(Is everyone OK with my current designation of turns? I hope I am not confusing anyone on what they are doing with it. I might end up putting your character's name above your sheet instead of a quote, if we all think that would do better.)
((I wasn't aware my entire gang always wore gas masks at all times
Rokha is suddenly an amnesiac, it seems))
Rokha looked around, testing a few trees and checking the floor for newer footprints. Hmm... Seeing as it looks to be practically untouched, it's probably not often frequented. It seems like the best option. There was a brief pause as she admired the scenery, something Lorraine's main cityscape wasn't really famous for. It's certainly a break from the rest of the city, although we will have to get used to moving around in this. Well done, Laele. Now, we'd better get to telling everyone else where this place is."
Leave the forest, and get Laele (and myself) to organise an actual meeting in it. After we've told someone, the person we've told can tell someone else, and so on and so forth. Not too many people to get around, after all.
Also, if they really want to they can wear the masks. Just not when we're trying to blend, or talk with people. I guess I'll explain later.
The gang spreads the word far and wide as you wait, the day slowly turning into night. The entirety of the gang trickled unseen into the forest, after each had participated in the web of communication that brought them there. It seems to have taken a bit longer then you had hoped, as the description of the locations deteriorated as the chain got further and further away from the source, but now that they all know the location it shouldn't be difficult organizing a second meeting.
Your gang congregates loosely around in in the middle of the forest. People of all shapes and sizes, with large spider-like ones taking position on one of the massive trees, grasshoppers contenting themselves with sitting on a fallen tree, and dozens of other examples of your race showing themselves. It is getting dark, but oddly, it seems lighter inside the forest then out. Trees, massive trees, surround you along with the flora typical to the area.
***
Look for a rich dwarf to sell champagne to.
Oh, your men retract their comments hurriedly.
I They had assumed after what happened last time you asked for a rich guy....In any case, you get another list of Gang leaders and their associates with money. Nobody seems to want to try to sell it to them this late at night, but they believe the chances of making the deal are good. The best option seems to be a Dwarf who goes by the name of Abbo. He seems to be an unaligned dwarf who works closely with the gangs around here and would be willing to buy a product like this that the gang leaders could make themselves. Nobody seems to know what his job is, you here rumors of everything from information broker to fence.
Have a few men drop by the speakeasies, and see if any of them need alcohol. If they do, tell them we'd be willing to provide it.
Also, send a group of my men out to ambush one of the patrols. When the guards are alone, preferably on an empty street, my men mow them down with gunfire.
The men enter the speakeasies, offering to sell drinks. All refuse, stating that they are either owned by a gang or are heavily affiliated enough to not want to deal with unknowns. One sneakily asks for information, almost gaining some information on your gang before your man realized what he was doing and booked it. Your dwarf was lucky and gave nothing at all. He goes to you, explaining that he believes that something was off about that place, it felt like it was some kind of trap, though he almost dismisses his own feelings as pure paranoia.
Then night fell. Your men are experienced, and especially skilled at targeting police. They plan ahead, finding a street that would be empty at night while still being a likely patrol spot. With sub machine guns and pistols under their coats, they wait in the dark, perfect ambush position. The streets are empty, save for the hidden features of the angry armed dwarves.
Slowly, their target, a patrol car makes its way across the street slowly. It is an Orcish vehicle, cheaply made yet with a massive 6 cylinder engine jutting out of the front, and the police logo on the side. A human was in the driver's seat, with another human sitting next to him, both with revolvers on their sides and shotguns nearby. Behind them was the thin cage police cars are known for. Behind even that was another compartment. It looked exactly as the front seat does, but backwards looking behind the car. Two orcs with their own pistols and shotguns sat here as the humans did in the front, though they appear to have a large bayonet gracing their long arms. The back windows where down, with a single orc on the left side placing his head out of the window. He looked over the street, grey eyes looking uselessly into the darkness as his nostrils flared at regular intervals. As the car gets closer, the intervals become shorter and shorter until they are almost continuously flared, before returning to their normal rate.
Just as the car passes a designated point, your men launch their assault. It was completely devastating. They open up with automatic fire, knocking against the side of the car like rain on a tin roof. The windows almost immediately break, as the driver and an orc instantly falling prey to the barrage of bullets, leaving a red mess where they once where. The remaining patrolmen where not unscathed, having their own wounds as well, but managed to dive down below the bullet-resistant plating on the car. The orc left through the side opposite from where the shooting was, ducking under the car instead. The remaining human brought up his revolver and returned fire into the dark, accomplishing nothing of note. Your group continued to fire from their positions, the enemy assault letting them know they missed one, though the cover protects the man from most of it. It doesn't stop a river of red forming in his left shoulder as a bullet inters it. The patrolman sees how bad the situation has gotten, and ducks his head down farther as he hits the gas peddle, bringing the massive engine to life once again. The wheels had been destroyed by the assault, but it manages to skim forwards, leaving no sign of the Orc underneath. One of your men, from a heightened position, used this to figure out the location of the second patrolman. From a rooftop, he emptied a clip from his submachinegun into the roof of the car above the accelerator, opening up a circle of smaller circles. Inside, the police man is pushed to the ground by the barrage, slumping over the petals dead. It continues to move, but with nobody inside it started veering to the side before coming to a crash against a parked car. Assuming their job was done, your men quickly pick up the spent shells, when a figure approaches from the darkness. The last orc darted from behind them like an arrow from a bow, attacking one of your dwarves as he was bent over his brass. The orc brings his shotgun as a spear toward the poor member, when two shots rang out. From the top of the building, the Dwarf with the best view put two bullets into him with his hand gun. They crash into his chest, two glancing blows to his right, stopping his charge but not him. The orc glares up at him before running off in the opposite direction, as the dwarf picking up the brass realizes what danger he was in and fires his weapon after him, to no avail. Your men quickly finish their work before escaping into the night.
-3 Dead Patrolmen
-??Heat Up Potential??
-Unscathed Dwarfs.
Is there anything you would like to do before the next day?