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Author Topic: Final Stage  (Read 8422 times)

heydude6

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Re: Final Stage
« Reply #75 on: April 12, 2015, 08:49:54 pm »

"My name is Artemis shmip(not a spelling error) and I hail from New Sedna. Due to a horrible accident our ship was severely damaged and we ended up in your sector. Due to the tragic state of our ship we needed to scavenge a few bits of extra scrap so we would be able to fight off any bandits we may have encountered, such as those ships you fought. I assume they're bandits at least.

I don't want any trouble, I just want to go home without having to fear other ships trying to destroy me. Please don't hurt me"

how about this for a first message?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

endlessblaze

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Re: Final Stage
« Reply #76 on: April 12, 2015, 08:51:33 pm »

fine by me
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~Neri

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Re: Final Stage
« Reply #77 on: April 12, 2015, 11:24:30 pm »

That works.
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cerapa

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Re: Final Stage
« Reply #78 on: April 13, 2015, 01:03:15 pm »

"My name is Artemis Shmip and I hail from New Sedna. Due to a horrible accident our ship was severely damaged and we ended up in your sector. Due to the tragic state of our ship we needed to scavenge a few bits of extra scrap so we would be able to fight off any bandits we may have encountered, such as those ships you fought. I assume they're bandits at least.

I don't want any trouble, I just want to go home without having to fear other ships trying to destroy me. Please don't hurt me."




There is a minute of silence before Aphelion responds.
"Uhhh...shit Please wait a moment, sir."
They take a few minutes, seemingly to scan you and to deliberate over something. The ships then power down their weapons, and the Aphelion powers up its Jump Drive to the level neccessary to send FTL messages. Someone with a different voice then speaks.

"We apologize for our rudeness, your eminence, I assure you that the "bandit" situation is being handled and that you will not be fired upon. We will inform high command of your presence and set up a proper escort back to New Sedna immediately. At the moment we have to investigate an incident at a nearby Jump Network Beacon. Please jump to our planet at these coordinates [E2] and identify yourself with the code B16DF4C9. You will be provided with whatever you need."

They then send whatever message they had and jump away. You guess that you handled it pretty well. Although "high command" has apparently been informed of your presence.


ENCOUNTER END



Salvage:
Contact #4:

Contact #6:


For each piece of valid salvage pick one:
[] Attach to ship (specify location)
[] Convert to modification points based on type
[] Convert to armour and attach to ship (specify location)
[] (bridge only) Convert to standard fire control module and attach to ship (specify location)

Construction notes:
All engines need to connect to space, either directly or through other engines. Disabling the outermost engine also disables the ones pathing through it.
All weapons need to be connected to space. If a module is in the way of an enemy, then the weapon cannot fire.
Weapons can be mounted on the sides for broadside firing if you so desire.
Fire control modules need to be directly next to weapons modules, and they allow those modules to attack targets seperate from the main target. They will not gain the focus bonus when doing so.



Notes:
For some reason, while writing all the relationships, I didn't expect you to straight up masquerade as New Sedna. I don't know why.
You got more salvage from this than I expected, even rolled perfectly so all the damaged modules are salvageable. I may need to add rolls even for modules in perfect condition.
You can also leave all this salvage and continue masquerading as New Sedna.
« Last Edit: April 13, 2015, 01:09:40 pm by cerapa »
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heydude6

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Re: Final Stage
« Reply #79 on: April 13, 2015, 01:12:08 pm »

What do we know about new Sedna?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

cerapa

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Re: Final Stage
« Reply #80 on: April 13, 2015, 01:18:01 pm »

That they exist, have the insignia of some sort of bird and that they made at least half of your ship. Plus whatever you got from their reaction here.
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Haveroszaur

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Re: Final Stage
« Reply #81 on: April 13, 2015, 01:24:38 pm »

PTW
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heydude6

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Re: Final Stage
« Reply #82 on: April 13, 2015, 01:29:56 pm »

out of curiosity, do we have to make a choice between salvaging scrap or masquerading as new Sedna or can we do both
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

endlessblaze

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Re: Final Stage
« Reply #83 on: April 13, 2015, 01:33:55 pm »

On one hand salvgeing may draw ire and suspicion.....on the other hand we we go to there planet......lots of things go wrong with both options.....not to mention if they find out we wrecked the beacon...........


I vote we just salvage and get out of here.
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NullForceOmega

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Re: Final Stage
« Reply #84 on: April 13, 2015, 01:35:02 pm »

Suggest stripping out three more engines, another two reactors and lasers, upgrading the bridge, then converting the rest to armor.
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cerapa

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Re: Final Stage
« Reply #85 on: April 13, 2015, 01:38:59 pm »

out of curiosity, do we have to make a choice between salvaging scrap or masquerading as new Sedna or can we do both

You can salvage and later go to the planet and try to use the code you got.

But as far as anyone else could see, you would be in a completely different and far larger ship. Which you apparently procured in a very short period of time.
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heydude6

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Re: Final Stage
« Reply #86 on: April 13, 2015, 02:04:12 pm »

My ASCII map of salvage

Legend:
A=Armour
R=reactor
L=laser
C=Fire control module
E=engine
B=bridge
F=ftl
Code: [Select]
...L...
..LCL..
.LFBFL.
.EFAFE
.ERRRE
.EEREE
.EEAEE
...E..

Yes there are 2 ftl drives, we need some sort of buffer.

Melt the rest down for modification points. If we are going to salvage, might as well go all the way

then converting the rest to armor.

Wait, we can convert other modules into armour?!
« Last Edit: April 13, 2015, 02:36:17 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

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Re: Final Stage
« Reply #87 on: April 13, 2015, 02:09:12 pm »

Sorry, double post
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

cerapa

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Re: Final Stage
« Reply #88 on: April 13, 2015, 02:19:54 pm »

then converting the rest to armor.

Wait, we can convert other modules into armour?!

Yep. That's option 3. I'm surprised you didn't notice, since you noticed to option for fire control modules.

EDIT: And just a note on the math of evasion: Engines always add more evasion than they remove if you have them powered. So there isn't a reason besides wanting mod points to not attach them.
« Last Edit: April 13, 2015, 02:22:20 pm by cerapa »
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heydude6

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Re: Final Stage
« Reply #89 on: April 13, 2015, 02:38:53 pm »

edited ASCII map
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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