LawsGuards can assign yellow cards. GuardMaster can also assign red cards.
Yellow: Any Master can remove 1 or all of someone's yellow cards. Spend a phase in prison to remove, or pay the guard guild their removal fee:
$10Red: Only the majesty or the GuardMaster can remove. Spend 3 days(6 phases/real life days) in prison to remove, or pay the removal fee:
$200Guards may scold you and if they believe you will not commit the crime again, they do not have to give you ca penalty card, leaving you with just a verbal warning.
Forbidden ListYellow:
Stealing From A Person Or Guild
Untolerable Errors Or Any Deception On The Spec Ledger, Failure To Update The ID Code
Guards who accept bribes to enable another to avoid minor fees and penalties, and fail to report minor crimes.
Red:
Guards who accept bribes to enable another to avoid major fees and penalties, and fail to report major crimes.
Stealing From The Majesty Or Royal Treasury
Major Errors Or Deception On The Spec Ledger (Moving or deleting information is OK within gameplay limits.
Creating something out of 'thin air' is breaking the game rules and will not be tolerated by the
Game Master. You could be asked to leave the game.)
The Seller Of A Shadow Market Secret, Whom Reveals That Secret Before The Buyer.
Killing
Guild ResponsibilitiesTalisman Bearers
Some guilds are tasked with safeguarding and enabling the prosperity of the kingdom in various ways. Failure to uphold this duties can be destructive to this balance. Thus, it is the guildmasters whom must be sure they themselves, or their underlings to preform these tasks. The symbol of a responsibility is a talisman, the bearer is safe from imprisonment or execution, and multiple talismans and even those from another guild can be worn by a single individual, at the discretion of its' guildmaster. It is the purview of the bearer what they do and whom they share any exclusive knowledge they obtain through their service.
POWERS:
Can't be poisoned, imprisoned, killed in the wild(lose everything instead), executed or assassinated.
Failure to fulfill a responsibility, renders the talisman open to be claimed by anyone, until the associated guildmaster chooses someone else. You may temporarily fulfill a neglected task, and that guild will owe you $10 for your service. A temporary service, does not grant you any of the Talisman's protections.
Guard Guild
•Feather Talisman
Squeegy(Preferably)After the Bard Contest concludes,
After the night phase
Between 4am and 10am GMT: Announce GATE OPEN and post the report containing the results of all actions and events from the previous phase, and announce who headed out that morning(TRAVEL NOTICE).
Update the SPEC Ledger:
1. Track the movement of stolen goods from the victims, to either the Thief Guild Treasury, or the identified perp.
2. Any used smoke bombs or poisons are deleted from the Thief Guild Treasury, or the identified perp.
•Tortoise Shell Talisman
Pencil_ArtAfter the day phase
Between 4am and 10am GMT: Announce GATE CLOSED and post the report containing the results of all actions and events from the previous phase.
Also include expedition reports of returning subjects(PMd to you an hour or more before your duties by the
GM).
If they have red cards and enough gold to pay off atleast 1, remove 1 red card and that amount from them. If they have either no red cards or not enough to pay it off, and have yellow cards and enough to pay off atleast 1, remove 1 yellow card and that amount from them.
Record card removals as well as new possession and gold on the SPEC.
Immediately PM a list of everyone using and receiving the PROTECTOR ability to the
GM.
Update the SPEC Ledger:
1. All beer expires and is deleted.
2. Poison progresses. (MILD ILL -> ILL - > VERY ILL -> DEATHLY ILL -> You would pronounce they died of poison. Talisman bearers cannot be poisoned. And poisoned subjects cannot become bearers.)
Merchant Guild
•Clamshell Talisman
VivalasDuring the day phase
Before 2am GMT: Post the Auction List and complete any pending bank gold or item deposits or withdrawals.
[$] If these responsibilities are upheld
on time then the receives $5 x the combined level of all members that didn't leave the wall. If the gate was closed that day, the guild treasury only receives ($5 x). This talisman bearer or the MerchantMaster may calculate out and place this revenue in the Merchant Guild Treasury before GATE OPEN the next morning. This is considered "Bazaar profit".
Thief Guild
•Black Rabbit Foot Talisman
PeradonIf any secret actions are sent to you,
During the night phase
Before 2am GMT: Any stolen items or gold will go to the Thief Guild Treasury, unless they specifically ask to hold on to it(publicly visible crime). The bearer of this talisman will then tell the Feather Talisman who was robbed and what was stolen. You may do what ever you want with this secret knowledge, such as sell it on the shadow market.
•Pub Deed
AvailableBrewer's Claus: During the day, anyone who owns more beer than the current owner, may take the deed away.
During the night phase
Before 2am GMT: Announce your prizes for the Bard Contest. Post the current Pub Bulletin Board. Any secrets should use "WhiteSmoke" font color.
During the night phase
Between 4am and 7am GMT: Select winners for the Bard Contest, and hands out prizes.
Royal
•Crown
AvailableThe royal majesty. Can be given to a chosen successor. If abandoned the guildmasters may vote for the new heir among willing newblood.
Once per week(real time) or more: Address your subjects during a day phase.
•Velvet Purse
AvailableOne per day phase: Collect taxes for the kingdom(and also transfer salaries) looking at the newest DTAS(Daily Taxes And Salaries) document as reference for the transfers to be made to the SPEC(Subjects' Personal Effects & Capital) ledger.
•Helix Fossil
GameBoyBlueWhom so ever possesses this acts as GM(Game Master)