So they just released their first expansion for this (free to backers) and I decided to revisit it...
Wow. They really put the polish on this baby.
-Performance: Good. Got a little stuttery when I'd let it run for several hours and was alt-tabbing, but otherwise performance is smooth at max settings on my machine. Load times when first launching the program are a little long but after that it all seems to go smoothly.
-Systems. All the parts seem to work now. Payday, feeding, all that jazz. The animations aren't still the best on some of these things and I can sense there's some abstraction going on (notably pay retrieval) but other than that it seems to meet expectations.
-Voice overs. OMG voice overs. So many! Every monster and hero has at least 4 or 5 lines, probably more. The babble and murmur of activity in the dungeon is now believable. Having like 5 dwarves in your prison is like sitting in on a dwarven frat party. The narrator just has a shit load of lines as well. TBH I'm fairly impressed with the audio engineering. Not necessarily for the clarity of cleverness of it, but just for the sheer amount of stuff now in the game.
-Controls. Ermagherd. So. Many. Rally. Options. You can rally all troops, just beasts, just wraiths, just Titans, make custom warbands, form warbands in possession mode, rally each of those warbands......it's a full suite of modern RTS unit grouping. I haven't really bothered with it much because it only seems necessary for MP but it's nice that it's there.
-Campaign. I don't know if this has changed much since I last played it but I've made a lot of progress now and....it's actually fun. I never made it more than a few missions in DKII's campaign because it just seemed like a glorified tutorial. And WftO's is too, to an extent. But by mission 5 while they're still trickling out new features to you, they're also hitting you with legit challenges. Several missions are just waves and waves and waves of enemy heroes hitting your defenses. While none of it was particularly tough there's enough going on and enough threat of losing that you do have to try.
The game does still definitely feel a little too fast paced for SP, but if you drop game speed down 50% (there is no pause) then it achieves an appropriately sedate pace that allows you to both keep up with things and stop to smell the roses/corpses/Chunder farts.
Previously when I'd tried to play this I just wasn't connecting with the theme, for various reasons. The unfinished nature of things, the bugs, the missing features.....Now I've probably put 8 hours into it over the last couple days and it's got me snared. I haven't run into many bugs although I've experienced both a crash and what looks like a broken level progress script in Mission 9. (Which is kind of a variant of earlier missions where you need to stop masses of enemies from crossing the map by any means necessary.)
All in all if you were waiting on this to finish up.....I think it's pretty much as polished as you can expect. While it's slightly less engrossing as a SP game than I remember DKII being, at this point, it's got all the features of DKII and a lot more to boot. Great monster variety, great room variety, a decent selection of traps (still haven't unlocked them all), potion making, ritual magic, spells. I feel pretty comfortable saying that WftO is the spiritual successor to DKII. It just took a while for the game to live up to it.