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Author Topic: War for the Overworld. out of early access and menaces with spikes of bugs  (Read 7020 times)

martinuzz

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New update. They added My Pet Dungeon mode. Two mission for free with the update, 6 more plus extras in a (reasonably cheap) DLC.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

martinuzz

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The amazing devs surprised us with a graphical overhaul.
WFTO now has dynamic lighting and shadows.
Plus some extras.

I play this game every once in a while still, and always enjoy it. It is a worthy successor of DK2.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

n9103

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I play this game every once in a while still, and always enjoy it. It is a worthy successor of DK2.
Indeed, one of the few "spiritual successors" that actually do the source material justice, and not just sorta similar-ish gameplay capitalizing on an existing IP.
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nenjin

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I think it was the minion and creature designs that stopped me really fully enjoying this game.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

( Tchey )

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For me it was lack of depth in managment. Rooms don’t need to care for noise, proximity etc.
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ChairmanPoo

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For me it was lack of depth in managment. Rooms don’t need to care for noise, proximity etc.
Dungeon Keeper never had any of that
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.
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