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Author Topic: Final Stage  (Read 8405 times)

cerapa

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Re: Final Stage
« Reply #105 on: April 16, 2015, 11:06:38 am »

SHIP MODIFICATION

Initial ship:

Converted to:


Weak Laser converted to Weapon Modification Points [+2]
2x Standard Reactor converted to Reactor Modification Points [+4]
Standard Jump Drive converted to FTL Modification Points [+2]
Automated Bridge converted to Sensor Modification Points [+2]

Weapon Modification Points [6]
Reactor Modification Points [4]
FTL Modification Points [2]
Sensor Modification Points [2]

Mods available:

Weapon mods
-Unstable Capacitor [4][2] +1 Damage Tier, -20% Accuracy
-Overcharged Capacitor [2][2] Can only be fired while overcharged, +1 Damage Tier when overcharged, +1 overcharge power requirement
-In-Built Sensors [2][2] +15% Accuracy
-In-Built Reactor [2][2] +2 Power(can not be redistributed)

Reactor mods
-Unstable Reactor [2][2] +5 Power, always explodes when damaged, +2 Damage Tier on explosion
-Stabilized Reactor [2][2] -2 Damage Tier on explosion
-Overclocked Reactor [2][2][2][RADIOACTIVE] Tripled Power Output, always explodes when damaged, +6 Damage Tier on explosion

FTL mods
-In-Built Reactor [2][2] +2 Power(can not be redistributed)

General
-Heavily Armoured [8] Can take +4 damage before being disabled

Mods can be stacked.
Mods can be applied at any time. During combat, the modded module will be inactive for 1 round after being modded.



Radiation level: Extremely high

Known Locations:
[E2] Gaunti Conglomerate planet [Have: New Sedna identification code]

You repeat the same process as the last time. You attach most of the modules, rearrange the ones you already had and scrap the leftovers for their more valuable parts. You are once again highly radioactive and will need to vent it all. As your ship is larger, it will take a bit more time this time.

You have similar options as before. You can explore the belts or visit one of the planets if you so desire. You may also try your luck with the Gaunti Conglomerate planet. There is also the option of waiting for the Gaunti Conglomerate ships to return and setting up an ambush against them. Or you may do something else you come up with.


What do you do next?
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

10ebbor10

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Re: Final Stage
« Reply #106 on: April 16, 2015, 11:12:20 am »

I propose we try the Belt.
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cerapa

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Re: Final Stage
« Reply #107 on: April 16, 2015, 11:30:23 am »

Which one? There are 3, one with an identifiable threat level.
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~Neri

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Re: Final Stage
« Reply #108 on: April 16, 2015, 12:02:48 pm »

Either of the ones without a threat rating.
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Ukrainian Ranger

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Re: Final Stage
« Reply #109 on: April 16, 2015, 12:16:03 pm »

I suggest to mod our central weak laser with - Unstable Capacitor [4][2] + -In-Built Sensors [2][2] +15% accuracy

It will give us a +1 tier weapon for -5% accuracy, nice tradeoff
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

heydude6

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Re: Final Stage
« Reply #110 on: April 16, 2015, 02:28:47 pm »

where did you get -5% accuracy?

EDIT:Nevermind I'm an idiot

I suggest to mod our central weak laser with - Unstable Capacitor [4][2] + -In-Built Sensors [2][2] +15% accuracy

It will give us a +1 tier weapon for -5% accuracy, nice tradeoff
+1
« Last Edit: April 16, 2015, 03:06:33 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
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The Froggy Ninja

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Re: Final Stage
« Reply #111 on: April 16, 2015, 02:37:38 pm »

I suggest to mod our central weak laser with - Unstable Capacitor [4][2] + -In-Built Sensors [2][2] +15% accuracy

It will give us a +1 tier weapon for -5% accuracy, nice tradeoff
+1

endlessblaze

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Re: Final Stage
« Reply #112 on: April 16, 2015, 08:13:56 pm »

I suggest to mod our central weak laser with - Unstable Capacitor [4][2] + -In-Built Sensors [2][2] +15% accuracy

It will give us a +1 tier weapon for -5% accuracy, nice tradeoff
+1

this, also we should wait in ambush.
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I nominate endlessblaze as our chief military executive!

ATHATH

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Re: Final Stage
« Reply #113 on: April 16, 2015, 08:17:59 pm »

this, also we should wait in ambush.
-1, I vote for the asteroid field.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Toaster

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Re: Final Stage
« Reply #114 on: April 17, 2015, 10:33:34 am »

I suggest to mod our central weak laser with - Unstable Capacitor [4][2] + -In-Built Sensors [2][2] +15% accuracy

It will give us a +1 tier weapon for -5% accuracy, nice tradeoff
+1

+1

Asteroid Field A5 go!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Ukrainian Ranger

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Re: Final Stage
« Reply #115 on: April 17, 2015, 10:45:33 am »

+1 Asteroid field A5

I want engines of miners to convert in engine modification points
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Urist Mc Dwarf

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Re: Final Stage
« Reply #116 on: April 21, 2015, 03:35:23 pm »

+1 Asteroid field A5

I want engines of miners to convert in engine modification points
+1

~Neri

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Re: Final Stage
« Reply #117 on: April 21, 2015, 03:36:27 pm »

Also mining lasers. And production tools.
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~Neri

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Re: Final Stage
« Reply #118 on: May 04, 2015, 03:08:02 pm »

Bump~
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endlessblaze

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Re: Final Stage
« Reply #119 on: May 06, 2015, 09:50:48 am »

Bumpity bump  (what's the alt-number for music symbol?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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