"My name is Artemis Shmip and I hail from New Sedna. Due to a horrible accident our ship was severely damaged and we ended up in your sector. Due to the tragic state of our ship we needed to scavenge a few bits of extra scrap so we would be able to fight off any bandits we may have encountered, such as those ships you fought. I assume they're bandits at least.
I don't want any trouble, I just want to go home without having to fear other ships trying to destroy me. Please don't hurt me."There is a minute of silence before Aphelion responds.
"Uhhh...shit Please wait a moment, sir."They take a few minutes, seemingly to scan you and to deliberate over something. The ships then power down their weapons, and the Aphelion powers up its Jump Drive to the level neccessary to send FTL messages. Someone with a different voice then speaks.
"We apologize for our rudeness, your eminence, I assure you that the "bandit" situation is being handled and that you will not be fired upon. We will inform high command of your presence and set up a proper escort back to New Sedna immediately. At the moment we have to investigate an incident at a nearby Jump Network Beacon. Please jump to our planet at these coordinates [E2] and identify yourself with the code B16DF4C9. You will be provided with whatever you need."They then send whatever message they had and jump away. You guess that you handled it pretty well. Although "high command" has apparently been informed of your presence.
ENCOUNTER ENDSalvage:Contact #4:
Contact #6:
For each piece of valid salvage pick one:[] Attach to ship (specify location)
[] Convert to modification points based on type
[] Convert to armour and attach to ship (specify location)
[] (
bridge only) Convert to standard fire control module and attach to ship (specify location)
Construction notes:All engines need to connect to space, either directly or through other engines. Disabling the outermost engine also disables the ones pathing through it.
All weapons need to be connected to space. If a module is in the way of an enemy, then the weapon cannot fire.
Weapons can be mounted on the sides for broadside firing if you so desire.
Fire control modules need to be directly next to weapons modules, and they allow those modules to attack targets seperate from the main target. They will not gain the focus bonus when doing so.
Notes:
For some reason, while writing all the relationships, I didn't expect you to straight up masquerade as New Sedna. I don't know why.
You got more salvage from this than I expected, even rolled perfectly so all the damaged modules are salvageable. I may need to add rolls even for modules in perfect condition.
You can also leave all this salvage and continue masquerading as New Sedna.