-Saturate (One-shot): Your attack does nothing, your protect is worth double. You must have placed an attack for this to work.
EARTH
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Fire, Wood
Enemies: Water, Air, Void
Chose 2:
-Foundation: You cannot be killed unless you are injured.
-Unyielding (One-shot): You may still take 2 actions if injured or exhausted. You cannot do this if you are both injured and exhausted.
-Avalanche (One-shot): One of your attacks ignores a protect.
-Erosion (One-shot): All players, including yourself, become exhausted.
AIR
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Fire, Water
Enemies: Earth, Wood, Void
Choose 2:
-Fresh Breath: Once per turn, you can cure the exhaustion from either yourself or another player.
-Voices in the Winds (One-shot): You can set up an additional chat with another player.
-Intangible (One-shot): Your actions have no effect this turn.
-Wind of Change (One-shot): You can change an attack of a player into a protect, or a protect into an attack.
WOOD
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Earth, Water
Enemies: Fire, Air, Void
Choose 2:
-Growth: Once per turn, you can heal someone other than yourself, causing them to no longer be injured. You become exhausted. This cannot be used if you are exhausted.
-Parasite (One-shot): All actions aimed at your target affect you instead. All actions aimed at you affect your target. In the case of immediate effects, it only works on those used after this ability.
-Poison (One-shot): One of the players (chosen at random) attacking you suffers an additional attack. This can kill.
-Evolution (One-shot): You gain an unused one-shot from your target, chosen at random if there is more than one.
VOID
Wincon: You win when all your enemies are dead and you are still alive.
Allies: None
Enemies: Fire, Water, Earth, Air, Wood
Choose 3:
-Chthonic: Powers from other players cannot make you exhausted.
-End of Life (One-shot): Your attacks count double against players who are both injured and exhausted.
-Darkness Beyond the Stars (One-shot): You can break the alliance between two players. If those players are not allied, this power is wasted.
-The Abyss Stares Back (One-shot): You may spy (but not post!) on one private chat target player is in. If there are multiple chats, one is chosen at random. If the target has no chats active and has yet to use theirs, you gain access when it is used.
Players:
1.origamiscienceguy
2.TheDarkStar
3.notquitethere
4.4maskwolf
5.Deus Asmoth
6.Peradon
Replacements:
1.Persus13