Round 1:vs
The other platform orients itself to face you, and powers up its weapons. You fire your overcharged weapon first, aiming for its reactor, a shot the tageting computer would dismiss as impossible. It indeed would be, if the platform was armored or shielded, but that is not the case.
Round 1: YOUFocus [1/1]: Targeting (halved miss chance, can target individual modules)
Power Used [5/5]:
-Engines [1/3] [1 thrust] [0.125 evasion factor]
-Weaponry [4/4] [Overcharged Weak Laser: Active]
Attack with [Overcharged Weak Laser]-Targeting [Reactor]
0 evasion factor vs 100% accuracy + Focus
HITDamage [4]
REACTOR EXPLOSIONStandard Power Reactor Destroyed
Damage [5][4][4]
Weak Laser
DisabledWeak Laser
DisabledUnknown Bridge
DisabledContact #2 DISABLED
BATTLE ENDYour alpha strike has disabled both platforms. Sadly you did not manage to escape being seen, and the Jump Network Beacon has relayed the platforms distress calls. You assume that you have some time before reinforcements arrive, and instinctively begin scanning the remains of the platforms for salvage. You could directly attach the modules to your ship, or rip out the more important components and use them to improve your other modules.
Salvage:Contact #1:
-
Unknown Bridge-
Weak Laser x2
-
Standard Power ReactorContact #2:
-
Unknown Bridge-
Weak laser-
Weak laserFor each piece of valid salvage pick one:[] Attach to ship (specify location)
[] Convert to modification points based on type
Notes:
-Each module puts more strain on your engines, lowering your evasion.
-Red modules could not be salvaged. The more damaged a module is, the lower the chance of it being salvageable.
-When creating the starting encounter, I expected them to at least have the chance to shoot at you.