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Author Topic: (ISG) Cave Quest  (Read 21823 times)

Shadestyle

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Re: (ISG) Cave Quest
« Reply #45 on: April 07, 2015, 03:47:38 pm »

Learn new technique: Stordnut spinlash
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Lyeos

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Re: (ISG) Cave Quest
« Reply #46 on: April 07, 2015, 03:53:50 pm »

Go back outside and look at the chore board.
So you can change it.
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Worldmaster27

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Re: (ISG) Cave Quest
« Reply #47 on: April 07, 2015, 04:04:27 pm »

Go back outside and look at the chore board.
So you can change it.

+1
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Aslandus

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Re: (ISG) Cave Quest
« Reply #48 on: April 07, 2015, 05:06:43 pm »

Smash that dead thing with your sword in stone, the one that looks like a caterpillar with two sticks poking out

Mooply

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Re: (ISG) Cave Quest
« Reply #49 on: April 07, 2015, 07:11:24 pm »

Learn new technique: Stordnut spinlash



You learn the stordnut spinlash! A confusing and overly complicated kicking move that has dubious uses!

Smash that dead thing with your sword in stone, the one that looks like a caterpillar with two sticks poking out



You smash the creature and re-coat a portion of the room with grisly body parts and blood!

Go back outside and look at the chore board.
So you can change it.




Back at the chore board, you examine the papers more closely.
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Lyeos

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Re: (ISG) Cave Quest
« Reply #50 on: April 07, 2015, 07:20:02 pm »

Change all of them, excluding Stevens', to say'...
Distribute lampshades that are to be worn over your heads.
If there are no lampshades, take everyone and go find some.
If you do not know what lampshades are, take everyone and go find someone who does.


Change Stevens' to say...
Search for a man with a sword in a stone and assist him with whatever he needs.
He's the inspector.
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Shadestyle

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Re: (ISG) Cave Quest
« Reply #51 on: April 07, 2015, 07:35:01 pm »

Change all of them, excluding Stevens', to say'...
Distribute lampshades that are to be worn over your heads.
If there are no lampshades, take everyone and go find some.
If you do not know what lampshades are, take everyone and go find someone who does.


Change Stevens' to say...
Search for a man with a sword in a stone and assist him with whatever he needs.
He's the inspector.

Write it in the back of them and then flip it over so it looks (semi) real.
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Mooply

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Re: (ISG) Cave Quest
« Reply #52 on: April 07, 2015, 07:51:17 pm »

Change all of them, excluding Stevens', to say'...
Distribute lampshades that are to be worn over your heads.
If there are no lampshades, take everyone and go find some.
If you do not know what lampshades are, take everyone and go find someone who does.


Change Stevens' to say...
Search for a man with a sword in a stone and assist him with whatever he needs.
He's the inspector.

Write it in the back of them and then flip it over so it looks (semi) real.



You flip the pages over and dab some new instructions into the paper as best you can. It looks pretty convincing to you.



Just as you finish, a man comes down the steps and turns to face you.
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Aslandus

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Re: (ISG) Cave Quest
« Reply #53 on: April 07, 2015, 09:09:50 pm »

"Honestly! Blood on doors that people have to use is a health hazard! And these banners aren't even symmertical! That one there is half missing! And these task lists are just out where anyone could change them! Most of these cells aren't even locked! You are all getting some demerits for this! It is just appalling! The evil cultists association would be very unhappy to see the state you keep your lair in!"

Shadestyle

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Re: (ISG) Cave Quest
« Reply #54 on: April 07, 2015, 10:18:03 pm »

Point at Chores list first.

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hops

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Re: (ISG) Cave Quest
« Reply #55 on: April 07, 2015, 10:29:29 pm »

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Worldmaster27

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Re: (ISG) Cave Quest
« Reply #56 on: April 08, 2015, 09:37:50 am »

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Mooply

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Re: (ISG) Cave Quest
« Reply #57 on: April 08, 2015, 12:37:58 pm »

Point at Chores list first.





You point at the chores list and the man immediately draws his eyes towards the one for Initiate Stevens.



You continue on to say, "Honestly! Blood on doors that people have to use is a health hazard! And these banners aren't even symmertical! That one there is half missing! And these task lists are just out where anyone could change them! Most of these cells aren't even locked! You are all getting some demerits for this! It is just appalling! The evil cultists association would be very unhappy to see the state you keep your lair in!"

He replies, "Nobody told me the ECA was coming to do an inspection! I'm not trained for this! Listen, we can work this out, right?!"
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Bohandas

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Re: (ISG) Cave Quest
« Reply #58 on: April 08, 2015, 01:28:41 pm »

ptw
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Re: (ISG) Cave Quest
« Reply #59 on: April 08, 2015, 03:13:34 pm »

"I'm sure we can work it out, the key is to make sure blood only gets on things that aren't commonly used. Otherwise, you need a janitor, depending on the level of disease ridden your cultists are at, may be best to outsource an unaffiliated janitor. Personally I think skulls make a nice decoration, by far superior to blood everywhere, blood just gets all sticky."

"There is the matter of that destroyed room though. Lotta dead people and a splattered thing."
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